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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

vdr1981 10-13-18 03:37 PM

Quote:

Originally Posted by Ashikaga (Post 2572438)
Ah that is great!,

Where should I send the sound file to when I am finished?

Since I am unsure how to make a mod for it which can be enabled via the mod enabler.


.

No need for that but thanks anyway. :up: I'm not really satisfied with quality of the sound...

Ashikaga 10-13-18 04:01 PM

Understand.

Though the original sound of the flak guns in game is way worse hahaha. Like a peashooter. Even an MG42 sounds better ;)

vdr1981 10-13-18 04:02 PM

Quote:

Originally Posted by Ashikaga (Post 2572444)
Understand.

Though the original sound of the flak guns in game is way worse hahaha. Like a peashooter. Even an MG42 sounds better ;)

I'll have to agree on that...:D

Cybermat47 10-13-18 05:48 PM

The FotRSU mod for SH4 has a really good 20mm cannon sound, perhaps you could ask them if you could use that?

Lanzfeld 10-13-18 07:00 PM

Quote:

Originally Posted by vdr1981 (Post 2572351)
Yes...

[COLOR="SandyBrown"]
.

« Units visual sensor affected by avalaible light »
AI units are too "blind" in sunset/sunrise and especially during the night. It's much better without this patch IMO.

Well how blind are we talking about here? I mean until the advent of a radar it was almost impossible to see the little silhouette of a submarine at night against a dark ocean.

Cybermat47 10-13-18 08:29 PM

Quote:

Originally Posted by Lanzfeld (Post 2572469)
Well how blind are we talking about here? I mean until the advent of a radar it was almost impossible to see the little silhouette of a submarine at night against a dark ocean.

Without that patch enabled, I can easily get to within 5km of the merchants in a convoy at night without being detected. I could probably get closer, but I prefer to be as far away as possible when my torpedoes hit.

I did once get within 500m of an escort without being spotted. This was in the afternoon with heavy/medium fog.

Lanzfeld 10-13-18 09:03 PM

This sounds realistic. I thought we were going for realistic.

Cybermat47 10-13-18 09:39 PM

Quote:

Originally Posted by Lanzfeld (Post 2572477)
This sounds realistic. I thought we were going for realistic.

Yes, that’s why the patch is disabled by default.

Again, the examples I mentioned above were with the default TWoS TDW patches.

Cybermat47 10-14-18 12:41 AM

Anyone using my morale cost removed mod, I'd recommend uninstalling. I've found a weird issue where it bugs out the abilities after loading a saved game.

It looks like inspiring speeches and special meals are the way to do things.

Fifi 10-14-18 12:44 AM

And as the time goes on, i noticed merchants have a better spotting accuracy.
Good weather no fog in day time, around 8/10 000m they can now detect me (end 1940)
I’m gonna like the fog now :D

Fifi 10-14-18 11:02 AM

Well done Vecko for the South African flags :up:

Just sunk one in the middle of nowhere, and the flag was not upside down.
I can see it now in the flag chart too. Perfect. :salute:

ÉDIT: Ah...just saw the SA flag problem in the other thread...
So you’ll change again for next update!

Sjizzle 10-14-18 02:10 PM

aloha captains :D i have question since my long offline time... the mission unlock bug is till there need to manual edit the .cfg files ???

succerpunch 10-14-18 03:17 PM

What is the name of the song that plays in the main menu?

succerpunch 10-14-18 03:20 PM

Quote:

Originally Posted by Fifi (Post 2572525)
Well done Vecko for the South African flags :up:

Just sunk one in the middle of nowhere, and the flag was not upside down.
I can see it now in the flag chart too. Perfect. :salute:

ÉDIT: Ah...just saw the SA flag problem in the other thread...
So you’ll change again for next update!


Did someone mention South Africa? :ping:

vdr1981 10-14-18 04:12 PM

Quote:

Originally Posted by Sjizzle (Post 2572550)
aloha captains :D i have question since my long offline time... the mission unlock bug is till there need to manual edit the .cfg files ???

Of course not. Flotilla objectives are date controlled since eternity...:salute:


Quote:

Originally Posted by succerpunch (Post 2572562)
What is the name of the song that plays in the main menu?

Thomas Bergersen: Freedom Fighters

This can be seen in ingame credits page as well...:yep:


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