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-   -   Done with GFO, on to FOTRSU (https://www.subsim.com/radioroom/showthread.php?t=251215)

Zero Niner 12-03-21 11:36 PM

Done with GFO, on to FOTRSU
 
Finished a campaign end-43 after 11 war patrols. Decided to retire my character as the missions got stale and repetitive. There was hardly any variation in convoy make-up - invariably they would consist of 10 or so merchants 3 or 4 abreast, escorted by 3 - 5 DDs. Or two troop ships in line astern, guarded by 3 - 4 destroyers. Wherever I patrolled, so long as it could conceivably be a route connecting 2 Japanese bases, I could find targets easily.

So I'm trying FOTRSU, starting in the Asiatic Fleet in Dec 1941. First mission was to patrol south of Hainan Island and I detect a convoy consisting of LSTs(!), minelayers and many other ships which I have yet to identify. I surmise this must be an invasion force headed for HK? Malaya?

Trying to adjust to some of the changes introduced in the mod. More variety in ship types and classes which is good. No more generic "fleet carriers" for one, nice to see named CVs. Map contacts now have no tails so it'll take some effort to determine target course and thereby plot an intercept.

Are any suggested mods which play well with FORTSU?

Mad Mardigan 12-04-21 12:18 AM

Quote:

Originally Posted by Zero Niner (Post 2781402)
Finished a campaign end-43 after 11 war patrols. Decided to retire my character as the missions got stale and repetitive. There was hardly any variation in convoy make-up - invariably they would consist of 10 or so merchants 3 or 4 abreast, escorted by 3 - 5 DDs. Or two troop ships in line astern, guarded by 3 - 4 destroyers. Wherever I patrolled, so long as it could conceivably be a route connecting 2 Japanese bases, I could find targets easily.

So I'm trying FOTRSU, starting in the Asiatic Fleet in Dec 1941. First mission was to patrol south of Hainan Island and I detect a convoy consisting of LSTs(!), minelayers and many other ships which I have yet to identify. I surmise this must be an invasion force headed for HK? Malaya?

Trying to adjust to some of the changes introduced in the mod. More variety in ship types and classes which is good. No more generic "fleet carriers" for one, nice to see named CVs. Map contacts now have no tails so it'll take some effort to determine target course and thereby plot an intercept.

Are any suggested mods which play well with FORTSU?

:Kaleun_Cheers:

Sent you a DM, here Zero Niner, with info about that.

:Kaleun_Salute:

M. M.

stellaferoxx 12-04-21 02:27 AM

Quote:

Originally Posted by Mad Mardigan (Post 2781403)
:Kaleun_Cheers:

Sent you a DM, here Zero Niner, with info about that.

:Kaleun_Salute:

M. M.

We'd like to know as well :03:

Mad Mardigan 12-04-21 03:32 AM

Re: Ask, & ye shall receive...
 
Quote:

Originally Posted by stellaferoxx (Post 2781407)
We'd like to know as well :03:

(copy/paste of DM, sent to Zero Niner...)

Ahoy, Zero Niner...



Generic Mod Enabler - v2.6.0.157
[E:\Games\SteamLibrary\steamapps\common\SH-megamods\SH4-megamods\FotRS-U-EN v1.6 preview\MODS]

FotRS_U v1.6 preview
Preview_EnlistedFix
Nippon Maru v1.4 -A
Nihon Kaigun v1.0 -B
Nippon Maru & Nihon Kaigun Combined -C
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.46_EN
Z01-Flaminus Add-on for FotRSU 1.46
New Sounds Interior-Officer Quarters mod
Enhanced Sounds for SH4
International Radio mod
452_MoonlightzSonarLines
901_Strategic_Map_Symbols
FOTRSU v1.46 Sub skins 4k
Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter
Sea life - SH4 Pacific
Smaller seabed rocks
Smaller seaplants-small
Sober's Better Sand v2
Sober's better rocks v2
Sober's 3D waves mod
399_OAKsHudGauges_v1.5.Edition
802_TMO_torp_tex_FotRSU
851_Yel_FotRSU_Logo
Splash_effect_DC_bombs_bullets_shells_1.0_for_FOTR SU
Periscope wake splash for FOTRSU
Improved gun tracers - torp damage mod
vickers03 Aircraft reflections mod
302_MoreDifficultAI001
650_LotsaDudz
TMO-New depth charges - Type 95 (until 08-43)
BATTLEFLAG_CONNING_SCULPIN_SS191
BATTLEFLAG_WARDROOM_SCULPIN_SS191 (Alt)
1-MM's Gramophone music mix

Note, that there are a couple of mods in the list above... that I renamed, some that I modified from 1 (or 3) other mods, & the last mod in the list, is 1 of 5 music folder mods that I spent some time, putting together from a lot (& I mean a nice long list of music for SH4, combed through to fit with the particular mod set that I'm using it in... ) of music files to make My own music from the time period, to set the mood of feeling like actually being there in the moment.

