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-   -   What do you do when out of fuel (https://www.subsim.com/radioroom/showthread.php?t=218602)

thegrindre 02-24-15 05:29 PM

What do you do when out of fuel
 
OK, so I'm sittin' DIW, what happens next? Is there any recovery if you run out of fuel? :-?

Thanks

:)

Mikemike47 02-24-15 05:52 PM

Quote:

Originally Posted by thegrindre (Post 2290853)
OK, so I'm sittin' DIW, what happens next? Is there any recovery if you run out of fuel? :-?
:)

Go into your documents folder. In my case for windows 7, find the C:\Users\<yourprofilename>\Documents\SH4\Data\Cfg folder. Open up the GameplaySettings.cfg file. Look for LimitedFuel=true and change the entry to LimitedFuel=false. Save the file.

Now you will be able to get back to base. Once back at base, you can go into options and change the limitedfuel entry.

HertogJan 02-24-15 06:15 PM

:Kaleun_Salivating:

Take out your pedals and start rowing guy's, THAT'S A ORDER!!!

PS_ Hope you're not that far out of home port.



J/K
Either consider this career lost or do the spoiler MikeMike47 suggests... Oh and try to explain that to SUBCOM :woot:

razark 02-24-15 06:46 PM

One possibility I've heard of:
Submerge and run on battery.
When the battery gives out, surface.
Even though you're out of fuel, the battery still recharges.

It's slow going, but I've heard of people making it back to port this way.
I remember reading about one boat that was heavily damaged. The crew tried to rig up a sail to get closer to land before scuttling the boat. Can't remember which one it was right now.

Edit:
USS Grenadier (SS-210)
After thirteen hours stuck on the bottom at 270 feet:
Quote:

The electricians and engineers continued working to restore propulsion from the diesel engines, but both shafts were too badly damaged. At 0400 hours the next day, they informed Fitzgerald that the propulsion system was too far gone to be restored. Fitzgerald had his men begin working on a sail that might be able to move Grenadier closer to the beach, so the men could disembark and she could be blown up. But the sail was not effective in the still, tropical air.

Pigboatcook 02-24-15 07:03 PM

I had a Salmon class get the snot knocked out of it off of Okinawa. Batteries back to Midway or Johnston would have put us there in about late 1948/early 1949. :cool: Thus ended that career.

merc4ulfate 02-24-15 08:38 PM

I have never heard of anyone recharging on the surface without diesel engines running. No decent mod would have that.

You have two options depending on which mods you run.

Traveller made some mods and one has an SOS feature. If you run out of fuel or your to damaged to keep going you can send and SOS and you pop back into port with a renown penalty.

Version two ... you start a new campaign.

razark 02-24-15 09:34 PM

Quote:

Originally Posted by merc4ulfate (Post 2290909)
I have never heard of anyone recharging on the surface without diesel engines running. No decent mod would have that.

It wasn't a mod. It was a flaw in the stock game that would very slowly recharge the battery without fuel usage.
It might have existed only in the pre-1.5 versions. It's been a long time since I've seen it mentioned.

fireftr18 02-24-15 09:50 PM

Go to the bilge. Grab a rat burger and bilge brew.

:Kaleun_Cheers:

TorpX 02-25-15 12:20 AM

Quote:

Originally Posted by razark (Post 2290920)
It wasn't a mod. It was a flaw in the stock game that would very slowly recharge the battery without fuel usage.
It might have existed only in the pre-1.5 versions. It's been a long time since I've seen it mentioned.

I never bothered to test earlier versions, but in developing ISP, I played around with the batteries quite a bit, and it won't work with v1.5. You do need fuel to recharge batteries (thank God!).

What does happen is that when you submerge and run on the battery, it never quite gives out. It will, after much running, go down to 2%, then 1%, but never to zero. So, you could, in theory run submerged as long as you can, surface for some air, submerge and run again, over and over. It would be very slow, however. You can't go fast on a 1% battery level. Of course, it is a major physics flaw; the batteries are totally screwed up.

Personally, I would just start another career. You could consider that your commander went to the surface Navy, like many sub commanders did.



razark 02-25-15 01:08 AM

Quote:

Originally Posted by TorpX (Post 2290943)
I never bothered to test earlier versions, but in developing ISP, I played around with the batteries quite a bit, and it won't work with v1.5.

Interesting. Like I said, it's been a while.

Quote:

Originally Posted by TorpX (Post 2290943)
the batteries are totally screwed up.

Meh. It's just submarines. Accurately modeling the batteries is not worth the time. After all, how often do diesel boats use batteries? :nope:


Sometimes, I miss the old subsims. I think the folks that developed SH4 should have spent a lot of time playing SH1.

les green01 02-25-15 05:55 AM

what i do cuss like a Marine then start a new game

thegrindre 02-25-15 08:02 PM

I really enjoyed this thread. Even got a chuckle or two from it, so thanks, everybody. Although it hasn't happened as of yet, at my age my attention span is sometimes a bit short, and not paying attention to the fuel level will most likely happen, eventually. :D (It comes with age :-? )
I now know what to do about it or at least I have a number of options to chose from. :up:

:)

TorpX 02-25-15 11:29 PM

Quote:

Originally Posted by razark (Post 2290945)
Sometimes, I miss the old subsims. I think the folks that developed SH4 should have spent a lot of time playing SH1.

I agree completely.



Quote:

Although it hasn't happened as of yet, at my age my attention span is sometimes a bit short, and not paying attention to the fuel level will most likely happen, eventually.
It hasn't happened to me yet, either. I did get back with 3% once. That was really cutting it too close.

On my last patrol, I worried about fuel constantly, because the weather was terrible, and made the whole business very uncertain, but in the end I got back with 19%. In such circumstances, it doesn't make sense to cut it close.



Warren Peace 02-26-15 01:33 AM

It hasn't happened to me at all, I start running for home when fuel levels hit about 40%, gives quite a bit of breathing room.

That being said, if it did happen, I'd probably berate myself for being an idiot. Then curse, a lot. If that career had been going particularly well, I might even cry a little bit...

Then I'd suck it up, kill off that career, and go back to captaining an S-boat or Porpoise in 1941, most likely being sent to the bottom before making any real contribution to the war effort.

Alternatively, load up OM and become the bane of the North Sea in my Type IID dinghy.


Oh, I'm back by the way, hi everyone! :salute:

les green01 02-26-15 09:45 AM

i ran out about 30 miles from base but had a full battery charge so submerge and coasted it home lesson learn after a contact kick it back down to 1/3 or 2/3 not standard before hitting tc


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