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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

messageboy101 02-18-14 12:11 PM

This could be a foolish question

i dont understand something, what do you exactly mean with start a new campaign just create a name and exit the game
or genuinely start a new campaign and then exit the game.

Thanks in advance

Greets Laim

diablo82 02-19-14 10:37 AM

How to change the position of the Nomograph.

http://imagizer.imageshack.us/v2/150x100q90/34/ax64.jpg

gap 02-19-14 10:48 AM

Quote:

Originally Posted by diablo82 (Post 2176418)
How to change the position of the Nomograph.

I am afraid that there is no other way to do it than by using Menu Editor. Try it.
Using it for simple tasks as the one you need to carry out, is easier than you can think at first :yep:

TheDarkWraith 02-19-14 11:42 AM

Quote:

Originally Posted by diablo82 (Post 2176418)
How to change the position of the Nomograph.

http://imagizer.imageshack.us/v2/150x100q90/34/ax64.jpg

Make it draggable :up: IIRC there's an option either in my options file or in the map options for that map (top left corner) to enable nomograph draggable

diablo82 02-19-14 04:19 PM

Quote:

Originally Posted by gap (Post 2176426)
I am afraid that there is no other way to do it than by using Menu Editor. Try it.
Using it for simple tasks as the one you need to carry out, is easier than you can think at first :yep:


Thanks problem solved. Slowly, I am learning to change anything in the game. I've never done this type of change in the games so this is my "first time". Probably to create new mods do not teach but Small Fixes I already knew how to do.


_____________________________________
I use Google Translator

gap 02-19-14 04:55 PM

Quote:

Originally Posted by diablo82 (Post 2176542)
Thanks problem solved. Slowly, I am learning to change anything in the game. I've never done this type of change in the games so this is my "first time". Probably to create new mods do not teach but Small Fixes I already knew how to do.

Well, hopefully there is an easier solution, as suggested by TDW :up:

Quote:

Originally Posted by TheDarkWraith (Post 2176441)
Make it draggable :up: IIRC there's an option either in my options file or in the map options for that map (top left corner) to enable nomograph draggable


von faust 02-20-14 03:38 PM

Great mod :up:
....but I think I avre a problem with the vision periscopes.
Should not see each other subdivisions in the center of the viewer?

http://imageshack.com/a/img401/293/9pzw.jpg

http://imageshack.com/a/img577/9859/1pul.jpg

Thank You (excuse for my English)

diablo82 02-21-14 02:38 PM

Quote:

Originally Posted by von faust (Post 2176860)
Great mod :up:
....but I think I avre a problem with the vision periscopes.
Should not see each other subdivisions in the center of the viewer?

http://imageshack.com/a/img401/293/9pzw.jpg

http://imageshack.com/a/img577/9859/1pul.jpg

Thank You (excuse for my English)


The size RAOBF can help you. Using "Pain.NET" edit files:
-RAOBFInner.dds
-RAOBFOuter.dds
data / Menu / Gui / Layout
In "Pain.NET" when you open the file, click on the Layers / Rotate Zoom (Ctrl + Shift + Z) and set the Zoom. x0.94 helped me. Save the files.



________________________________________
I use Google Translator

vdr1981 02-21-14 02:48 PM

Quote:

Originally Posted by diablo82 (Post 2177243)
The size RAOBF can help you. Using "Pain.NET" edit files:
-RAOBFInner.dds
-RAOBFOuter.dds
data / Menu / Gui / Layout
In "Pain.NET" when you open the file, click on the Layers / Rotate Zoom (Ctrl + Shift + Z) and set the Zoom. x0.94 helped me. Save the files.



________________________________________
I use Google Translator

Why don't you upload those files so we can create an optional patch for "large optics mod":yep:"?

diablo82 02-21-14 02:57 PM

Quote:

Originally Posted by vdr1981 (Post 2177248)
Why don't you upload those files so we can create an optional patch for "large optics mod":yep:"?

That's what I'm doing but I have a little problem with the upload.

http://www.mediafire.com/download/8k...ograph_Fix.rar

Additionally, it is reduced nomograph.

How I helped beat bravo :D



________________________________________
I use Google Translator

cherbert 02-21-14 07:58 PM

Ignore me

von faust 02-22-14 07:42 AM

Quote:

Originally Posted by diablo82 (Post 2177243)
The size RAOBF can help you. Using "Pain.NET" edit files:
-RAOBFInner.dds
-RAOBFOuter.dds
data / Menu / Gui / Layout
In "Pain.NET" when you open the file, click on the Layers / Rotate Zoom (Ctrl + Shift + Z) and set the Zoom. x0.94 helped me. Save the files.



