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-   2008 Mystery Subsim Challenge (https://www.subsim.com/radioroom/forumdisplay.php?f=239)
-   -   Mystery Subsim #34 (https://www.subsim.com/radioroom/showthread.php?t=144499)

Onkel Neal 11-16-08 09:32 AM

Mystery Subsim #34
 
Here is the initial shot of Mystery Subsim #34
http://www.subsim.com/mystery/ms34a.gif

If you guess, and you are wrong, then you have used one of your three wrong guesses alloted to each player. Each player gets only three wrong guesses in the whole contest before your participation ends, so guess wisely (if you are really sure). If you don't know, don't waste a guess! :) You can only guess incorrectly three times in the contest.

You cannot EDIT your post in this contest. An edited or deleted post counts as a guess.

Remember the rules!!

If no one tries to guess this shot, or no one guesses correctly, there will be an expanded shot to follow.

Good hunting!
Neal

Subnuts 11-16-08 09:50 AM

Gato.

Zachstar 11-16-08 09:52 AM

I know it's impossible to get past the refreshers but I will just say somthing just to say I played.

Up Periscope!

Onkel Neal 11-16-08 02:21 PM

Quote:

Originally Posted by Subnuts
Gato.

Correct, one of the first subsims made for a home computer system.
http://www.subsim.com/mystery/ms34d.gif

About the game:
Quote:

This was the first sub simulator for a personal computer. The graphics were very limited, CGA with stick figures for ships, of which there were five enemy types. Although it simulated Gato class subs, there were only four bow torpedo tubes available. All functions were generated by the keyboard (mouse? what's a mouse?). The mission area was very limited--a group of islands in the Pacific, which was subdivided into 20 "quadrants". You pressed the "M" key for new missions and they were transmitted by Morse code. You were instructed to keep in mind "the enemy may break Allied code at some point. Some messages may be enemy fakes designed to trap you." How's that for early efforts at realism? Resource management was one of the game's subtler features. Your primary strategic objective was to complete as many missions as possible with the supplies you carry before returning to the quadrant where your subtender waits. Gato was the Pong of submarine simulations. When the first players encountered Gato, you can imagine they thought it was pretty significant. They had to start somewhere.
From the newest (Battlestations: Pacific) to one of the oldest (Gato), Subnuts has it covered! Can anyone beat him? Tune in for Mystery Subsim #35, coming soon.

Neal


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