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I've downloaded the deck gun file to test how shooting deck gun works now.
But at the same time I noticed a peculiar thing - I engaged 3 French ships, firing 5 torpedoes and scoring 5 hits - all were duds, that's 5 duds in a row. When I tried to fire deck gun at one, my crew refused to fire, and I had to this this manually. I'm still in '39 so Germany is at war with France. Is this happening because somehow French ships are counted as neutral by game logic? Is that a game way of preventing the player sinking neutral ships and scoring negative points? |
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...are you sure that you've activated patcher and snapshot correctly? Quote:
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With this French ship I tried locking her both from the deck and from the conning tower. There was no gun symbol and my crew did nothing. I guess, I will try attacking some more French ships to confirm or disprove my early notion. |
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RE: CTDs if saving near a destroyed plane . Do you have the EXE Patcher AI units falling thru sea floor enabled . No idea if this has anything to do with it . I don't have it enabled . Never had a problem with planes afaik . Also I need someone to hold my hand and show me how to change the render distance to 60 kilometres . Do you need to start a new campaign ?
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http://i60.tinypic.com/33d8leu.jpg |
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So, I think that I will see myself out and refrain from further scribbling ;). Thank you for the help. |
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First you need to convert 20000 to hex code, I use Float/Hex conversion tool TDW gave me... 20000 converted to hex is 469C4000 Now you open patches/SH5/TDW_SH5_Patches.s5p with notepad and edit following lines... Code:
; +0x2B0 = Max distance from player's unit addition (DWORD) - Default value is 40000.0 (00401C47) And this is the same for all patcher tweaks... After that,it is good to re enable rendering distance patch. I've never noticed that doing this while in the patrol will brake anything, just recently I disabled the patch in the middle of Gibraltar because my FPS was very, very low with patch enabled... |
Where do I change the line ?
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Is there any way to bring back the auto torpedo solution function? I'm not always interested in that level of realism, but I do love the other aspects of this megamod.
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Hey Vecko, gap....something I stumbled upon a long time ago in a galaxy far, far away!........Interested?? :D
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Now you will be able to select either manual or auto targeting, which ever you prefer at the time during the attack, using the XO icon and dialogue box to turn the TDC "on" or "off". If the TDC is selected "off", just lock/unlock each target separately with the space bar, set torpedo depth and speed as required and then fire!:smug: |
Thank you! That's very useful :)
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