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-   -   Problem with textures- Help needed! (https://www.subsim.com/radioroom/showthread.php?t=145985)

kurfürst 12-26-08 04:58 PM

Problem with textures- Help needed!
 
Hello Kaleuns!

Because I wasn´t a good and following boy over the last months, Santa Claus didn´t deliver me a big present this Christmas and therefore I had enough time to rework my favoured IX C/40 Uboat! :oops:

I´m absolutely new to modelling, and therefore forgive me my somewhat unprofessional approach to the matter. I was unhappy with UBI´s late-war type IX C/40, and started to work on making a better one. I was inspired by photos of U-889, U-805 and U-858. This mainly means adding things like a snorkel tube, life raft containers, new compass housing in front of the conning tower, and so on.
Mainly cosmetics, but far more realistic than the standard UBIsoft model, I hope.

I`ve never ever worked with a 3D modeling program before, read my loooooong way through tutorials on subsim.com, and finally came up with a fairly good model, and this almost makes my proud like a peacock!:up:

The only problem left are the textures. They are upside down and vice-versa, and I tried eveything (without success) to get them displayed on the model the right way.
For example, the textures are not shown on the new compass housing, and the snorkel tube looks somewhat transparent, see attached pics.
I don´t know what to do, and to stop at this stage is more than frustrating!
It´s like scratching on the door of the temple, but they won´t let you in!

Attached are some screenies of what I wanted to do (originals from U-190 and U-889) and my state of work at this moment. Would be great to finish it and give it to the SH IV and SH III community!

If there is somebody out there who´s far more able to modify textures than I am and can finish the job, please drop me a PM and I´ll forward my stage of work to him/her to finalize it. I absolutely don´t know what to do to get the textures right on the model!

http://i291.photobucket.com/albums/ll310/arnd278/37.jpg
http://i291.photobucket.com/albums/l...rnd278/37a.jpg

http://i291.photobucket.com/albums/ll310/arnd278/38.jpg
http://i291.photobucket.com/albums/l...rnd278/38a.jpg

http://i291.photobucket.com/albums/ll310/arnd278/39.jpg
http://i291.photobucket.com/albums/l...rnd278/39a.jpg

http://i291.photobucket.com/albums/ll310/arnd278/40.jpg
http://i291.photobucket.com/albums/l...rnd278/40a.jpg

http://i291.photobucket.com/albums/ll310/arnd278/41.jpg
http://i291.photobucket.com/albums/l...rnd278/41a.jpg

I´m desperatly hoping for somebody to help me!

Wishing You all a good jump into 2009,
Kurfürst

Sledgehammer427 12-27-08 02:27 AM

everything acting weird usually doesnt have an attached texture.

have you lightmapped the addons?
by lightmap i mean to make a new wrap for the untextured object?
its hard to explain. but a few people around here know, and this is the wrong part of the forum to post in, you would have better luck in the Fleet boat mods workshop, where all the brains hang out...this is where you complain about how ur D2D download isnt working :lol:

also, make sure your textures are rotated properly, that will cause a little bit of irregularity

hope i helped!

flakmonkey 12-28-08 03:03 AM

Just looks as if you need to re-do the UV mapping before importing the models into sh4.
Were the textures correctly displayed within your 3d app before importing into the game??

DragonKing1990 02-13-09 03:59 PM

How do you edit SH4 textures?


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