Are there still critical Hits Like in engineroom or Ammoracks? Are ships taking Walter slowing down? Had some Shots fired with deckgun AP in the Engineroom Same With Torpedo but it seemed Like ships never slowing down. Or am i wrong Here?
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Like that, that the ships have different skills, sometimes i felt that.."What!?..How fast does he hit me with his deckgun!!?" :D |
Im a noob
Hi all, i have just installed Twos but i seem to be missing something.
I spot a warship. I press E, try to identify it, but there is no sent masts height button. I dont know how to enter the masts heigth.... Plz help lool |
Welcome aboard!
guinness50!:Kaleun_Salute:
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[REL]The Wolves of Steel - SH5 Megamod
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Haha, twos is hardcore style, a lot of learning :) But there is some optional mod for what you are looking for, i can't remember name, others will tell.... If you want to learn how to solve targeting realistically (how it was ment in TWOS), see this 4 videos tutorial: videos |
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https://s6.postimg.cc/ly4a20apt/SH5_...5_23.01.41.png |
Eeh? So it was changed? Wind and smoke is already included?
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A Warm Welcome To The Subsim Community > guinness50
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials And Other Information Links In My Signature Below |
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Wind and smoke is still a separate add-on , only it's now called "TWoS UI cmd_Auto Target ID". |
With Kaspersky antivirus... analized now and all good.
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Can you please scan the file directly and tell us what Dr. Caspersky says? :hmm2:: |
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This evening probe and write Vecko Now going work ::salute: |
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no problem with kaspersky: |
Radar
I am in the campaign Operation Drumbeat . when switching on the radar there is no contact's registered on the radar scope nor does the radio operator call out contacts. I tested this with the FMB metox test scenario that is historical is in scenarios. Perhaps this is an option when selecting option' py configuration?
I rarely use the radar since it does not affect my gameplay:Kaleun_Salute: // thanks all |
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