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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

gap 12-11-15 01:58 PM

Quote:

Originally Posted by Trevally. (Post 2365437)
If you want specific pics Gap - I can easily take them as this is a 5 min walk from my house:yep:

Thank you again John, it would be kind of you! Is the gun still in place? What is the name of your Village? The whole structure doesn't look too complicated; it should fit with our game. Maybe with some luck we can find on the web some techincal drawings, or maybe someone else already modelled it :03:

In the meanwhile I have found this website with detailed maps of Hoxa and Balfour coastal batteries :up:

EDIT: from those maps and from your pictures I see Orkneys coastal defenses were located mostly on top of high cliffs. Unfortunately this can't be modelled in game; as you might have read if you followed the discussion during the last two weeks, due to the current limits we can only have seashore gunnery....

vdr1981 12-11-15 02:20 PM

Quote:

Originally Posted by gap (Post 2365445)
Unless you want to incomodate black magic :O:, it is obvious that there is a rational explaination for SubFlags destabilizing the game.

There is no black magic here but real rational explanation for this particular Standard SH CTD is escaping from us for years now...Dont get me wrong here, sub flags are only the example. The issue is present without them as well.

What you may call "black magic" is probably a glitch in "improved" SH5 engine which modders can not solve, we can only take good care not to "provoke" it by adding mods which are untested in all kinds if different situations.

I remember that similar issues were present in stock SH4 as well, but untill patch 1.4, all isses were solved and the game become almost CTD free.
Patch 1.4 is something we dont/we will newer have for SH5...

Anyway, when you are ready, I can tell you how can you experience "black magic" with your SH5 (you chose the modlist) and if you rationalize it after that, well , you know what follows...http://www.globalmotorbikes.com/foru...s/mooner01.gif

Trevally. 12-11-15 02:45 PM

Quote:

Originally Posted by gap (Post 2365448)
Thank you again John, it would be kind of you! Is the gun still in place?

Sorry no Gap - it is just the concrete structures that are left. There are also many underground structures. Tunnels leading to large storage area with chutes from the gun emplacements etc. We used to explore them as kids.


Quote:

What is the name of your Village? The whole structure doesn't look too complicated; it should fit with our game. Maybe with some luck we can find on the web some techincal drawings, or maybe someone else already modelled it :03:
Stromness is the village
The camp shown in the vids is called Ness Battery
https://twitter.com/Ness_Battery
http://www.nessbattery.co.uk/


Quote:

In the meanwhile I have found this website with detailed maps of Hoxa and Balfour coastal batteries :up:

EDIT: from those maps and from your pictures I see Orkneys coastal defenses were located mostly on top of high cliffs. Unfortunately this can't be modelled in game; as you might have read if you followed the discussion during the last two weeks, due to the current limits we can only have seashore gunnery....
Yes, but most of those are spotlight bunkers.
The large gun emplacements are set perhaps 50m to 150m inland

sinferis 12-11-15 03:31 PM

Awesome, tyvm !:yeah:

gap 12-11-15 03:38 PM

Quote:

Originally Posted by Trevally. (Post 2365459)
Sorry no Gap - it is just the concrete structures that are left. There are also many underground structures. Tunnels leading to large storage area with chutes from the gun emplacements etc. We used to explore them as kids.

That's fascinating :up:

I don't get where the guns were placed within the big concrete structures. What was the use of the central horseshoe-shaped pit surrounded by pillars? I see some big bolts disposed in a circle on its floor: where they used for fitting the gun base? If so, was the gun so big that it protruded ouside the pit?

Sorry for asking so many questions in a row, but I need to understand :D

palmic 12-11-15 03:39 PM

Thank you again
 
I have to thank you again lads for your work, i am so enjoying this..

The main problem about moding SH5 was about information what to put together and what not, because it would not work in between.
Very few people invested so lot of time to it. Not me. Most of us remained with SH4 trigger maru or SH3 mods..

Wolves of steel fixed this, its absolutely awesome sim now, i have to admit i never thought SH5 could be playable for sim addict like me. :rock:
I believe now with this modpacks is the right time for kaleunen like me to return to SH and eventually migrate from 3/4 to 5, because this is what we've been waiting for long time, but never believed it will come some day.
I would like to even buy you a beer, but unfortunately i am one of those unlucky pals blocked on paypal from unknown reason and i dont want to solve it be their conditions (sending scanned ids via mail), dont you have even IBAN for standard europayment?

