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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

vdr1981 04-07-18 10:44 AM

Can anyone please test the appearance of radio room light bulbs with this little test mod? Looking for feedback from people with both Nvidia and ATI based systems...Screenshot will be OK as well.

Thanks guys! Cheers!:up:

DOWNLOAD Radio Room Bulbs Test

fitzcarraldo 04-07-18 11:39 AM

Radio room light bulbs with the new mod. I use Rusted Glory.

Look fine for me.

https://i.imgur.com/nqhII6W.jpg

Regards.

Fitzcarraldo :Kaleun_Salute:

vdr1981 04-07-18 11:51 AM

Quote:

Originally Posted by fitzcarraldo (Post 2548457)
Radio room light bulbs with the new mod. I use Rusted Glory.

Look fine for me.



Regards.

Fitzcarraldo :Kaleun_Salute:

Thanks Fitz, but can you show me a screenshots without custom mods, I have to check something. Nvidia or ATI graphics?:hmmm:

fitzcarraldo 04-07-18 12:57 PM

Radio Room without Rusted Glory. Only TWoS 2.2.4.

Nvidia GC. Only FPS and Anisotropic Filtering x16 managed via Nvidia Inspector.

https://i.imgur.com/RFPjOFP.jpg

Regards.

Fitzcarraldo :Kaleun_Salute:

excel4004 04-07-18 02:38 PM

Quote:

Only FPS and Anisotropic Filtering x16 managed via Nvidia Inspector
What is that exactly, can you pls add screenshots i also got a Nvidia GC, thanks!

HW3 04-07-18 03:02 PM

ATI graphics using my previously posted mod list.

Night shot
http://www.subsim.com/radioroom/pict...pictureid=9821

Day Shot
http://www.subsim.com/radioroom/pict...pictureid=9822

TheBeast 04-07-18 05:28 PM

Quote:

Originally Posted by Ulrich Kröpke (Post 2548172)
I drive a VIIB boat in Happy times. When I play with the "TWoS SM Interio_Food Stocks" mod and the U-boat is in 11 meter deepth and I choose "Camera on next unit" I get the message"Camera out of sector". If I disable the mod"SM Interior_Food Stocks" mod the camera of "Camera on next unit" shows me my U-boat.

Quote:

Originally Posted by bstanko6 (Post 2548179)
I noticed that too. It comes and goes.

The "Camera out of sector" error happens when ever a food item is removed via Dial control.
As a further test. I made food stores for the control room in .DAT model format and if I enable vanishing food items this error occurs as soon as any food item is removed.
So removing any interior item using a Dial Control some how corrupts the external camera view of the local player unit "Camera out of sector".
I haven't found a solution as yet. Any suggestions are welcome.

Regards!
TheBeast

bstanko6 04-07-18 11:48 PM

Beast. It really is a small problem. I would not stress over it. Still a great mod! If you can fix it great!

Torpedo 04-08-18 03:32 AM

[QUOTE=vdr1981;2548448]Can anyone please test the appearance of radio room light bulbs with this little test mod? Looking for feedback from people with both Nvidia and ATI based systems...Screenshot will be OK as well.

Thanks guys! Cheers!:up:

Hi Vecko!
I regret not having responded immediately to your test.
I have a nVidia GTX 970 graphics card with the March drivers.

http://i728.photobucket.com/albums/w...g?t=1523089404

With your test of the appearance of radio room light bulbs it does not seem to change.
The external view on the uboot does not work: "Camera out of sectors", old problem already with silentmichal's interior mod 1.2.4.
Cheers! Torpedo

Distortion 04-08-18 03:33 AM

Is it possible to increase the size of UI without changing the resolution? I bought a 1440p monitor, but the icons on the UI are really small. I use the sh5 enhanced UI, I dont know if the sh3 or sh4 style UI is better for my resolution.

jlvdhoeck 04-08-18 07:55 AM

Exiting
 
This looks very cool! well done

Aktungbby 04-08-18 10:08 AM

welcome back!
 
jlvdhoeck!:Kaleun_Salute: AFTER A FIVE YEAR SILENT RUN!

THEBERBSTER 04-08-18 12:11 PM

A Warm Welcome To The Subsim Community > jlvdhoeck
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3-4-5 Tutorials And Other Information Links In My Signature Below

vdr1981 04-09-18 02:35 PM

I've uploaded new v2.2.5 update with several fixes for few problems which have bothered me for quite some time. I've even managed to track down that faulty "snorkel over-speed " script which was anoying snorkel users since first days of TWoS... :yep:


The Wolves of Steel v2.2.5 Changelog:
Quote:

- Fixed bug where player could see trough the wall if entered aft toilet (missing texture fix).
- Added patrol radius info in Monsun Gruppe secondary missions (e.g. Patrol Area 1, Radius 250km). Note that most of the MG secondary patrol missions require at least one sunk ship in order to complete the mission and move to the next patrol area.
- Fixed script problem where warning message would enter indefinite loop if maximum underwater speed with snorkel raised is exceeded. CE will now automatically reduce speed to 2 knots.
- Improved appearance of radio room light bulbs (system related, may effect only some players).
- Several precautionary stability fixes. ( VIIB files)
- Revised and adjusted food diminishing time intervals for food storage in radio room (Salami, SM Interior Food Stocks addon).
- Food stored in command room and aft quarters room will now also diminish over time for players who are using SM Interior Food Stocks add-on. Still looking solution for "camera out of sector" problem caused by this addon.
- Improved TheBeast's submarine smoke exhaust effects.
- Added recognition manual additional info entries for several more ship types, more stuff to read during long patrols (Ehrenfels type freighter, Orion auxiliary cruiser, parcel ships ect...).

HW3 04-09-18 03:57 PM

Quote:

- Added patrol radius info in Monsun Gruppe secondary missions (e.g. Patrol Area 1, Radius 250km). Note that most of the MG secondary patrol missions require at least one sunk ship in order to complete the mission and move to the next patrol area.
Thank you Vecko! :Kaleun_Salute:


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