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-   -   [REL] We Dive at Dawn (https://www.subsim.com/radioroom/showthread.php?t=170639)

keltos01 09-22-10 03:32 PM

T Class High Res Skin by Sid Slotm
 
http://img836.imageshack.us/img836/6817/tclass.jpg

Neat video !


http://www.youtube.com/watch?v=27yT5...=youtube_gdata

CaptJodan 09-23-10 11:02 AM

Looking forward to the next update of this mod, whatever it brings. This is a mod that really needs more support as there's so much potential in it. :yeah:

Affront7 09-25-10 09:59 AM

Congrats Lurker on getting over 500 downloads and great vid; British sub, British weather

Hitman 09-26-10 10:20 AM

Very nice video, but ain't she riding a bit too high on the water? :hmmm:

OneDominatus 10-16-10 01:23 PM

Any progress? It's awesome to finally have a sub mod from a British point of view :yeah:

keltos01 12-07-10 04:52 AM

I might just add the Surcouf to this campaign if so allowed :)

keltos

sidslotm 12-17-10 12:51 PM

one well used boat
 
Hi all,

coming soon

my well used boat is up far grabs, yeah I know it's done a lotta miles and seen better days, but take her for a spin, errr, swim :DL and know the pleasures of this fine well looked after beast. Do not be fooled by ungainly lines, for her dive planes have been realigned and painted, bridge compass relocated and bow verts welded for a cleaner look and a total respray in matching grey coachwork

I wish I knew how to get rid of the strange alpha map dent on the bow, the mesh verts are quite straight so I cannot understand it. any idea's welcomed.



http://img831.imageshack.us/img831/6817/tclass.jpg


http://img841.imageshack.us/img841/9189/tclass1.jpg

Sid "maker of fine slots"

I'm goin' down 12-19-10 01:30 AM

I just downloaded the mod
 
I fired four torpedoes at a target which turned out to be a US freighter. Luckily only one hit. Then I sank a freighter which I think was Japanese. My questions are (1) any upgrades aside from the patch? (2) and mod made for this? and (3) any skins I can put on the T boat?

I noted the instructions said that it is not compatible with any mods, but I could not resist asking.

keltos01 12-19-10 03:40 AM

Quote:

Originally Posted by I'm goin' down (Post 1556373)
I fired four torpedoes at a target which turned out to be a US freighter. Luckily only one hit. Then I sank a freighter which I think was Japanese. My questions are (1) any upgrades aside from the patch? (2) and mod made for this? and (3) any skins I can put on the T boat?

I noted the instructions said that it is not compatible with any mods, but I could not resist asking.

http://img718.imageshack.us/img718/1...70934sidsl.jpg

Dazzle 2.2 with Sidslotm's waterstreams :


Quote:

Originally Posted by Gorshkov (Post 1446375)
- As for your T-class download what link is correct?
- Where can I find WDAD campaign and what is it?

Version 1.73 released thanks to Peabody's hard work :yep:

d/l :

http://www.mediafire.com/file/njdqr1...ant_T_class.7z



Dazzle paint schemes :
give you two different black and white historical dazzle paint schemes (see the Dazzle thread)

dazzle 1 :

http://www.mediafire.com/file/njyey3ix43m/Class T v 1.73 Dazzle 1.7z

dazzle 2.1 :

http://www.mediafire.com/file/btjmtmznmmm/Class T v 1.73 Dazzle 2.1.7z


Dazzle 2.2 with Sidslotm's waterstreams :

d/l :

http://www.mediafire.com/file/q2lhmgzf2mz/Class T v 1.73 Dazzle 2.2.7z



as I said, this latest version of the mod and the torpedoes is included in We Dive At Dawn a British Far East Campaign make by Lurker_hlb3.

To have a nicer looking sub you then only need to add the dazzle 2.1 paint scheme (comes with a new tower and hull AO map) and you're set to go !

they are different looking and based on RL dazzle schemes, Sid should send me his fixed boat (welded vertices) so I could upgrade the 1.7.3 T class mod,

T class thread :

http://www.subsim.com/radioroom/show...T+class+dazzle



ps I have read on forum mille sabords from a french tester that the WDAD campaign was a mostly empty shell with random groups appearing here and there. anyone know how to fiw that ? or make a North Sea Campaign ????


keltos

keltos01 12-19-10 03:51 AM

Quote:

Originally Posted by JU_88 (Post 1363049)
@ keltos I have betterlooking and more accurate T-class model int he works since 2007 lol.
I can send it to you when its complete, I just dont know when that will be...

http://i286.photobucket.com/albums/l...6/tclass-1.jpg

http://i286.photobucket.com/albums/l...96/tclass3.jpg

http://i286.photobucket.com/albums/l...96/tclass2.jpg

JU_88 : is the boat ready yet ???

keltos

sidslotm 12-19-10 06:37 AM

T Class refit
 
Hi Keltos

sorry I can't get the hang of the subsim postal service so I uploaded the file here

http://www.filefront.com/17669542/WDAD-Triton refit.rar

yard work completed
A few verts on the bow mesh were welded to get rid of that groove,
Bow planes re-aligned, although not perfect, better than they were.
Bow planes get paint at last as does the casing and coning.
A new paintjob, The main effort has gone into a unified texture so that the boat appears less patchy ( I can't quite get the hang of the dds file system)
Bridge Compass moved on top of the helmsmans wheel, looks better, I think.
A bit of extra work on the water steams, you may get wet.

