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Ah ok, so next time I will link any interested player to the download section. Have a nice time! Greetings, :Kaleun_Cheers:XS |
I noticed something that is bothering me and I´m curious to know if that can be improved.
When Aircraft attack you, they immediately break off their attack as soon as you dive below the waves. They do not try to drop their bombs in the area where you have been last. I think that is a shame and it makes aircraft much less dangerous. Also I do not think that any aircraft can be armed with depth charges, because they would never use them effectively. It is a very different Experience in SH3 GWX, where aircraft are the biggest danger to you. Id it possible to improve Aircraft AI, so that they drop their ordinance even if your sub is already below the waves? |
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Unfortunately nothing regarding airplanes AI can't be improved or at least I don't know how to do it. TDW's IRAI improves things to the some extent but still, airplanes AI is one of the weakest points of SH5 in my opinion as well... |
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Also , if you take a look into SH3/4 files you'll see that literally only few files control planes performances (airstrike.cfg ?) while in SH5 is completely different story due to scripts introduction... |
So the default AI is already missing too much functionality to significantly improve it. Shame. But then we just have to take it as it is.
By the way, in order to make aircraft a little bit more dangerous, I would like to enable the option that Carriers can launch Aircraft. I remember that it was advised to not do that. Why was that again? What could happen? |
A new video, this one shows how I managed to sink so much tonnage in my last patrol :)
https://www.youtube.com/watch?v=Nlatj5_jYLM |
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Aircraft carriers will spawn airplanes just like any other airbase regardless of mentioned patch. I'm not really sure what was TDW 's intention with those patches but they definitely don't do anything useful in the game. You can easily create test mission to confirm this. From my testing I learned that those patches will only spawn airplanes on carrier's deck but the planes will instantly fall down to see, not really nice bug to see... |
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After several years off, I reinstalled SH5 and the TWOS mod. I have to say I am very impressed. It is very easy to instal and has a nice mix of mods.
I only have one issue, the are numbers in the top left corner that look like a FPS counter. How do I turn that off? Ctrl+F8 does not work. |
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But I think you have active the FPS counter in Uplay (?). Go to your Uplay settings and put it off. Regards. Fitzcarraldo :salute: |
That was it, thanks.
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http://www.mediafire.com/file/v9jr6z...files.rar/file |
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Best regards and #stayathomehuntingwithTWoS. Fitzcarraldo :salute: |
Another great patrol on the American East Coast
Tonci. Patrol #21. 5/3/1942 I´m now also Ace of the month for May 1942 :D |
Hey all,
Hope everyone is safe and well. Tonci87, I've recently been following your youtube videos ... thanks for the publishing .... ich habe das information uber der "4 bearings method" wirklich gut gefunden :yeah: TWoS mod is excellent and thanks to the Mod Team for the work. Gratuity sent also. Fair seas... S! |
Hi VDR,
I just experienced something that should not happen. The date is 08.06.1942 and I was just attacked by three Beaufort Torpedo bombers in BE77. That is the Mid Atlantic. I had a look into the Mission file for OP Drumbeat, and there are two Beaufort Patrols coming from the Azores. But the Azores shouldn´t be available as a base until October 1943. Could you please delete them for the next patch? Thank you. |
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That's strange because Azores airbase has game entry date set to 12th Dec 1943 and doesn't exist in OD campaign. :hmmm: Last night I also came close to the Azores and there was no airplane activity. Considering that this airbase have an elite skill, it's impossible that game wouldn't send at least few planes on close range like that. Could it be that planes you saw were spawned from some aircraft carrier? Could you upload the gamesave you've mentioned? |
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