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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

vdr1981 11-01-17 03:57 PM

I could also add cool but somewhat infamous Sobers chimney smoke to the ingame harbors if general reactions are positive...
I say "infamous" because it is a well known fact that the mod guarantees CTD when nearing the port or starting new campaign in almost all custom SH5 modlist outhere and therefore it was almost completely discarded.
This won't be the case in TWoS of course since I've managed to track down and fix CTD problems...:yep:

https://s6.postimg.org/qxsfut8v5/SH5...7_21.33.52.png

https://s6.postimg.org/c1twn8klt/SH5...7_21.38.56.png

But, I also hesitate to add smoke particle generators because adding chimney smoke to the particular harbor will , from some reason, kill "rotational beam" effect of SH5 lighthouses added by TDW long time ago....:hmmm:

My intention is to add "smoke" only to few ports here and there initially and if reactions are positive then I could expend the feature...

What do you guys think ?:hmm2:

HW3 11-01-17 04:32 PM

I would try it, what have you got to lose. If it doesn't work out, or some do not like it, you can always take it back out, or leave it as an optional mod.

fitzcarraldo 11-01-17 06:15 PM

Quote:

Originally Posted by HW3 (Post 2522755)
I would try it, what have you got to lose. If it doesn't work out, or some do not like it, you can always take it back out, or leave it as an optional mod.

+1. An addon will be OK. But I don't want to lose the rotational beams...

I like the warships added. Many thanks!

Fitzcarraldo :salute:

THEBERBSTER 11-01-17 06:33 PM

Hi JVB
Use the Esc key and re-load the save game again.
I have a problem sometimes where I get no response when changing the speed after the game loads to the bridge.
Re-loading the saved game puts it right.
Peter

Muckenberg 11-02-17 03:44 AM

I think the smoke from the chimneys would make the harbors really alive. But unfortunately, those light from the beacons are also very nice. That's why I would be inclined to make smoke from chimneys as an optional mod or add it to some ports, as you have already said.

palmic 11-02-17 04:03 AM

+ 1 for optional mod

vdr1981 11-02-17 10:32 AM

Optional will be then...:up:

I'm also preparing one more optional mod which will allow temporally neutral nations to use only illuminated ships until they join allied or axis coalition.
The reason why this shouldn't be default TWoS feature IMO is because we have only few ship types with lights ON...By default illuminated ships will be assigned only to the permanently neutral nations...

fitzcarraldo 11-02-17 10:47 AM

Quote:

Originally Posted by vdr1981 (Post 2522981)
Optional will be then...:up:

I'm also preparing one more optional mod which will allow temporally neutral nations to use only illuminated ships until they join allied or axis coalition.
The reason why this shouldn't be default TWoS feature IMO is because we have only few ship types with lights ON...By default illuminated ships will be assigned only to the permanently neutral nations...

It seems OK for me. I will use the addon.

Many thanks!

Fitzcarraldo :salute:

excel4004 11-02-17 11:53 AM

Quote:

My intention is to add "smoke" only to few ports here and there initially and if reactions are positive then I could expend the feature...
Optional addon would be nice, to give all a chance to test this nice smoke feature. :up:

Quote:

I'm also preparing one more optional mod which will allow temporally neutral nations to use only illuminated ships until they join allied or axis coalition.
Also a nice idea! Really would like to test this feauture! :up:

Quote:

Adding few warship types this weekend...
Yeah, again more ships - great! The new illuminated ships are also great and beautiful, the more traffic in harbours feels good! :up:


https://image.ibb.co/g0brHb/04_11_2017.png


https://image.ibb.co/bDLbYG/06_11_2017.png



Great work here. :subsim:
https://ibb.co/cfhnqw

palmic 11-02-17 03:26 PM

HI guys, i know this is very OT of this thread, but there were times we were talking about how 2ww could happen.
Well i think i just saw one of the best documentary about it.

There is no single one talk of historitian, everything is just composition of authentic tapes even with comentation red from scripts of people which filmed it.
It is very profesional and very well composed and it realy puts you into reality of 30's germany.
What you would do? When you see it, you know you would howl with the wolves, because.... You had simply no other choice..
You would be tortured and killed otherwise, like many others in that very moment.
If you want to feel yourself in the situation, this documentary could make it.

First part is just "nice" years in germany before. Until 1939, how nacis made it to parliament and how their strenghten their position and popularity. How people lived, worked, had fun..
There is for instance tape recorded by American journalist catches fame of rebuilt Germany after ww1.. AH made it to times title very soon..
Second was from late 1938 to end of war.
There was many new facts for me and very rare honesty of documentary.
In the end of second part, allies invited german public to concentration camps to see what is there... Most of them collapsed there nervously..
Everything is in perspective of German people.

In my oppinion this should see anybody.
How similar life in 30' was to today's...

