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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

zeus 10-18-17 06:50 PM

Are there wolfpacks in the campaign?
Hoy do you organize them?

palmic 10-19-17 04:17 AM

New updates are awesome, yesterday i saw 2 holand small split merchants, both with different hull paint :Kaleun_Applaud:

ThePrody 10-19-17 04:49 AM

guys, a quick question : all those mods that are in the TheWolvesofSteel/Documentation folder , those are optional mods that i can add in the MODS folder and install or they are already installed with the main mod?

vdr1981 10-19-17 09:46 AM

Quote:

Originally Posted by THEBERBSTER (Post 2519181)
Hi Vecko
I find this a bit irritating when I exit the Observation Scope I get this outside underwater view which is pretty useless.


The attack scope when exiting leaves you inside by the scope not outside.

Why can't the observation scope do the same and leave you inside where at least you can move around?
Peter

That's how NewUIs teleport function is implemented into the game...:yep:

To avoid that you should:
- Access to obs.scope station manually by clicking the obs.scope mast in the command room or...
- Rise obs.scope with "Page Up" key and then use teleport function...

palmic 10-19-17 10:21 AM

Haha, i like how this game force immersive play :D

HW3 10-19-17 11:57 AM

@ThePrody, They are already installed.

nikolaiblakovich 10-19-17 12:15 PM

aggggh! The mod is great but SH5 itself is so bloody botched.
Thankfully I don't get any ctd but it's just clunky.
Thanks ubisoft/ :k_confused:

Aktungbby 10-19-17 12:35 PM

welcome aboard!
 
nikolaiblakovich!:Kaleun_Salute:

excel4004 10-19-17 01:08 PM

Quote:

Originally Posted by zeus (Post 2519185)
Are there wolfpacks in the campaign?
Hoy do you organize them?

You can report a sighted convoy/ ship by your radioman. Then B.D.U. tells you to hold contact and not to attack the sighted ship until reinforcement arrives.
Then after a while your watch officer will report you that a sub is sighted, one of your own.

But you wont get any further reports from B.D.U., so what the new sub will do you will never find out. :-?

Cyborg322 10-19-17 01:29 PM

1 Attachment(s)
Quote:

Originally Posted by ThePrody (Post 2519229)
guys, a quick question : all those mods that are in the TheWolvesofSteel/Documentation folder , those are optional mods that i can add in the MODS folder and install or they are already installed with the main mod?

There are only text files and instructions in " Documents" folder

Regards Simon
:subsim:
WOLVES OF STEEL MEGAMOD

vdr1981 10-19-17 02:40 PM

Quote:

Originally Posted by nikolaiblakovich (Post 2519277)
Thanks ubisoft/ :k_confused:

You're on wrong address, Ubisoft doesn't live here ...

Welcome to Subsim...

ThePrody 10-19-17 02:41 PM

@Cyborg 332 Someone answered earlier , those mods are already installed .
The Wolves of Steel - Documentation folder is full with mods, maybe you are mistaking it with other folder .

Also, i was curios about another aspect : how is the AI compared with the AI of some SH3 mega mod like GWX or NYGM ? They can spot your uboat fast? Are the escorts deadly ?

THEBERBSTER 10-19-17 02:42 PM

A Warm Welcome To The Subsim Community > nikolaiblakovich
Subsim <> How To Donate <> See The Benefits <> Support The Community

lens 10-19-17 02:44 PM

Quote:

Originally Posted by vdr1981 (Post 2519180)
I'll explain you tomorrow and until then you can chech this link a bit...http://www.subsim.com/radioroom/showthread.php?t=165805

You'll have to do editing manually since I can not select your resolution...:yep:



I read lorka42 topic and I configure a program. Waiting for next instruction ;) Thanks!

vdr1981 10-19-17 02:47 PM

Quote:

Originally Posted by ThePrody (Post 2519299)
@Cyborg 332 Someone answered earlier , those mods are already installed .
The Wolves of Steel - Documentation folder is full with mods, maybe you are mistaking it with other folder .

Those are just credits and readme files of various mods included in TWoS, not the mods it self of course...Why would I place mods inside "Documentation" folder anyway ?


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