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thanks for this mod !
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A Warm Welcome To The Subsim Community > adri1
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below |
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Fitzcarraldo :salute: |
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@vdr1981
I made some fixes to TWoS Schute_M1 aka small tender - replaced the low res immobile sailors with SH5 crew, fixed ship wake and damage zones and gave it an AO texture. Here's the result (spoiler tags because of large images): If you like this version, here's the download link for modified ship: https://drive.google.com/open?id=1sv...9YOGNKzuo8PBBO |
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I'll have to do some stability tests first in order to verify that everything is OK. Then I'll add it in through the regular update...:yep: |
welcome aboard!
adri1!:Kaleun_Salute:
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Great update!! :up: Hope you have a look to some other ships too. :ping::D Again, thanks for your work and time. :subsim: |
RAOBF and aatack Disc
Ready to play wolves of steel mod (FINALLY!) i'm guessing raobf and attack disc are not in it can i put that in there(wosm) if so could someone point me to it.Thanks.
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Giving a try to 2.2
Greetings, Kaleuns!
I were a bugtracker / amateur modder back in 2015, used to play/test TWOS 1.05. had to skip a few years. I backed up my 1.05 install, and made a clean install + installed the latest TWOS. :Kaleun_Salute: Edit: For now, apart from having external view and event view enabled, I deselected dud torpedoes for testing purposes. I also switched to SH3 style hud from the OptionsViewer app. I have a few questions: -I've seen that radio beacon positions were added to help real navigation. Yet when I ask my radioman either from the menu, or personally XD to report nearest radio stations INSIDE OUR HARBOR, he reports that no radio stations available. So the beacons somehow does not work. What can be a problem? Or am I missing something here? -I noticed the two MG34 mounted on the sides of the conning tower of my VIIB. (they are present on the "more spacey" lvl 2 VIIB tower at least...) They look very detailed and cool. Now... How can I get RID of them...? :D I know, they are hsitorically correct to be there, but I presume they are not going to be manned, and they are ruining the look of the tower XDDD also a very stupid question, as I completely forget: how do I (prematurely) end a patrol to get back to the bunker scene? As I really do not want to patrol out of Memel... Want to be transferred to Kiel to start. Want to stay with the coastal waters campaign, but I prefer to skip Memel... Any suggestions? one addition: I was able to connect to KDS server, after a few maxmessage reached errors, by modifying the 2 buffer size lines from 20000* to 60000* (changing the first number) in the cfg. now it can connect without any problem. Is it known..? As I read, someone stated you cannot conenct anymore... |
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Radio beacons are there but they are not active all the time. By default I set them to be active something like 8-10 hours per day in order to simulate radio silence ect...:yep: Quote:
The file is "Silent Hunter 5\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.eqp" , open it with notepad and find these lines... Code:
; Edited by TheBeast Quote:
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