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I need to mantain 2 knots and control manual dive planes for mantain the depth to 150 mts. With 1 knot silent running on, the boat go down, whatever I try to mantain depth...I use also blow ballast and my compressed air reserve goes down. I will reread the tips if I don't remember something. Many thanks! Fitzcarraldo :salute: |
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Regards. Fizcarraldo :salute: |
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Many thanks and regards. Fitzcarraldo :salute: |
TWoS Hatch Bug (with+without Food Stock Mod)+Funnel Smoke Mod
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************** I'm glad that I can help you something ..... must first familiarize myself with the program code. but I can already see that not much has changed .. A few new features and just a few new 3D models. But a lot is still SH 3 code. However, I noticed with the TWoS 2.2.3 the following, when I am in the VII Diving (Crash Dive) do I can not while diving from the Command Room (center) forward in the boat. I think it might be a wrong waypoint of the door or passageway at the hatch? At the beginning of the alarm diving can still through the hatch but from about 12-140 meters, the hatch is blocked. If the boat is shuttled through, you can go through again. I'm going to start the ship's smoke mod on the weekend. When he is finished I will send you a download link by private message. |
Finally I got to escape from the damned escorts and surfaced at night, flank speed ahead.
I remained for 4 hours (real time, TCx1) at 0 knots, silent runing on, 200 mts depht, mantaining it with planes and little blow ballast, until finally the destroyers left the chase. A great practice of manual planes and blow ballast at great depht. Full immersive. Not this time, kammeraden! Not this time! Special meal for all the crew. 30 hours submerged and with four badasses chasing us. BTW, TWoS 2.2.3 working very fine. No CTDs. Saving games with the escorts at very short range. Reloading very well, with all the ships in correct position. The boat conserving his damaged parts. Stable gameplay. Many thanks and regards. Fitzcarraldo :Kaleun_Salute: |
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Many thanks for this clean explanation ! :Kaleun_Salute:
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Welcome to SubSim Discoslelge :Kaleun_Salute:
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TC x64
Google Translate
************** Hi everyone, do you know the way to increase the compression time in this mod from 64 to more, when you encounter each ship? I ask because the changes in the notepad do not help. for any help, thanks :) |
A Warm Welcome To The Subsim Community > Discoslelge
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3-4-5 Tutorials And Other Information Links In My Signature Below |
Hi PLPPG
TC and other settings can be found in the Main cfg file C:\Documents\SH5\data\cfg\main https://s17.postimg.org/5vs3p73un/Main_CFG.jpg Peter |
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