Feel free to ask, if there are any questions, regarding the mod list here...

I shall endeavor, to do My best to answer, as I am able to.

Hope this info helps.



M. M.

fitzcarraldo 12-04-21 08:36 AM

Quote:

Originally Posted by Mad Mardigan (Post 2781409)
(copy/paste of DM, sent to Zero Niner...)

Ahoy, Zero Niner...



Generic Mod Enabler - v2.6.0.157
[E:\Games\SteamLibrary\steamapps\common\SH-megamods\SH4-megamods\FotRS-U-EN v1.6 preview\MODS]

FotRS_U v1.6 preview
Preview_EnlistedFix
Nippon Maru v1.4 -A
Nihon Kaigun v1.0 -B
Nippon Maru & Nihon Kaigun Combined -C
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.46_EN
Z01-Flaminus Add-on for FotRSU 1.46
New Sounds Interior-Officer Quarters mod
Enhanced Sounds for SH4
International Radio mod
452_MoonlightzSonarLines
901_Strategic_Map_Symbols
FOTRSU v1.46 Sub skins 4k
Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter
Sea life - SH4 Pacific
Smaller seabed rocks
Smaller seaplants-small
Sober's Better Sand v2
Sober's better rocks v2
Sober's 3D waves mod
399_OAKsHudGauges_v1.5.Edition
802_TMO_torp_tex_FotRSU
851_Yel_FotRSU_Logo
Splash_effect_DC_bombs_bullets_shells_1.0_for_FOTR SU
Periscope wake splash for FOTRSU
Improved gun tracers - torp damage mod
vickers03 Aircraft reflections mod
302_MoreDifficultAI001
650_LotsaDudz
TMO-New depth charges - Type 95 (until 08-43)
BATTLEFLAG_CONNING_SCULPIN_SS191
BATTLEFLAG_WARDROOM_SCULPIN_SS191 (Alt)
1-MM's Gramophone music mix

Note, that there are a couple of mods in the list above... that I renamed, some that I modified from 1 (or 3) other mods, & the last mod in the list, is 1 of 5 music folder mods that I spent some time, putting together from a lot (& I mean a nice long list of music for SH4, combed through to fit with the particular mod set that I'm using it in... ) of music files to make My own music from the time period, to set the mood of feeling like actually being there in the moment.

Feel free to ask, if there are any questions, regarding the mod list here...

I shall endeavor, to do My best to answer, as I am able to.

Hope this info helps.



M. M.

Hi MM:

Where is the Sobers 3D waves mod? Is it the same for SH3???

Also the tracers and torp damage mod...

Your list is very similar to mine, but I use the EAX sound mod and the TDW Damage by fire mod.

Many thanks.

Fitzcarraldo :Kaleun_Salute:

Bubblehead1980 12-04-21 01:04 PM

Quote:

Originally Posted by Zero Niner (Post 2781402)
Finished a campaign end-43 after 11 war patrols. Decided to retire my character as the missions got stale and repetitive. There was hardly any variation in convoy make-up - invariably they would consist of 10 or so merchants 3 or 4 abreast, escorted by 3 - 5 DDs. Or two troop ships in line astern, guarded by 3 - 4 destroyers. Wherever I patrolled, so long as it could conceivably be a route connecting 2 Japanese bases, I could find targets easily.

So I'm trying FOTRSU, starting in the Asiatic Fleet in Dec 1941. First mission was to patrol south of Hainan Island and I detect a convoy consisting of LSTs(!), minelayers and many other ships which I have yet to identify. I surmise this must be an invasion force headed for HK? Malaya?

Trying to adjust to some of the changes introduced in the mod. More variety in ship types and classes which is good. No more generic "fleet carriers" for one, nice to see named CVs. Map contacts now have no tails so it'll take some effort to determine target course and thereby plot an intercept.

Are any suggested mods which play well with FORTSU?


Glad you moved on, will get a much better experience in SH 4 now with mods such as FOTRS and TMO. The lazy way UBI created traffic really is abhorrent. Fortunately, some flexibility was built in to allow the community to remedy that. Scripting traffic though is time consuming, quite tedious. I would say in my mod for TMO it was somewhere around fifty percent of the time spent in development to adjust all of the traffic layers, add missing groups , make them historically accurate as possible etc. and of course testing. lol




Can not speak with certainty on the group you encountered but sounds like you did run into an invasion force.


Welcome to the real show:Kaleun_Salute:

Mad Mardigan 12-04-21 04:11 PM

Quote:

Originally Posted by fitzcarraldo (Post 2781445)
Hi MM:

Where is the Sobers 3D waves mod? Is it the same for SH3???

Also the tracers and torp damage mod...

