The 'entry' labels are the same as the indexes in S3D [0], [1], etc.
For delay and variation you would create a new class, adorned with a SHType-attribute and then just dump in the two floats. Look at the rest of the controller templates for examples. It's all in there... |
I REALLY appreciate all the hard work you put into S3D, without it the game would be collecting dust on the shelf somewhere. Thank you to all who worked on this great program. :yeah: :yeah:
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thanks! |
Thanks skwasjer
skwasjer, i'm a progammer with lot of years behind me, i have a kid too and I can understand you in a very perfect way.
Years go away, time escapes with them, but our passion is alive until the last day of our lifes. Thank you very much indeed, S3D was by far a very helpfull friend to me. Good luck. (sorry if i make english grammar mistakes, i usually speak another languaje) |
Understood perfectly fine, thanks :up:
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Hi. I just want to know how to add INTERNAL torpedo reserves on a sub that hasn't got any.
Thanks |
i felt free to build a beta release for new particle templates ;) in the sh5 mod section.
but what really annyoing is, to replace all existing particle controllers by hand. the parser needs an update...but this is definitely nothing i can do... ;) |
anyone care to answer?
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Camera ???
In the cameras.dat file, which camera, (node) is used for the US sub control room when the game first loads? I want to change the starting viewpoint.
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So I would like to use this tool to fix a few things in SH 4/TMO such as making magnetic detonators even less reliable, and changing some other things. Any tutorials? Where is the latest version? using vista.
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I'm having some issues with the OBJ export in 0.9.9. Even if I select the top-most parent the 3d viewer displays only a partial mesh when the 'Show only selected object' is enabled. And that is exactly what gets exported, a partial mesh without the masts etc.
It looks like it's not exporting all the child-nodes. Am I doing something wrong? edit: this happens with SH4 models |
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As Nisgeis indicates, there's no batch import/export function due to limitations in the OBJ-file format. Each model must be exported seperately.
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Thank you both for your answers. Don't know why but I was almost sure it worked in a previous version.
I'll just import the pieces separately and reposition them according to the node info. The software is excellent. Many thanks skwasjer! |
Probably already asked and answered but this is a huge thread and rather than spend hours looking;
Can somebody tell me how to match ammo to the gun. I am wanting to modify the damage done by the 25mm_single_barrel_Jp machine gun (AA) so that it does less damage. I found the weapon listed in the Guns_radars.dat file, but I don't know which ammo to adjust in the shells.zone file. Can anybody help? |
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Thanks for your help! :salute:
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@Skwasjer,
I'd like the ability to run two open applications of S3D. One modified for SH5. The other running stock to compare SH3/4 files to SH5 files. Aside from running 2 systems, can this be done? |
Dumb question. Probably a very basic question, and i'm sure the answer is easy, and i could find it on my own if i give it enough time, - but i have much to go through, and it would be a super time saver if someone could just tell me.
Anywho, what would cause an object that was transparent in SH3, to appear black in SH4? |
A misplaced assignment to a texture would cause this.
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