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Do you have an idea what could be wrong? My modlist: Patch_Full_for_KSD-II_1.14 KSDII_New_Sound_1.1 KSDII_New_interface 1.4.1 NewEnvironmentForKSDIIver1.4.1_MainFiles Reshade-shaders KSDII KSDII_New_TT?_Submarine_KELLERMANN_1.3 KSDII_New_interface 1.4.1 - Map Wolfpack German Hits Wolfpack_v 2.3 Patch_WP_2.3_v_1.0 Wolfpack_Sound_Interier_v1 KSD II + Wolfpack 2.3 mod FULL English TRANSLATION by Niume |
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Normal uzo here http://image.noelshack.com/fichiers/...-22-29-707.png http://image.noelshack.com/fichiers/...-22-35-534.png |
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If by that full interior mod, you're meaning this 1: NewInterior_2b_7b_7c_7c41_V1.14 Then by all means, avoid the use of it & I will explain why. (at least, in My own experience, as to why that is... :yep:) I started off in a fresh after install & set up, in a Type IX-A Uboat. Everything loaded up alright, until I got into the boat.. & got hit with camera out of sector or similar message. Meaning that the area I was in, was not showing up, as it should. For Me, that was in the control rom, which by all rights, should have been showing up. As I had yet to do any moving about of the camera to even begin with.. :o Like, what the heck... dude. :doh: Every other cam view, though... was fine that I could tell of, after doing some mental gymnastics to remember the basics of what F key did what view. All those checked out, though, when I tried to go back to the control room... bupkiss... nada, the big fat goose egg. That view, was borked. Needless to say, I exited, dumped the game save folder. Went back into the jsgme, backtrack deactivated the mods until I got that 1 there de-activated & then reactivated the rest as before... following the base mod list shown in post #1 (minus the interior mod) then restarted back up... & viola, no issues with being able to see the control room. A shame, as from the look up I did on that mod, looks interesting but.. will avoid it like the plague unless someone can step up & figure out the cause of that cam out of sector error... it'll stay unused. I would try, but.. I shall admit (freely) that I am NOT that tech savvy as to know what to do to succeed.. :yep: & so, I shall leave that in more capable hands to dink with. Hopefully, this info is found... useful & of help. :yep: :shucks: :up: M. M. :Kaleun_Salute: |
Re: My KSD II mod mix...
Ahoy, all... :Kaleun_Cheers:
Just wanted to share My mod list, (which is working wonderfully by the way... :up: given testing out that I have done thus far, that is. :yep:) which is as follows: Generic Mod Enabler - v2.6.0.157 [C:\Games\Silent-Hunter\SH4-Steam\steamapps\common\SH4-megamods\KSD II\MODS] 01 -Patch_Full_for_KSD-II_1.14 02 - KSDII_New_Sound_1.1 03 - KSDII_New_interface 1.4.1 04 - KSDII_New_interface 1.4.1 ?????????? ??? ?????????? 05 - NewEnvironmentForKSDIIver1.4.1_MainFiles 05-B - Reshade - shaders KSDII 06 - KSDII_New_TT?_Submarine_KELLERMANN_1.3 07 - KSDII_New_interface 1.4.1 - Map Wolfpack 08 - Wolfpack_v 2.3 09 - Patch_WP_2.3_v_1.0 10 - KSD II+Wolfpack v2.3 FULL English TRANSLATION by Niume G1 -NMMO Reverse Ocean Colors Add-on G2 - Smaller seabed rocks G3 - Smaller seaplants-small G4 - Sober's Better Sand v2 G5 - Sober's better rocks v2 G6 - SH5 water for SH4 mod Z1A - Wolfpack_Sound_Interier_v1 Z1B - Music for KSD v1.2 Z1C - German Hits - Gramophone mod Z1D - Radio mod Z1D, is a radio mod I found that does radio broadcasts starting with 1939, about 08/01/39 (that's August 01, of that year... :yep:) I originally found it for use with 'We dive at Dawn mod set... but fits in with the skippering a Uboat with KSD II quite well, I believe. :shucks: G1, just swaps the water colors about on the nav map... which light colored waterways means safety & dark waterways/areas is representative of danger, beware... G2 through G6, just give a better feel to Me, at any rate... of the sea bed in shallow water areas, that are not a danger to the boat to be in... as well as the water with the use of the SH5 water for SH4 mod. Any way, that is My activated mods list here for KSD II, that I'm using. And now, am back out on the hunt... Gute jagd, ihr Himmelhunde. :arrgh!: M. M. :Kaleun_Salute: |
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I shall investigate..... :hmmm: & report back on My findings. :yep: :up: M. M. :Kaleun_Salute: |
Pfff..!!!
Mr. Mad Mardigan your reaction disappoints me enormously !!!:06::06::06: I wasn't expecting this from you !!!!!:Kaleun_Sick::Kaleun_Sick::Kaleun_Sick:
when I say something here ... it's because I know what I'm talking about ... besides, I do not write a poem 'your method' to explain things ..:timeout: when I say that it is not possible to play with the interiors it is because I know it .. since I am in relation with the designers:yep: .. the problem can be with you it is you do not like the work of the Russian comrades. ..:har::har: well me i find it really works above the heap..is i support the team ksd who are very good people ..:O::O::O: When it comes to Uzo's problem it's not a big deal ... moreover when Niume at the end of the total translation this mod will be at the top Despite our disagreement greeting .. |
Finnaly found a F1 section text location and correct encoding.
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for the F1 manual bravo once again !!! have you updated in your post? or should we wait? Thanks see you soon...:salute: |
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Bravo, this sounds like it’s out of the submarine commanders handbook. :Kaleun_Applaud: |
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