Here is the documentary

Cyborg322 11-02-17 05:29 PM

Quote:

Originally Posted by vdr1981 (Post 2522981)
Optional will be then...:up:

I'm also preparing one more optional mod which will allow temporally neutral nations to use only illuminated ships until they join allied or axis coalition.

Really good idea most welcome


Smoke as an option ok too. Would be interested to see how it looked in game, from the screenshots it looks a little over the top in volume and density, it would be a bonus if it was configurable.

"Still" Screenshots can be a little deceiving tho .

Simon
:subsim:WOLVES OF STEEL MEGAMOD

SS Norholm 11-03-17 04:52 AM

Yup, options are good! This mod just keeps getting better and better! o7

gambla 11-03-17 07:08 AM

hello guys,
ran into an issue last night. It was night time, good weather, calm seas, nearly perfect visibility but I still was unable to lock two ships neither in attack periscope nor UZO. I tried many times, even reloaded a save game. Surfaced, I was able to lock through binos, no problem. Not sure if bug or intended gameplay, I dont see any realistic point in not being able to lock the target ships ? Previously, locking targets worked perfectly fine.

vdr1981 11-03-17 09:09 AM

Quote:

Originally Posted by gambla (Post 2523144)
hello guys,
ran into an issue last night. It was night time, good weather, calm seas, nearly perfect visibility but I still was unable to lock two ships neither in attack periscope nor UZO. I tried many times, even reloaded a save game. Surfaced, I was able to lock through binos, no problem. Not sure if bug or intended gameplay, I dont see any realistic point in not being able to lock the target ships ? Previously, locking targets worked perfectly fine.

Reduce distance to target, command "Battle stations"...

And guys (for who knows which time), please include at least a screenshot of your JSGME or exported modlist in your "I have a problem" posts...

ghickey 11-03-17 06:09 PM

Sunrise / Sunset times
 
It's October 14th 1939, and my sunrise and sunset times are 2 hours off of what they should be.

The sunrises, in game, at 10:42 and sets at 20:13 in Iverness area in Scottland. The farmers almanac says it's supposed to be 7:44 and 6:21pm. So 3 hours off....I've noticed the issue before and wondering how to fix.

loukylouk 11-03-17 07:13 PM

Regarding the Enigma machine
 
Just a quick question. I have spent the required time in my patrol area and have not received any follow up orders from BDU. I have received the crew skill point and the yellow flashing symbol however. I was just curious if there was something I could do to trigger them sending me my new orders.

This has happened to me once before but i was submerged.


Thanks guys

Shane.

vdr1981 11-03-17 08:10 PM

Quote:

Originally Posted by loukylouk (Post 2523286)
Just a quick question. I have spent the required time in my patrol area and have not received any follow up orders from BDU. I have received the crew skill point and the yellow flashing symbol however. I was just curious if there was something I could do to trigger them sending me my new orders.

This has happened to me once before but i was submerged.


Thanks guys

Shane.

Check your Captains log. The message from BdU should be there...

loukylouk 11-03-17 09:36 PM

Quote:

Originally Posted by vdr1981 (Post 2523296)
Check your Captains log. The message from BdU should be there...


Thank you sir, I'll do that now.

vdr1981 11-04-17 08:31 AM

Preparing The Wolves of Steel v2.0.9e for this evening or tomorrow afternoon...:salute:



v2.0.9e changelog:
- New warships type: Gorizia Heavy Cruiser, Italian
- New warships type: London Heavy Cruiser, British
- New warships type: Bourrasque Destroyer, France
- Distance between units/ships in large convoys generally reduced by 100m approximately.
- Improved appearance of RAOBF colored graticules, more precise markings and cleaner look.
- Fixed misplaced traffic in few axis ports.
- Temporally neutral nations will from now utilize both darkened and illuminated merchant vessels. Once joined one of the opposed coalitions, the nation will use darkened ships only (except American illuminated coastal traffic which appearance has been extended to early 1942 in order to simulate conditions encountered by U-boat captains on eastern American coast during the opening stages of "2nd Happy Times" and Operation "Drumbeat").
- Added support for ultra wide triple screen (21:9) in game/display resolutions.
- Added support for two new optional TWoS 2.x.x addons (Harbors Chimney Smoke and Neutrals Exclusively Illuminated until [Date])
- AM1544 to AN1544, patrol grid fix.
- Museum.cfg, hidden few new duplicated ship variations.
- TWoS crew finally crew beard (except Beno of course, he still doesn't have it). Added Kevinsue's Bearded Crew TWoS addon permanently.
- Japanese warships museum and campaign CTD fix (*Ship.cfg, MaxSpeed).
- Various file, nations roster and campaign layers fixes and fine tuning tweaks.
- Updated TWoS credits page. Latest outstanding TWoS supporter/donor: Thomas "excel4004" Pentenrieder - Thank You very much Captain!

Muckenberg 11-04-17 09:46 AM

:Kaleun_Applaud::Kaleun_Thumbs_Up::Kaleun_Salute:


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