Your list is very similar to mine, but I use the EAX sound mod and the TDW Damage by fire mod.

Many thanks.

Fitzcarraldo :Kaleun_Salute:

Ahoy, fitzcarraldo... :Kaleun_Cheers:

It is the one for SH3... but, modified by Me, for personal use... took a bit of.. Igor experimenting... to it. In conjuction with the other mods, it to Me at any rate... seems to enhance the look of bow wave effect... of course... I will admit it may just be My eyes playing tricks... since I never really did much in the way of discussing it with others or others testing it. :hmmm:

As for the "Improved gun tracers - torp damage mod", that is a merge blend of torp damage SH4 & tracer mod... when the crew, manning flak/machine guns does fire... it works b.. e.. a.. utifully... is loverly to watch, at either early on sunrise.. before the sun begins to flood light into the sky.. & also again... at sun set, just before it gets dark as sin. :yep: NOT sure if the AI's anti air gun fire uses the tracer's instructions... but considering that the guys on board (ai themselves... :yep:) do... would think it likely that enemy/allied ai gunners & anti air does, as well. Just haven't seen any anti air action to know for definite.

I did think on including in that mix, EAX... & TDW's mod there, but... am not sure what would be the proverbial straw that broke the camel's back... :hmmm:

Have thought of... working on culling numbers down, by... cross editing mods in that list, with particular thoughts to like...

Sea life - SH4 Pacific
Smaller seabed rocks
Smaller seaplants-small
Sober's Better Sand v2
Sober's better rocks v2
Sober's 3D waves mod

into 1 mod set by itself... not, for release... just for My own... edification. That's just 1 area in that list... there is quite a few others, that... I have... contemplated. :shucks:

That's just 1 example. :yep:

As for releasing some of My own mods... that are like those I have mentioned thus far... am still not entirely clear on the etiquette on that... & would not desire to commit a faux pas... I shall, instead, be happy to discuss or outline what Frankensteining I did, on any like them... thereby, allowing others to follow what I did... hopefully with their skills being up to the task, to do so correctly.

:Kaleun_Salute:

M. M.

fitzcarraldo 12-04-21 05:41 PM

Many thanks MM! The TDW Damage with fire is only a DLL and it works fine in my FOTRSU and TMO BH.

Best regards.

Fitzcarraldo :Kaleun_Salute:

Mad Mardigan 12-04-21 07:54 PM

Quote:

Originally Posted by fitzcarraldo (Post 2781495)
Many thanks MM! The TDW Damage with fire is only a DLL and it works fine in my FOTRSU and TMO BH.

Best regards.

Fitzcarraldo :Kaleun_Salute:

:Kaleun_Cheers:

:Kaleun_Thumbs_Up:

:Kaleun_Salute:

M. M.

Zero Niner 12-05-21 03:57 AM

Hi MM,
What is the name of the mod "Preview_EnlistedFix", and what does it fix?

Mad Mardigan 12-05-21 08:09 AM

Quote:

Originally Posted by Zero Niner (Post 2781530)
Hi MM,
What is the name of the mod "Preview_EnlistedFix", and what does it fix?

09'r...

That is a course correction to crew clothing attire snafu that was... inherent in FotRS-U-En v1.6? "preview".

What that does, is redresses the issue the snafu caused of some crew members, not having the right.. attire.. or lack thereof... of attire... as I recall.

That, was addressed on the main thread for FotRS-U, by KaleunMaro, iirc... :hmmm:

Was brought up... mhmm... think like, month & a 1/2.. to 2 or 3 months back... roughly.

NOt sure, exactly... what the post #'s were on it.... am sure either KM or propbeanie could answer that, a lot quicker than it would take to hunt down the posts in particular... :yep:

:Kaleun_Salute:

M. M.

propbeanie 12-05-21 11:44 AM

The enlisted on-watch had a chance of showing up in khakis instead of dungarees, and sometimes with no shirt at all, which in this case, makes the torso "invisible". The patch corrects that, but does leave a few recently discovered issues, which are fixed (we hope :roll: ) in the next version of FotRSU. There should be a note about the "patch" in the "Spoiler" for the Preview on the FotRSU REL thread's first post. If you use v1.46, you don't need the patch, but the IJN / IJA aerial radar is maybe just ~pinch~ too strong... :oops:

fitzcarraldo 12-05-21 12:27 PM

MM: Why do you use the Flaminus addon with 1.6P?

Regards.

Fitzcarraldo :salute:

Mad Mardigan 12-05-21 06:14 PM

Quote:

Originally Posted by fitzcarraldo (Post 2781576)
MM: Why do you use the Flaminus addon with 1.6P?

Regards.

Fitzcarraldo :salute:

For a good couple of reasons given in the 1st post for their work, fitzcarraldo. :shucks:

:Kaleun_Salute:

M. M.


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