Stormys_DBSM_SH5_v1.3
Guys hi there,
As I understand this Stormys_DBSM_SH5_v1.3 mod can cause TWOS in game conflicts sooner or later after I decide to install it, I do understand as well that this is possible to install as long you tweak the Mod or Rip of some parts for it to work along side TWOS without problems... Is it possible to anyone to just tell me what to change if it has been done or a a converted Stormys_DBSM_SH5_v1.3 file TWOS compatible download??? If there are no possible conflicts by installing it as it is please info me, cause the Storm file is really a great Mod to give even more immersive content to TWOS.. :Kaleun_Salute: |
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Hello
I have a question. Did you modify the model of damage to merchant and warships at the latest update? I am currently operating my U-980 at the US Coast of Operation "Paukenschlag" and it seems to me that it is easier to destroy the ship and it also seems to me that the ship wants to go somehow faster. Maybe I'm wrong. Thank you for answer. |
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Ich hab mal ne Frage muss ich SH5 auf Englisch Einrichten oder geht auch Deutsch um Wolves of Steel zur Spielen habe jetzt Deutsch drin aber wenn ich mit den Botsmann rede fehlen mir die fragen 3 bis 5:Kaleun_Salute:
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Reinstall and launch your game but this time with full administration rights...:salute: |
Ein herzliches Willkommen in der Subsim Community> Axel King
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Gutte Jagd Axel King :Kaleun_Cheers:
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@Vecko,
maybe this can help you improving a sub mod of yours: In the NewUIs 7_5_0 TDW destroyed ships do not always appear on the map in single missions (campaign I don't know for sure). To correct it this must be changed: In ...\data\Menu\cfg\Maps.cfg [MAPS] MapsNb=2 ;materials Mat0=0x09,0x0B;default Mat1=0x09,0x0B,data/menu/gui/ContLine.tga Mat2=0x09,0x0B,data/menu/gui/DashLine.tga Mat3=0x09,0x0B,data/menu/gui/Degrees.tga Mat4=0x3B,0x0B,data/menu/gui/Units/Torp.tga Mat5=0x3B,0x0B,data/menu/gui/Units/Selection.tga Mat6=0x3B,0x0B,data/menu/gui/Units/DestroyedShip.tga <<< To be changed in this one Mat7=0x3B,0x0B,data/menu/gui/Units/AirDestroyed.tga Mat8=0x3B,0x0B,data/menu/gui/Units/City.tga Mat9=0x3B,0x0B,data/menu/gui/Units/Important.tga Mat10=0x09,0x0B,data/menu/gui/DashLine2.tga Important: Tested in single missions against non moving targets WITHOUT TWOS in a private setup of SH5 with TDW 7_5_0; destroyed ships will appear immediately in TAI and NavMap which it didn't before. But this may not apply or help in the current 2.26 of TWoS, I have not tested it in TWoS, but if there are problems with destroyed marks, I hope this can help you. Cheers, |
Hi, I have a problem. I am playing tWoS and I have unresponsive counters - speed and depth readings are always 0.
Also, the left side bar with commands such as "dive" or "periscope depth" doesn't work. Even when I am inside with hatch sealed, or even already dived. The other speed indicator (the shift showing 0,1, etc) also doesn't shift the arrow indicating the speed. It's quite annoying. See https://i.imgur.com/SWX1Zjh.jpg |
Hi, I have a problem. I am playing tWoS and I have unresponsive counters - speed and depth readings are always 0. Even if I am actually moving or diving.
Also, the left side bar with commands such as "dive" or "periscope depth" doesn't work. Even when I am inside with hatch sealed, or even already dived. The other speed indicator (the shift showing 0,1, etc) also doesn't shift the arrow indicating the speed. It's quite annoying. See https://i.imgur.com/SWX1Zjh.jpg |
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Steam version unplayable?
So i tried following the manuals provided in the documentation folder, but alas i cannot make the damn MOD work, i tried different guides but they all give the same outcome.
dialog boxes on startup you cant click, and a big black square that cant be closed down once you make it into a game. https://imgur.com/a/NV02S1o |
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