Sid "maker of fine slots"

Merry Christmas and a prosperous new year to al.l

I'm goin' down 12-19-10 07:33 AM

Quote:

Originally Posted by keltos01 (Post 1556408)

Dazzle 2.2 with Sidslotm's waterstreams :

Version 1.73 released thanks to Peabody's hard work :yep:
d/l :http://www.mediafire.com/file/njdqr1
...ant_T_class.7z

Dazzle paint schemes :
give you two different black and white historical dazzle paint schemes (see the Dazzle thread)
dazzle 1 :
http://www.mediafire.com/file/njyey3ix43m/Class T v 1.73 Dazzle 1.7z
dazzle 2.1 :
http://www.mediafire.com/file/btjmtmznmmm/Class T v 1.73 Dazzle 2.1.7z
Dazzle 2.2 with Sidslotm's waterstreams :
d/l :
http://www.mediafire.com/file/q2lhmgzf2mz/Class T v 1.73 Dazzle 2.2.7z

as I said, this latest version of the mod and the torpedoes is included in We Dive At Dawn a British Far East Campaign make by Lurker_hlb3.

To have a nicer looking sub you then only need to add the dazzle 2.1 paint scheme (comes with a new tower and hull AO map) and you're set to go !

they are different looking and based on RL dazzle schemes, Sid should send me his fixed boat (welded vertices) so I could upgrade the 1.7.3 T class mod,

T class thread :
http://www.subsim.com/radioroom/show...T+class+dazzle



ps I have read on forum mille sabords from a french tester that the WDAD campaign was a mostly empty shell with random groups appearing here and there. anyone know how to fiw that ? or make a North Sea Campaign ????


keltos


Truant class mod http://www.mediafire.com/file/njdqr1...ant_T_class.7z crashed the game twice. The game refused to load. I think it is designed for SH4 1.5 Pacific theater because the mission screen has the American campaign and not a British Campaign. I deactived this mod.

Dazzle 2.2: Dazzle 2.2 with Sidslotm's waterstreams :d/l :http://www.mediafire.com/file/q2lhmgzf2mz/Class T v 1.73 Dazzle 2.2.7z caused the compass tool to disappear, and a problem getting manual targeting to work. I deactivated this mod.

I will try dazzle 1. Hopefully, that will work. This is the lurker mod using trench boats, e.g. "We Dive at Dawn." Following your suggestions, I renamed it, "We Crash at 0451 hrs." (But even with Dazzle 2.2 screwing up manual targeting I sank another merchant with two well placed torps. I am on a hot streak, so I get 'em while the fish are biting.


Earlier today, I sunk at carrier transporting aircraft at the battle of midway. I fired 6 torpeodoes. 4 ran underneath the carrier even though I set them to run at around 15 feet. One torpedo just missed aft, and one took out its rudder, disabling it (heh!).) Then I fired three aft torpedoes at a following fleet carrier, and all of them missed. I submerged to 300 feet until the task force passed, and resurfaced 2,000 yds from the disabled craft at a 0 to 10 degree bearing, did a 180 degree turn, reloaded my aft tubes, and sunk it with two aft torpedoes. The first was a dud, the second hit it amidships, and just as the third one was about to hit it, it rolled over, so I chalked it up as a miss.

keltos01 12-19-10 08:30 AM

torpedoes only have a 15° turn angle !!!

RL ones had two settings : either 0 or 90 °, so the skipper had to aim the boat.

I set the 15° to mimick that without having to train the boat all the way.

keltos

Hitman 12-19-10 09:05 AM

The model by Ju88 would be very much wellcomed, as it is much better than the current one (Also by Ju88 IIRC), but we also would need some more stuff:

1- A new interior, for which probably kitbashing parts of existing ones and creating a more cramped one with the S-class as base would suffice
2- Correct periscope view (reticle)
3- New graphics for the TDC, so that it looks like the british fruit machine (It operates right now almost spot on, as the Position Keeper does the same job except the Fruit Machine did not update Gyro Angles, but instead simply buzzed when the target passed the spot for a 0º or 90º shot)
4- Voice pack, british accented and with correct phraseology (This would be much lower on the priority list)


2 & 3 should be easy to do for anyone with a Paint program and some time. :D

keltos01 12-19-10 11:40 AM

Quote:

Originally Posted by Hitman (Post 1556495)
The model by Ju88 would be very much wellcomed, as it is much better than the current one (Also by Ju88 IIRC), but we also would need some more stuff:

1- A new interior, for which probably kitbashing parts of existing ones and creating a more cramped one with the S-class as base would suffice
2- Correct periscope view (reticle)
3- New graphics for the TDC, so that it looks like the british fruit machine (It operates right now almost spot on, as the Position Keeper does the same job except the Fruit Machine did not update Gyro Angles, but instead simply buzzed when the target passed the spot for a 0º or 90º shot)
4- Voice pack, british accented and with correct phraseology (This would be much lower on the priority list)


2 & 3 should be easy to do for anyone with a Paint program and some time. :D

number 2 was done :

http://www.subsim.com/radioroom/showthread.php?t=168344

keltos


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