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-   -   Why my time compression gets stuck at 1024? (https://www.subsim.com/radioroom/showthread.php?t=239492)

ShadowSSXD 12-27-18 01:43 PM

Why my time compression gets stuck at 1024?
 
For some weird reason, now the time compression stops at 1024, making almost unbearable doing long range patrols, if someone knows how to fix it please tell me

propbeanie 12-27-18 03:00 PM

Well, what is your mod list? Use JSGME, and click on the blue "Tasks..." in the middle of it, then left-click on "Export activated mod list to >" and choose "Clipboard". Paste that into your next post. If you have a 64-bit OS, are you using the LAA (Large Address Aware) utility on your SH5.exe?

ShadowSSXD 12-27-18 03:49 PM

I currently dont have any mod installed, because when I happened that problem I thought that reinstalling SH5 would fix it, and it didnt

propbeanie 12-27-18 06:26 PM

How about that LAA app, in the link? While that thread I pointed you to is in the SH4 Mods area, it applies to all versions of Silent Hunter, and to all version of Windows since Vista 64-bit, with only slight modifications.

THEBERBSTER 12-27-18 06:41 PM

A Warm Welcome To The Subsim Community > ShadowSSXD
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

Time compression in SH5 can be found in your main cfg file.
Go to C:\Documents\SH5\data\cfg\ here you will find your cfg main file

[TIME COMPRESSION]
; The first value is the default one, the second value is used when 'travel mode' is activated.
; The two values should be separated by a comma.
; If only one value is specified, that value is used for both default and travel mode.
TimeStop=0
RealTime=1
LandProximity=1,64
CriticalDamage=1
CrewEfficiency=512
AirEnemyDetected=1,32
SoundEffects=4
CharacterAnim=64
FriendDetected=512
EnemyDetected=8,64
RadioReport=512
Particles=32
PrayState=8
HunterState=8
3DRender=512
Maximum=512 < You are showing 1024 here.

You can change this to 2048

ShadowSSXD 12-27-18 07:15 PM

Ok, now its all fixed, thank you very much


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