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First, "files with copyrighted content", as you say, include all files of the game, not just executables. By modding files and posting them you would infringe the (c), which is wrong and makes no sense if the developer has authorized modding with his game. This 'authorization' is implicit if he makes his files editable. Unless I see a contrary statement made at release in the Eula etc., and even in that case, Ubisoft had to protect their files (binary, and crypted which is easy to do to avoid modifications; failing this would be pure negligence if they intended that the game would never be modified; in this case what counts is the absence of adequate measures or a Eula inclusion by Ubisoft). In conclusion, what you say would be valid only if a file distribution would allow to run a playable game without previously owning the game - clearly illegal and which is not possible with Subsim mods (or my modlist, or TWoS etc), therefore: I understand that there is NO infringement by publishing a mod with executables or dll's in such a restrictive context. The purpose of file distribution is to make the game playable for the owners and not to 'distribute the game'. But...Back to the TDW Generic Patcher: With or without automation, it's easy enough to run it, you have to make a lot of clicks, but no need to be an expert...Doing it will take 2 minutes, even if you don't know what you do :) But because I listen to what others say, and what you say, I will think twice before foolishly publishing some files. Thank you for your reply! . XS |
XS please, we are going off topic here. Legal or not , this is not the place to discuss it. Here we have job to do...:yep:
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How did you bypass the Generic Patcher to ignore the 'GenericPatcher.cfg' file? The user needs to change this depending on where his game is installed. Can you make this automatic? |
Hi VDR I have three requests for a future update.
1.) Is it possible to reduce the noise of the electric engines when you are at the hydrophone? They seem to be really loud, even at silent running. 2.) My Deck gun crew is terrible at shooting although they have maxed out skills. Their horizontal aim is sometimes of by a shiplenght or two, even in calm seas. I can understand that it is difficult to get the distance to your target right when your gun is bobbing up and down, but to get the direction wrong like that? It seems excessive. Can their horizontal aiming error be lowered a bit? 3.) What would need to be done to make the vertical markings in the UZO usable? Currently they are not suitable to measure the range as you explained in another thread. Can this be corrected? Thank you. |
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IMO a very good desicion, pls dont bring that sounds back. For the people who liked that stuff, maybe an explanation/soundmod to use them? |
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" Slightly reduced visual sensors difficulty parameters for merchants and warships." It will be interesting how does it feel in game about balance. All other fixes sounds very good too! :) When do you think will the patch be released? |
Hey VDR, is the Radio Station Großdeutscher Rundfunk part of your mod?
The events mostly get played on completely wrong dates, sometimes months before they are due. If this is part of TWOS, can you say where those files are from so that I can try to track down the actual dates for the news reports? Is it this one? Grossdeutscher Rundfunk New Remix 1939-1945 http://www.subsim.com/radioroom/showthread.php?t=210243 I´ll see if I can fix the dates. |
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Regards. Fitzcarraldo :salute: |
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Anyway I will hardly have time for anything these days, plus it seem that my motherboard is dying off again (constant restarts ect). I'm afraid I'll have to postpone the update for some time... :( |
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I had a look on the internet, and it appears as if the UZO only had a vertical line in the reticule. See here: https://technodocbox.com/Cameras_and...do-firing.html I guess it was really only intended to give the bearing to the TDC. I wonder though if maybe another instrument was used on the bridge to get the distance to target. maybe a sextant? Or was it really just guesswork? Thank you for the answers VDR. I think the vertical error of the gun is quite OK, so I do not think that it is necessary to change the vertical gun movement speed, it is the horizontal aiming error that is the problem :D |
Suggestion: I would add a notice in the description for those sub systems that could potentially not be repaired while on patrol, but only in a dry dock at port, by reading this we would better understand they remain damaged (and us avoiding to consult the sub systems to see if the system is now repaired).
Something like "The system can only be fully repaired in a sub pen" or similar. |
Version 2.2.13 is ready for download Captains! Links are in my signature...:salute:
https://i.postimg.cc/c19pJDB6/111.jpg v2.2.13 Changelog - Polish destroyer ORP Wicher is now accurately represented in game by Bourrasque clone since real ORP Wicher was copy of this French destroyer. - Fixed occasionally missing "Start of hostilities against Poland" radio messages from the opening stages of Operation Himmler (invasion of Poland). - Slightly reduced visual sensors difficulty parameters for merchants and warships. - Reduced skill of Polish Danzing bay taskforces to "average". - Slightly increased duration of "Disable watch crew reports" WO ability in order to pass unimportant contacts more efficiently and without TC drop. - F7 key command will now simultaneously activate/deactivate both battlestations level 1 and 2 crew states and also place the guns to neutral positions after the command is disabled. - Improved numerous tooltip descriptions for various GUI elements and commands in order eliminate players confusion. (travel mode ect) - Improved tooltip descriptions and instructions for some crew active and passive abilities (Submerged torpedo loading, External torpedo reserves transfer, air purification measures ect). - Added warning message in the main gameplay settings screen which will note the player that gameplay settings for the ongoing campaign can be manipulated only from the bunker. - Reworked XO TDC dialog box messages for players who have troubles to understand optional auto TDC procedure in TWoS (XO: Lock target again to calculate auto TDC solution => Auto TDC is active!). - Ingame TWoS credits page updated with latest outstanding TWoS supporters/donors : Hubert Dewey, Fernand Delfosse, Ludwig Diebel, Joerg Krieger, Carlos Jesús Bustos Moreno, Joseph "TM=Bluntman" Dewey and Janne Aatrakoski. Thank you very much and happy hunting Captains! :Kaleun_Salute::Kaleun_Salute::Kaleun_Salute: Happy hunting! |
Congrats, Veko, for your amazing ongoing work. The changed F7 commands make much sense.
With Battlestations activated, will repairs last longer, and the sub be more detectable by enemies because of more noise ? Thank you, |
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