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^ Good question up there :-)
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Hi fitz
The Das Boot crew mod is an additional add on mod included with TDW's NewUI 7-5-0. Peter |
Thank you Palmic :) It is especially interesting because battlestation crew needs much more CO2. So I will only use it when really necessary. Will crew load torpedos faster? Less duds?
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Best regards. Fitzcarraldo :salute: |
The Deadly 5 Destroyers
Anyone come across the 5 dedtroyers who come out of the blue and latch on to you till your O2 is up? 1940 (wasn't asdic less effective then?) South of Ireland, even down at 180 on silent running they come right at me from about 10km away as though they can magically, miraculously smell me out from the depths and there is NO WAY to shake them off. Commented on by the norse cast Let's Play videos as a possible bug. It's happened to me twice on consecutive patrols and just forced to go back to previous game save.
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good - Faster torpedo and gun loading time - Faster repairs - AffectUpTime, AffectPassiveBonuses, (no idea what it is :)) bad - Crew moral/fatigue degeneration rate - CO2 consumption rate Silent running (F8) good - Engine/submarine noise signature - Hydrophones range and sensitivity - CO2 consumption rate bad - No repairs - No torpedo loading - No pumps (when flooding is present) - Crew moral/fatigue degeneration rate (not very much though) Quote:
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Or simply surface and surrender...:D |
Hi fitz
You are looking in the wrong place. Try this. http://www.mediafire.com/download/ar..._Version_18.7z There are 15 files once you unzip it and you will find it there. Peter |
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@ KrOkOZyABrA: I suggest you adjusting game's gamma (accessible from grafics settings) and/or trying one of the night optional mods coming with Dynamic Environment. |
Thank you for understanding! Increased range up to 52. I can not decide to leave 52 or 53 ...))) It's not even in the brightness, few reflections. Night looks is dead, dry.
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Best regards. Fitzcarraldo :salute: |
Hi. Carriera be end in 1944?:doh:
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Welcome aboard!
seba999!:Kaleun_Salute: Forgive our belated manners!
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Here's a quick update just to iron out few things here and there...
The Wolves of Steel 1.05 - Update 01 changelog: Snapshot changes: - Remark: in v1.05 "Carriers/Airbases launch aircraft" patches are disabled because of suspicion that these are responsible for planes overspawn bug which can corrupt game saving function. You can enable these patches at you discretion and report any findings in TWoS home thread. Other tweaks: - No funny looking bandages on wounded crew. Instead, when injured, crew icon will turn red... - Few tuning tweaks in Sim.cfg and Airstrike.cfg files. - Maximum displayed gameplay realism percentage for "Non-RealNav" players or for those who use optional "Wind & Smoke" addon is tuned up to 70%. This should also affect renown bonuses... - Tweaked renown values for merchants: Tankers and large troop transport ships are now significantly more valued than regular cargo ships. Added mods: - SH5_No Funny Bandages Removed mods: - Installation: 1. Extract content of the archive into your "Silent Hunter 5/MODS" folder. 2. Start JSGME and enable the update with JSGME after the main TWoS 1.05 mod, activated mods list should look like this: The Wolves of Steel 1.05 The Wolves of Steel 1.05 - Update 01 The Wolves of Steel 1.05 - Real Navigation_by TheDarkWraith *(optional mod) The Wolves of Steel 1.05 - *x* Resolution Patch *(optional mod) * Enable the update anytime with your JSGME. |
If the campaign ends in 1940?
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