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Here's small tip although I can see that you are already very successful in your campaign...:up:
I think that, just like in real life, you shouldn't rely too much on draft values from recognition manual. Instead, you should reduce your torpedoes depth for meter or two in order to compensate for any possible inaccuracy and the success will follow... :yep:. Torpedo explosion 1m bellow keel or right next to it will most of the time have the same outcome. :yep: Quote:
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I'll keep that in mind while deciding how to bypass the issue...:hmm2: |
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It would be nice if uzo would not be so much influenced by waves.
This way I'm forced to submerge before attack even at night with calm sea while real night attacks was done primarily from surface by Uzo |
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Is there any way to fix it!!? :hmmm: Pls do it to make night surface attacks possible, at least when the weather is calm. |
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With this mod, on a dark cloudy night, at what distance do you attack? I was spotted 2000 meters away bow facing a convoy. How did they do that in 1940 :hmmm:
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[REL]The Wolves of Steel - SH5 Megamod
I don't believe most of kaleunen submerged because of unstable Uzo, everything what's uzo usable now is checking particular bearing. When i have to attack with it on calm water i can't even measure optical height by large optic at +- 10 bearing. + i found boat starts to move much more after you start to use uzo (few seconds after that) i don't need to have this, but it seems to me a little much unstable now :)
Btw i don't think it was so unstable because of floating tanks on both sides. At least it should not move so much at 14 knots at 90/270 ;) |
What you guys could do is to :
- try to use "Frendly deck gun waves" addon mentioned in FAQ section - experiment with your own waves settings located in SeaParameters.cfg file - Disable "no stabilized view" option in game settings But gyro stabilized UZO is a "no go" in Wolves mod...:) |
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That would be a good balance in my opinion. At the moment its only like no movement(realism settings not 100%) or full movement without any chance to aim. :down: So every attack is in periscope depth, or who attacks with 100% realism setting surfaced without pressing "break" all the time?:D |
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