________________________________________
I use Google Translator

Now it work fine. Thank You !!! :up:

602Sqn_Puff 02-22-14 09:23 AM

Vdr..I have managed now to get the speed to work, it required a fresh career start { even though I had already done this }

I have another small issue that is driving me mad lol...do you or anyone else have the issue of the heading/course altering by a few degrees on its own accord? It moves and when I'm using time compression I notice drifting from the plotted course, check the heading and find its had moved by one or two degs from the initial course I had set.

I may have to bench the real nav for now, its very difficult to play when your boats rudder moves on its own, one deg isn't much but over distance its a very large discrepency and without the alt controls/mouse wheel scrolling working for the heading, its a pain to try and correct with using the large compass/heading dial

Kev

EDIT: Found the culprit to the alt control/scroll wheel not working in the game, its due to the The Wolves of Steel 1.01 - TDW Real Navigation_7_4_2 patch, I disabled this to fix the above issue and the scroll wheel now works on the heading bar to change course.

vdr1981 02-22-14 11:14 AM

Quote:

Originally Posted by diablo82 (Post 2177250)
That's what I'm doing but I have a little problem with the upload.

http://www.mediafire.com/download/8k...ograph_Fix.rar

Additionally, it is reduced nomograph.

How I helped beat bravo :D



________________________________________
I use Google Translator

This works very well, tnx for the fix. I'll probably include it in the next update of TWoS megamod...:up:

Quote:

Originally Posted by 602Sqn_Puff (Post 2177485)
Vdr..I have managed now to get the speed to work, it required a fresh career start { even though I had already done this }

Just like that?:doh:

Quote:

Originally Posted by 602Sqn_Puff (Post 2177485)
I have another small issue that is driving me mad lol...do you or anyone else have the issue of the heading/course altering by a few degrees on its own accord? It moves and when I'm using time compression I notice drifting from the plotted course, check the heading and find its had moved by one or two degs from the initial course I had set.

I may have to bench the mod for now, its very difficult to play when your boats rudder moves on its own, one deg isn't much but over distance its a very large discrepency and without the alt controls/mouse wheel scrolling working for the heading, its a pain to try and correct with using the large compass/heading dial

Kev

Yes, I noticed that too and this could be due to slightly reduced submarine's left-rigt drag coefficients , especially in roughs seas. This is very realistic feature IMO and I was very happy to see that rough seas could actually move submarine a bit from desired course.

GT182 02-22-14 12:48 PM

Vdr, one question. If we don't want to use *The Wolves of Steel 1.01 - TDW Real Navigation_7_4_2, can it be left out of the installation?

vdr1981 02-22-14 12:58 PM

Quote:

Originally Posted by GT182 (Post 2177555)
Vdr, one question. If we don't want to use *The Wolves of Steel 1.01 - TDW Real Navigation_7_4_2, can it be left out of the installation?

Sure...

GT182 02-22-14 01:52 PM

Great! :up: :salute:

Now to get the WoS mega mod installed. :D

Derpy77 02-23-14 11:57 AM

Hey there first thanks for the great mod but i have a little problmen
the sonar guy ist spamming with new contact but its allways the same ship/ships can i turn him down somehow? That guy just wont shut up!

vdr1981 02-23-14 01:36 PM

Quote:

Originally Posted by Derpy77 (Post 2177873)
Hey there first thanks for the great mod but i have a little problmen
the sonar guy ist spamming with new contact but its allways the same ship/ships can i turn him down somehow? That guy just wont shut up!

It's because of the Realistic_Hydrophone_1_1 mod which is nowhere near its completion.That's sonarman can be so annoying...

Just remove The Wolves of Steel 1.01 - Tscharlii's Realistic_Hydrophone_1_1 _7_4_2 if you can't stand it...

ironcold 02-23-14 02:38 PM

Quote:

Originally Posted by vdr1981 (Post 2177900)
It's because of the Realistic_Hydrophone_1_1 mod which is nowhere near its completion.That's sonarman can be so annoying...

Just remove The Wolves of Steel 1.01 - Tscharlii's Realistic_Hydrophone_1_1 _7_4_2 if you can stand it...

Hi vdr1981. First,thanks for your work to give us this working Mega-mod.
This sonarmen annoying me to, so I removed Tscharlii's Realistic Hydrophone.
But now,this happens: Bridgecrew reports Smoke on Horizon. Ok, I'm going down
to verify is it a Frighter or a warship, at Periscopedeep nothing to hear with
Kdb-Hydrophone, going down to 50 meters, stop the Engine - nothing to hear.
Go back to Perideep, check the target: its a passenger steamer, not a sailboat.
This case happen's only sometimes , in the most case's, hydrophone works fine.
Question: Are there any Ship's modelled , wich are not connect with the Sh5-
soundfile or the sdl? :timeout:


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