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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

pokara 12-17-18 03:09 PM

Quote:

Originally Posted by Fifi (Post 2581983)
Doesn’t work at all here...
I keep my method :03:

mm strange, it does for me.. just be sure you dont have "blank-white-null-image" when you open and look the dds file.. if you see the mark on the file (i can see it on thumbs explorer), its oks and it should appear always on the map.. (assuming you have all the other stuff oks, like 'show destroyed marks' activated on foev, etc)

Zinmar 12-19-18 09:54 PM

This is a sad question but what key allows the camera to track a target in the exterior view? I want to hop into the exterior and watch my boat sail along. I thought there was a way to do it but when using F1 and looking at key commands I can't find it listed.

Fifi 12-20-18 02:52 AM

I don’t think there is a key for that, but mousing over top screen you’ll see buttons that allows to go external and switch targets view around you.
First view is your sub from external.

Fifi 12-20-18 10:54 AM

Am i alone with this problem: Beno (sound man) has everything maxed out (full boxes checked) and he can’t hear a ship close/medium range?? :doh:
Is he drunk or something?
It’s not the first time i noticed this...periscope depth or even 80m depth!
I have both hydro systems.
Any hint?

DieSauergurke 12-21-18 07:26 PM

Quote:

Originally Posted by DieSauergurke (Post 2581615)
Hello and thanks for this great mod.

Just a small question:
Is there a way to remove the annoying "closing tube x" sound files that are played when you switch to another tube?
They can get pretty annoying if you just want to set up all the torpedos.

Already tried to remove the corresponding sound files in "Silent Hunter 5\data\Sound\Speech\TorpedoMan", but unfortunately nothing changed.

Thanks in advance.

Found a solution for the issue if anyone is interested.

You have to edit the following file:
Silent Hunter 5\data\Cfg\Message_WE.cfg

There you have to set Param0-2 to 0 like this:
Code:

[Msg7]
MsgId=7
Priority=2
Timeout=30
Param0=0
MsgOgg0_0=MC_CR_SO_43;Flooding tube
MsgOgg0_1=MC_CR_SO_44;Closing tube
Param1=0
MsgOgg1_0=0;Number
Param2=0
MsgOgg2_0=MC_CR_SO_43B;english - nothing / german - <something>
MsgOgg2_1=MC_CR_SO_44B;english - nothing / german - wird geschlossen


Furthermore you can also get rid of the other annoying soundfiles (magnetic/impact pistol, salvo/single shot) played while setting up your torpedoes.
You have to delete the Sound_* entries below [Cmd326] and [Cmd329] in the file Commands.cfg inside the same folder as Message_WE.cfg.

See below:
Code:

[Cmd326]
Name=Set_salvo_mode
Contexts=1

[Cmd327]
Name=Set_torpedo_depth
Contexts=1

[Cmd328]
Name=Set_torpedo_speed
Contexts=1

[Cmd329]
Name=Set_torpedo_pistol
Contexts=1


jorca2 12-22-18 11:11 AM

Quote:

Originally Posted by DieSauergurke (Post 2582581)
Found a solution for the issue if anyone is interested.

You have to edit the following file:
Silent Hunter 5\data\Cfg\Message_WE.cfg

There you have to set Param0-2 to 0 like this:
Code:

[Msg7]
MsgId=7
Priority=2
Timeout=30
Param0=0
MsgOgg0_0=MC_CR_SO_43;Flooding tube
MsgOgg0_1=MC_CR_SO_44;Closing tube
Param1=0
MsgOgg1_0=0;Number
Param2=0
MsgOgg2_0=MC_CR_SO_43B;english - nothing / german - <something>
MsgOgg2_1=MC_CR_SO_44B;english - nothing / german - wird geschlossen


Furthermore you can also get rid of the other annoying soundfiles (magnetic/impact pistol, salvo/single shot) played while setting up your torpedoes.
You have to delete the Sound_* entries below [Cmd326] and [Cmd329] in the file Commands.cfg inside the same folder as Message_WE.cfg.

See below:
Code:

[Cmd326]
Name=Set_salvo_mode
Contexts=1

[Cmd327]
Name=Set_torpedo_depth
Contexts=1

[Cmd328]
Name=Set_torpedo_speed
Contexts=1

[Cmd329]
Name=Set_torpedo_pistol
Contexts=1



Ok, thanks. It´s works!!!!:Kaleun_Cheers:

Fifi 12-22-18 12:50 PM

Good find! :up:

Hoping Vecko could implement it for next update...

Para92 12-24-18 07:07 PM

good job thanks. Merry Christmas

Aktungbby 12-24-18 11:06 PM

welcome aboard!
 
Para92!:Kaleun_Salute:

gap 12-25-18 05:23 AM

Quote:

Originally Posted by Para92 (Post 2583047)
good job thanks. Merry Christmas

Merry Christmas and welcome to our community Para92 :salute:

THEBERBSTER 12-25-18 05:26 AM

A Warm Welcome And Merry Christmas To The Subsim Community > Para92
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

THEBERBSTER 12-25-18 05:27 AM

Here's wishing Vecko and all the TWoS community a Merry Christmas from TheBerbMeister

fitzcarraldo 12-25-18 12:37 PM

Merry Christmas Vecko and all TWoS subsimmers and supporters!

:Kaleun_Cheers::Kaleun_Cheers::Kaleun_Cheers:

Fitzcarraldo :Kaleun_Salute:

fitzcarraldo 12-25-18 12:38 PM

Quote:

Originally Posted by Para92 (Post 2583047)
good job thanks. Merry Christmas

Welcome aboard!!! :Kaleun_Wink:

Fitzcarraldo :Kaleun_Salute:

palmic 12-25-18 04:07 PM

Merry Christmas :()1:

luisfe 12-25-18 08:26 PM

Hi guys :)
I rencently bought the game and installed the mod (is amazing)
I have a question, is fixed with this mod, the bug in the 2nd mission (about british costal attacks) that didnt count the sunk ships?
is a vanilla bug

see you in te sea:)
and sorry for my english lel

Aktungbby 12-26-18 01:19 AM

welcome aboard!
 
luisfe!:Kaleun_Salute:

Fifi 12-26-18 02:47 AM

Quote:

Originally Posted by luisfe (Post 2583193)
Hi guys :)
I rencently bought the game and installed the mod (is amazing)
I have a question, is fixed with this mod, the bug in the 2nd mission (about british costal attacks) that didnt count the sunk ships?
is a vanilla bug

see you in te sea:)
and sorry for my english lel

Hi and welcome here !

No more bugs for that matter. Every single boat is counted :yep:

CaptJulius 12-26-18 04:07 AM

Hello, im at Happy times 1940 July , and i experienced couple of CTD when talking to crew like cook or bosun to restore morale.

TWoS Campaign Start_Type VIIB
TWoS UI cmd_Radio Reports_Auto Target ID
Shorter External Transfer Cooldown
Historical Torpedo Ranges and Speeds

THEBERBSTER 12-26-18 04:52 AM

A Warm Welcome To The Subsim Community > luisfe and a Merry Christmas to you
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below


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