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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

Starfighter24 10-17-17 01:36 PM

thanks!:salute:

serezha 10-17-17 01:58 PM

After installing version 2.09b the fonts are incorrectly displayed
2.0.0:
http://i94.fastpic.ru/big/2017/1017/...c9deab697c.png
2.0.9b:
http://i89.fastpic.ru/big/2017/1017/...f456c36266.jpg
The Wolves of Steel 2.0.0
The Wolves of Steel 2.0.9b Update

Aktungbby 10-17-17 02:04 PM

welcome back!
 
serezha!:Kaleun_Salute: ...after a 5 year silent run!

Darkmirror35 10-17-17 02:33 PM

Yes
 
Quote:

Originally Posted by vdr1981 (Post 2518958)
Did you update your game to official v1.2.0 ?

Hey VD,
Thanks for replying so quickly anyway yes I do have 1.20 apparently it was a some problem with th base game itself but I fixed it anyway good news is the mod is fully functioning now however I am no real navigator is there a way to see my self moving on the navigation map haha all of this navigation info is really confusing charts, diagrams etc don’t get me wrong it is really cool!! Just confusing haha

fitzcarraldo 10-17-17 04:29 PM

Quote:

Originally Posted by serezha (Post 2519053)
After installing version 2.09b the fonts are incorrectly displayed
2.0.0:
http://i94.fastpic.ru/big/2017/1017/...c9deab697c.png
2.0.9b:
http://i89.fastpic.ru/big/2017/1017/...f456c36266.jpg
The Wolves of Steel 2.0.0
The Wolves of Steel 2.0.9b Update

Not in my installation with 2.0.9b and 16:9 screen. All OK with fonts.

Fitzcarraldo :Kaleun_Salute:

THEBERBSTER 10-17-17 05:32 PM

Hi Dm
Quote:

is there a way to see my self moving on the navigation map
You will find the mod in here.
TWoS 2.x.x compatible optional mods and addons
Peter

Cyborg322 10-17-17 09:22 PM

Quote:

Originally Posted by Darkmirror35 (Post 2519057)
Hey VD,
Thanks for replying so quickly anyway yes I do have 1.20 apparently it was a some problem with th base game itself but I fixed it anyway good news is the mod is fully functioning now however I am no real navigator is there a way to see my self moving on the navigation map haha all of this navigation info is really confusing charts, diagrams etc don’t get me wrong it is really cool!! Just confusing haha

Its an Option just don't enable Real Navigation . ( You can do that at least for the time being, Real Navigation may become part of the Main Mod we are told, its in the hands of the God(s) )

palmic 10-18-17 07:29 AM

Quote:

Originally Posted by Darkmirror35 (Post 2519057)
Hey VD,
Thanks for replying so quickly anyway yes I do have 1.20 apparently it was a some problem with th base game itself but I fixed it anyway good news is the mod is fully functioning now however I am no real navigator is there a way to see my self moving on the navigation map haha all of this navigation info is really confusing charts, diagrams etc don’t get me wrong it is really cool!! Just confusing haha

This is just feature of real navigation mod, but before you disable it, try to find some real nav tutorials at YT.
To play TWOS without it is like to play football without ball. Its really most avesome feature of any nav sim out there ever invented :salute:

i recomend you these 2:
(The second one has removed audiotrack from first part, so watch first of my recommended and than continue with the first part of second recommended.)


https://youtu.be/UJ8pHSRxCl8
https://youtu.be/33sXTKl4Qt8

Cyborg322 10-18-17 09:12 AM

Real NAvigation
 
I agree with Palmic, it so much more realistic, Disabling Real Nav is ok just to get the hang of the basics

jibouil 10-18-17 12:48 PM

I think you need to train before.

you need to know how to use 4 bearing, RAOFB, how to use TDC.

And after it's nice to go on the real navigation. No ?

THEBERBSTER 10-18-17 02:50 PM

Hi j
It's not that complicated once you start to understand what you need to do.
You can still do a fast 90 degree shoot by using your own course and the targets.
The Option File Edtor Viewer can be set up to give you the true bearing and the targets course, all you need to do is find the speed.
You do not need to use the stadimeter or identify the target.
Position 800 to 1000 metres from the target.
Set your periscope cross hair at 0 is AOB 90 degrees.
The targets speed and torpedo speed will give you the lead angle for the periscope bearing firing position with the 2 dial arrows pointing verically.
Enter the speed, AOB, range 1000 metres in the TDC manually.
The 4 bearing method and RAOBF wheel are not essential for real navigation they are just options that are there for those who wish to use them.
This is just a brief outline of what can be done and you can play real navigation without 100% difficulty until you are ready.
Peter

vdr1981 10-18-17 04:07 PM

I'm preparing v2.0.9c update which will bring more campaign tuning tweaks and few more new merchant ship types. With this update I'll practically finish importing of merchant vessels which means that I can start adding new warships and escorts. :yep:
You can expect new update in a day or two...

https://s6.postimg.org/56obobnb5/SH5...8_22.09.09.png

https://s6.postimg.org/qb86pnwch/SH5...8_19.50.35.png

https://s6.postimg.org/4c1s2gn81/SH5...8_20.23.47.png

Also I have to say out loud one big Thank You to Peter "TheBerbster" Scott who has already made donation three times trough the available Wolves paypal link.:Kaleun_Salute::salute:

Thank You very much Mate! Sink'Em All :salute:

lens 10-18-17 04:29 PM

Quote:

Originally Posted by vdr1981 (Post 2518775)
Do you know how to use goblin editor?:hmmm:

Not really ;/ If you would be kind and help me what I should do in this "Goblin Editor" I will try :)

Pardon my manners, and thanks for great welcome! :) Hi Aktungbby and THEBERBSTER :)

vdr1981 10-18-17 04:56 PM

Quote:

Originally Posted by lens (Post 2519179)
Not really ;/ If you would be kind and help me what I should do in this "Goblin Editor" I will try :)

Pardon my manners, and thanks for great welcome! :) Hi Aktungbby and THEBERBSTER :)

I'll explain you tomorrow and until then you can chech this link a bit...http://www.subsim.com/radioroom/showthread.php?t=165805

You'll have to do editing manually since I can not select your resolution...:yep:

THEBERBSTER 10-18-17 05:14 PM

Hi Vecko
I find this a bit irritating when I exit the Observation Scope I get this outside underwater view which is pretty useless.

https://s1.postimg.org/3j0eedhrlr/Ex...tion_Scope.png

The attack scope when exiting leaves you inside by the scope not outside.

Why can't the observation scope do the same and leave you inside where at least you can move around?
Peter


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