Ship recognition and keel depth
Ahoi Kaptiäne,
Quick question: is it normal with TWoS that after identifying and sending a ship type to the TDC, it's name/type does not show in the XO dialog and also the keel is not shown in the torpedo depth slider? |
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For patrol areas: you can take or not take a mission from the BDU officer in the bunker, it doesnt' matter, you will see appropriate mission zones on the map once you leave the bunker anyway. What counts is the tonnage you sink, you are more likely to find ships in these zones. If you accept and succeed missions then you will be rewarded with crew promotion points and upgrades for your sub, so ofc it makes sense to accpept them, but technically this is not required. In TWoS, you are penalized - dinged - only for one thing: sinking german ships...this will abruptly end the game, maybe Vecko's Revenge or a lack of blaming video (Vecko, get the one from Jane's 688..:D) For editing things: there is the OFEV (Optional File Editor Viewer) which is part of the mod. Go through it. What you see on maps can easily be changed there, and a lot of other stuff. And yes of course, maps can be totally changed, just located the files in the data folder and again: know what you do or don't complain for any crashes... |
Thanks and no worries, mod works great! I'm just kind of compulsive on tweaking the little things to suit my tastes, which may or may not suit anyone else. Been at it long enough to fully understand whatever I screw up is on me.
This is why I usually have 2 or 3 backups of everything I mess with. |
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I'm sorry, can't be more specific since I'm posting from my phone... And yes, sh3 tactics tutorials should be fine even for twos in general although The AI in this expansion can be much more unpredicted than in sh3/4... |
Very nice, very nice!! Thanks Vecko! :up:
:salute: :subsim: |
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:Kaleun_Applaud: |
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Happy hunting!:salute: |
Has anyone tried the arctic campaign? My watch guys think the icebergs are ships so i'm getting "ship spotted" or "smoke on the horizon" all day , very annoying .
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I can't get this to run.. Game loads up with WoS splash screen but then all I get is a black screen.
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Also , the number of icebergs in the game is no way near to be reported "all day"... |
well, luckily it wasnt all day every day :)
Is there a way to disable icebergs being recognized as ships ? |
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I need 3:45 minutes to load my game. Michael |
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Regards. Fitzcarraldo :Kaleun_Salute: |
My German Language Mod for TWoS
@vdr1981
You PM is full, than i post here =Sorry Google Auto Translate (sory my englisch is not good) ********************* Hello Vdr, I have just uploaded my German language mod for TWoS! If you are interested in it, you are welcome to include it in TWoS and offer it! My mod is GME compatible. Next will adjust the Funnelsmoke from all TWoS ships. For this I will take as base the file "particles_funnelsmoke" from the TWoS Library folder. I have found that a lot of files are not yet fully in the game or in the mod. I just want to support you a bit with your work, the TWoS has been great! For a huge compliment !!! Best regards Han2007 (this is my modder Name) :Kaleun_Cheers: |
Persistent destroyers:
August 1940, HT campaign, 100% realism. Great convoy in sight, at noon, I dive but they see me from long distance (only smokes on the horizon). They start to shot to me. I submerge to 140 mts. They start to ping me. Then, the depth charges rain starts. No damage. I try to take some distance from the escorts; there are four according the hydrophone, and very agressives. I start to go out of the area; the escorts stuck at me, the four damned destroyers. Due to my depth, I only receive light damage. Going at 2 knots, silent running, zigzags, more depht, less depht...From the noon to the next day morning - 20 hours in game-, the destroyers stuck at me. TCx64. I can´t understand why the escorts, the four, are with me and leave the convoy alone (circa 20 kms. at the morning). I have high CO2, batteries: 48%. Save the game and reload (Maybe the known sticky destroyers bug?). The destroyers are the four here, and continue to be agressive (more depth charges without pings); I go to periscope depth; try a shot to an escort, torpedo missed, crash dive (they see my scope in a 9 mts. sea), they continue behind me, all the four......It seems a lost cat-mouse game, I play death is death. After 24 hours of submerged navigation, very low batteries, high CO2, I need to surface and try a without hope surface combat versus four destroyers.... Never see this behaviour in TWoS. The escorts are agressive, yes. Are persistent, yes. But 24 hours behind me, without pinging, without lose contact with my boat; I never experimented it. I play cat and mouse for 5 or 6 hours, and they win or I escape from them, but 24 hours persecuting me at very short range? Please, tell me this isn´t true.... Some thoughts? Regards. Fitzcarraldo :Kaleun_Salute: |
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One of the main ideas behind TWoS was to attract new/old mod makers to work over unified platform so I really appreciate your efforts. Cheers!:salute: |
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You should also ask yourself what would you do if you were HK group commander and you know that there's uboat in the area which you can detect from time to time... |
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