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[QUOTE=fitzcarraldo;2376024]
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Many thanks! Fitzcarraldo :salute: |
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- Remark: in v1.05 "Carriers/Airbases launch aircraft" patches are disabled because of suspicion that these are responsible for planes overspawn bug which can corrupt game saving function. You can enable these patches at you discretion and report any findings in TWoS home thread. So this means there will be no aircrafts launched from bases and carriers by default? |
[QUOTE=fitzcarraldo;2376070]
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how to escape from dd?dd will always follow me even in silent running with 1knot
,it will never give up,what should i do? |
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another question,how do you escape from being hunted? i was followed by one dd,it will hears me even i am rig for silent running in 1knot....what should i do? |
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That's why I wrote: "when the DD is over you" You wait until the DD is almost directly over you (the ping-ping echolot sound stops) and THEN you take full speed and turn (perferable away from DD course)! This you are doing for approx. 10sec, then back to silent run again. In this time the DD can't hear you, because you are right in his back. And as long as waterbombs are exploding keep on full speed because no DD can hear anything.
Also in early war waterbombs go maximum of 80m dive depth as far as I know, may someone can approve? And in middle of war not far more than 130m I think. So go as deep as you can. Second advantage is that the echolot is getting very bad signature of your uboot so far down. |
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I think (only my opinion), in the install instructions is not clear when you have to save - reload the game in bunker. Bunker with mission assigned and in the bridge of the boat or on the bunker pen? Now I know is on the bunker pen. :D Best regards. Fitzcarraldo :salute: |
just a quick question. I am runnin a 3440x1440 monitor. Is there a 43:18 resolution patch for wolves of steel? I did not install a rez patch, but I think the mod comes standard with a 16:9 resolution patch. Would that work with my hardware? If not, any suggestions on what to do ?
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I always go as deep as i can and listen its propellers on hydrophone and track its movement in my mind. If you track it for a while you could say pretty sure even its turns very precisely.. From manuevers i use only one when you let DD attack you from behind and when you lost his propellers sound at ~180 (its over you), i order flank ahead and turn hard to any side. In this moment he cannot hear you because you are behind its own motors (and any other cannot hear you too because of the motors of DD above you), so i let flank ahead on for few seconds and change my course. Then i just order silent run (slowest ahead) or even machine stop and hope they've lost me. Keep in mind that you are always as "visible" for their sonar as much of you expose to them (you are closest to invisible if you are turn directly to DD or from DD because you expose minimum of your body). If you are hunted by more DD's at once, it will be very lethal fight for sure and you will have very low chance to escape, because they can cooperate and scan you by sonars in 2D scale (one can detect bearing to you if he detect you, but if second DD do the same from 90 degree, they have your position). Try to escape their depth charges and wait for moment when you can hide behind motor of one of them.. (and hope for a miracle :O:) |
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One short addition: When DD comes from behind flank speed any direction but if he comes from front side I always try to turn the other side as the destroyer does. This is why that way you are bit longer directly behind him :salute:
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Keep in mind that excessive use of high underwater speed will also "lure" additional escorts located further away. They could here that "something is there" and then you're really busted...:)
EDIT If you enable "sensor regions" in TAI map options with OFEV and enable map contacts, you can then see how AI actually sees and hears you depending of your speed, depth, profile ect...... |
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