Ignore me
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Vdr..I have managed now to get the speed to work, it required a fresh career start { even though I had already done this }
I have another small issue that is driving me mad lol...do you or anyone else have the issue of the heading/course altering by a few degrees on its own accord? It moves and when I'm using time compression I notice drifting from the plotted course, check the heading and find its had moved by one or two degs from the initial course I had set. I may have to bench the real nav for now, its very difficult to play when your boats rudder moves on its own, one deg isn't much but over distance its a very large discrepency and without the alt controls/mouse wheel scrolling working for the heading, its a pain to try and correct with using the large compass/heading dial Kev EDIT: Found the culprit to the alt control/scroll wheel not working in the game, its due to the The Wolves of Steel 1.01 - TDW Real Navigation_7_4_2 patch, I disabled this to fix the above issue and the scroll wheel now works on the heading bar to change course. |
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Vdr, one question. If we don't want to use *The Wolves of Steel 1.01 - TDW Real Navigation_7_4_2, can it be left out of the installation?
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Great! :up: :salute:
Now to get the WoS mega mod installed. :D |
Hey there first thanks for the great mod but i have a little problmen
the sonar guy ist spamming with new contact but its allways the same ship/ships can i turn him down somehow? That guy just wont shut up! |
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Just remove The Wolves of Steel 1.01 - Tscharlii's Realistic_Hydrophone_1_1 _7_4_2 if you can't stand it... |
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This sonarmen annoying me to, so I removed Tscharlii's Realistic Hydrophone. But now,this happens: Bridgecrew reports Smoke on Horizon. Ok, I'm going down to verify is it a Frighter or a warship, at Periscopedeep nothing to hear with Kdb-Hydrophone, going down to 50 meters, stop the Engine - nothing to hear. Go back to Perideep, check the target: its a passenger steamer, not a sailboat. This case happen's only sometimes , in the most case's, hydrophone works fine. Question: Are there any Ship's modelled , wich are not connect with the Sh5- soundfile or the sdl? :timeout: |
Awesome modpack, loving it! :up:
Just one question... is it ok to load Manos Scope Mod of top of this or will that mess something up, given that there already is a scope mod in the pack? Edit: Having a repeatable CTD with it now though, started a new campaign. If I choose to approach the destroyers from the first mission "Investigate / Report on Task Force" once they get within 10km or so the game will crash every time, without fail. |
nice ! :)
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How much of the mod is it feasible for a user to edit? There are a few dynamic environment mods I would like to add.
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I use the dynamic Env. main mod w/ high resolution sea bottom, Atlantic kelp, realistic colors, sleet for winter campaigns. I also use TDW's exhaust smoke, the better sea foam mod that is compatible w/ dynamic env., and the more realistic shadow's fix/mod. I also use SteelVinking's interior 1.2 mod coupled with another mod (forgot the name of it and I cant seem to find it in a quick forum search) which adds details like hanging meat and boxes of produce about the sub's interior. I also like Stormmy's sound packs. I don't mind doing the work myself, maybe if you could guide me a bit? |
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