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In short, some dat objects just can not work 100 % stable in combination with complex SH5's sub models while some other dat objects works perfectly fine. |
I'll probably add more new ship types when I'm done...
http://s6.postimg.org/u4daeen71/SH5_..._53_resize.jpg http://s6.postimg.org/c2yqucijx/SH5_..._52_resize.jpg http://s6.postimg.org/e8t1oum0d/SH5_..._40_resize.jpg http://s6.postimg.org/895al717x/SH5_..._53_resize.jpg http://s6.postimg.org/4qtaot0bx/SH5_..._51_resize.jpg http://s6.postimg.org/8bp6814vh/SH5_..._06_resize.jpg http://s6.postimg.org/6l656jncd/SH5_..._22_resize.jpg However , there will be some serious cuts in american airplane rooster. I'm aware for quite long time that almost all american imported OHII planes are very problematic for game stability and this time I'm afraid , they go right trough the window...:yep: Also, If someone help me to convert several small env units into gr2 format, almost 100% CTD free SH5 will be very possible. :yep: |
New episode from POTUS available.
Post #150 Let's Play Silent Hunter 5, The Wolves Of Steel Modpack By Potus |
Because I wont be around for next 2-3 weeks or so, I'm uploading new TWoS 1.06 test version here.
Because of my revision of all imported dat objects , this megamod version should bi significantly more stable than anything before. You'll noticed that American airplane rooster now misses several airplane types (I used British planes to fill the gap) but also I've added several new merchant types from SH4 (not fully fine tuned but in working order)... Some environmental units are still problematic (mines and buoys) so make sure to save the game when approaching the areas where these units can be encountered, just like before ( all in game ports, coastal waters, narrow straights ect...) Note that the test version should be savegame compatible but any changes will be visible only after fresh Campaign start or advancement to the next campaign chapter... Test version will be available on following link in several hours...Spread the word and sink 'em all! :up: http://s6.postimg.org/e1su8fawh/888.jpg The Wolves of Steel 1.06 - Subsim Community SH5 Expansion Pack_Test version . |
Six years later and SH5 is getting closer to being a playable and CTD free game!:)
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Seconded.:up:
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A quick question about playing with no map contacts on. You lose the ability to get DF contacts?
I just played with map contacts on to test and I get lots of merchant contacts that are not there otherwise? |
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I'm back at the bunker. Switched to update nr.17 from nr.16.8.
So I set sail again and noticed that my camo is missing... Is that a known bug and/or is there a way to get it back without buying it again? Thanks |
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I reverted back to the bunker and was waiting for a feedback before setting sail again. Much appreciated :Kaleun_Salute: |
What should the new mod order be? Part 1 and Part 2 has JSGME not responding.:hmmm:
OK....you just need to be patient.., takes a little while for JSGME to load the Part 1 and Part 2. |
Hi Vecko thanks for the 1.06 test version :salute:
I should load the megamod next time i 'am in the bunker!!!! Michael |
BTW did anyone test the OHII submods with Type II and IX?
Do they actually work? esp with this Mega Mod? |
Hey what month/year do British destroyers get radar in the game so night surface attacks are futile?
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See I have been playing with all the cheats on. What I mean is I've got the destroyer visibility, passive sonar and active sonar circles active. I'm staying out of the visibility dark gray circle which seems very small but yet they still see me. What am I missing here?
I'm just trying to get a sense of how the game works but this is not making much sense |
Great update! Thanks vdr1981 for TWoS 1.06! :salute:
Have you done any changes in campaign files since the last update? |
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Thank you for your work on this mod !
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Just came into contact with two River Class Frigate's in mid ocean and my game started stuttering to the point of being unplayable. I'm going to do a few tests just to be sure that it is this model and not something else. Running TWoS 1.06 with GTX980Ti Strix graphics card.:hmmm:
Just tried again and all was well until the River Class Frigate's appeared again and now the game is basically frozen. I think I may have to Alt,Ctrl,Delete to exit the game. Initially when the smoke was visible, I used external camera to view the models and everything was ok but when the range gets to about 8000 meters, the stuttering starts and progressively gets worse. Yes...had to use task manager to be able to exit the game. This is the first problem I've had with TWoS since about Update 16.5 or thereabouts. Now this is weird. I think the stuttering is caused by Beno, the Sound guy dumping the same report into the Message box and Ships journal so many times that it brings the game to a stop....like a never ending loop. Just done some more tests and I had the same result with visual contact of a small freighter doing the same thing. I had previously changed some parameters in the OFEV in the Time Compression and Radio tabs. I have changed the TheDarkWraithUserOptions.py back to the original version and the problem has gone away. :D http://i64.tinypic.com/33axlcn.jpg http://i65.tinypic.com/fjes8z.jpg |
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