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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

vdr1981 08-13-18 05:53 AM

Quote:

Originally Posted by Shibbyland (Post 2564825)
I have just done a fresh install of SH5 and TWoS. On this install I was prompted to install dotnetfx40_full_x86_x64. I have never been prompted to do this before when installing this mod (or anything else).

Why was I prompted to do this?

You mean this?

https://s6.postimg.cc/k7gaea981/Capture.jpg

just proceed with the installation and if you already have newer version of NET framework installed, you'll be noted and installation will be canceled...


Quote:

I also note on this occasion my AV didn't detect a problem with the steam compatibility part of the mod whereas it did a month ago. Has this file been changed recently?
No, the file is same. Don't worry, your almighty NOD is not "broken". I submitted large number of false positive reports to various AV vendors and one of them is ESET. They have probably update their database now. :yep:

stavka5 08-14-18 11:53 AM

the download link should be updated, it still says to 2.2.6 and not 2.2.7 :03:
Thank You!!!

Rysgame 08-14-18 01:05 PM

Having an issue with the main navigation map. The border of the map is blocking out the Lat/Lon marks and generally getting into the way. Is there a way to alter the map at all?

XenonSurf 08-14-18 02:31 PM

Quote:

Originally Posted by Rysgame (Post 2564983)
Having an issue with the main navigation map. The border of the map is blocking out the Lat/Lon marks and generally getting into the way. Is there a way to alter the map at all?


In order to see everything and use any tool on the map you must enter it with the M key.
However, I don't know if this also resolves the long/lat problem.
Changes for the map can be made permanently in the OFEV in the NavMap tab, or in-game for your current session only by opening the map options (one of the icons on the upper left on the map).

Rysgame 08-14-18 02:44 PM

@Xenonsurf

Tried all those things, I think it is just the texture they are using for the map. Other than not being able to see the Lat/Long It is fine. Just frusterating for finding locations

vdr1981 08-14-18 04:39 PM

Quote:

Originally Posted by Rysgame (Post 2564994)
@Xenonsurf

Tried all those things, I think it is just the texture they are using for the map. Other than not being able to see the Lat/Long It is fine. Just frusterating for finding locations

Not sure what are talking because nav map lat/long lines and numbers are clearly visible...

https://s6.postimg.cc/avcyf6s19/SH5_...0_18.55.16.jpg

vdr1981 08-14-18 05:05 PM

New update for Wolves with several tweaks and fixes is now ready for download. :salute:

The Wolves of Steel v2.2.7 changelog:

Quote:

- Added back classic SH style binoculars and UZO apereance with bearing marks, for more enjoyable gameplay.
- Removed dripped effects from nav map plastic cover for cleaner look.
- Reduced ability for all in-game guns to perfectly track targets in vertical axis in order to achieve more realistic hit/miss ratio and to simulate traditionally inaccurate WW2 naval gunnery.
- Added recognition manual aditional info entries for several more ship types.
- I also submitted large number of false positive reports to various AV vendors in order to reduce number of unjustified detections.
- Updated install documentation.
- Several more minor tweaks and fixes.
- Special credits to the Captains who have supported my work during the last two months trough the available TWoS PayPal link: Philippe "RealMadDad" Kogler, Eric MacLuchlan, Noel Bennett, Patrick Cremona, Elvin Vega, Sebastian "Nixis" Walter and Andrey Surzhykov-Tsarykevich! You guys are truly awesome!


Rysgame 08-14-18 06:50 PM

Quote:

Originally Posted by vdr1981 (Post 2565007)
Not sure what are talking because nav map lat/long lines and numbers are clearly visible...

https://s6.postimg.cc/avcyf6s19/SH5_...0_18.55.16.jpg

Yea, those are the numbers in which I refer, the blue/white line is covering the marks. I will get a screencap

Rysgame 08-14-18 06:57 PM

https://imgur.com/a/NcgGruv

Kumando 08-14-18 08:32 PM

Quote:

Originally Posted by vdr1981 (Post 2565012)
New update for Wolves with several tweaks and fixes is now ready for download. :salute:

The Wolves of Steel v2.2.7 changelog:





How can i keep the realistic binoculars and UZO?I like them realistic.

Hjalfnar 08-15-18 12:01 AM

Quote:

Originally Posted by vdr1981 (Post 2565012)
New update for Wolves with several tweaks and fixes is now ready for download. :salute:

The Wolves of Steel v2.2.7 changelog:





Great news! Is the patch savegame compatible?

Fifi 08-15-18 01:43 AM

Quote:

Originally Posted by vdr1981 (Post 2565012)
New update for Wolves with several tweaks and fixes is now ready for download. :salute:

The Wolves of Steel v2.2.7 changelog:





Any improvement of a silent hunter is always good news! :Kaleun_Applaud:

Removing the nav map plastic cover is a good idea indeed.

Thanks for this update Vecko :up:

palmic 08-15-18 03:34 AM

[REL]The Wolves of Steel - SH5 Megamod
 
Great news! [emoji4]

It's great Vecko is getting some love back for his enormous work with this pile of **** from ubi [emoji4]

I'm looking forward for long dark evenings at fall and winter to start again, since i had real problem to play at summer days because of light and had no time to spend a nite playing...

Cheers! :salute:

Fifi 08-15-18 05:04 AM

@ Vecko:

Only 2 major improvement needed here remaining to make SH5 perfect.

- the fog bug on loading save game
- the telegraph bug on electric running submerged

Hope one day you’ll solve it :up:

hauangua 08-15-18 05:30 AM

Hi Vecko
i have just a question (maybe stupid question)
i have open Recognition manual for "Audacity Escort Carrier"and i saw 2 different specify for this carrier:
in left side(new)
lenght 152 Draft 8.2
in Right side
lenght 149.4 Draft 8

Then searching in "Navypedia" http://www.navypedia.org/ships/uk/brit_cv_audacity.htm
i find:
lenght 142.4 Draft 6.58

there is a lot of difference in the measurements,specifically for draft value.
So i ask you, this difference is a "necessary error" for a correct gameplay?
Forgive my English Vecko
:Kaleun_Salute:


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