There's some minor things which could be added into FAQ (like that you could not end patrol directly in pen), but its really awesome now.
I would even recommend to split characters menu icons into special side-mod like real navigation, to be able to easily uninstall it with JSGME.
Its very nice, but very unintuitive, i would prefer screens of real ingame officers.

I put Kurt Widmann record on my sub gramophone and start my second patrol from Kiel at 20:00 with beautiful dawn through the canal :subsim:

Thanks a lot :salute:

Sjizzle 12-11-15 03:59 PM

@vecko

i really like to have in TWoS the gwx mega mod menu music here is the music the lyrics from the video are stupid listen the music

PS. I have the .ogg file from the song :D

gap 12-11-15 05:14 PM

Quote:

Originally Posted by vdr1981 (Post 2365454)
Anyway, when you are ready, I can tell you how can you experience "black magic" with your SH5 (you chose the modlist) and if you rationalize it after that, well , you know what follows...http://www.globalmotorbikes.com/foru...s/mooner01.gif

:haha:

Since you seem to care kissing my buttocks, you will be allowed doing it when I release a sub flag mod that doesn't crash the game :D

vdr1981 12-11-15 05:59 PM

Quote:

Originally Posted by Sjizzle (Post 2365479)
@vecko

i really like to have in TWoS the gwx mega mod menu music here is the music the lyrics from the video are stupid listen the music

PS. I have the .ogg file from the song :D

I'm more for some classics...:D https://www.youtube.com/watch?v=xALz_YxKTPI

EDIT Have you saw this Sjizzle? :hmm2::hmm2:http://www.subsim.com/radioroom/showthread.php?t=220954

Quote:

Originally Posted by gap (Post 2365497)
:haha:

... when I release a sub flag mod that doesn't crash the game :D

http://www.sherv.net/cm/emo/funny/1/...issing-ass.gif:haha::haha::haha:

gap 12-11-15 06:28 PM

Quote:

Originally Posted by vdr1981 (Post 2365503)

It is always a pleasure when someone who you consider a friend is showing this sort of confidence into your skills :O:

By the way I just experienced one of the nastiest bugs ever while playing with different collison mesh shapes for our platforms: as soon as I entered mission, the platform together with the linked bunker jumped for some hundred meters into the air, and then fell down disapperaing below the water level; after that it slowly resurfaced, stabilizing itself at its expected height over the sea level, but drifting away from land. :o :D
This was caused by the collision mesh that the StaticObject controller is attached to, being closed on its top rather than open as it was during my previous tests. Moreover, if the collision mesh is too close to the main mesg, bunker's gun stops working. I need to be careful with those models :yep:

gap 12-11-15 06:57 PM

Quote:

Originally Posted by Sjizzle (Post 2365479)
@vecko

i really like to have in TWoS the gwx mega mod menu music here is the music

Quote:

Originally Posted by vdr1981 (Post 2365503)
I'm more for some classics...:D https://www.youtube.com/watch?v=xALz_YxKTPI

I dunno why, but I always thought of this music as a possible replacement for SH5's original soundtrack, maybe becasue I am a Sci-Fi lover and I am fond of classical music too. Moreover I think it instills a subtle feeling of solitude and dejection that Ubootwaffe men had to live with at times, beyond the heroism-filled rhetoric of official propaganda fanfares. Khachaturian composed it between 1941 and 1942, so it fits perfectly into the timeframe of WWII, but indeed I doubt they would have listened to this sort of depressing music during the long Atlantic patrols, when they needed to lift their spirits :03:

Sjizzle 12-12-15 03:50 AM

EDIT Have you saw this Sjizzle? :hmm2::hmm2:http://www.subsim.com/radioroom/showthread.php?t=220954



http://www.sherv.net/cm/emo/funny/1/...issing-ass.gif:haha::haha::haha:[/QUOTE]
thx for the link i will take a look there now :yeah:

Trevally. 12-12-15 05:12 AM

Quote:

Originally Posted by gap (Post 2365474)
That's fascinating :up:

I don't get where the guns were placed within the big concrete structures

Looks like the center was bolted to the ground and the main gun area was above the cement platform and rotated around the base. Some of the picture show the 6" gun (very large)

Quote:

What was the use of the central horseshoe-shaped pit surrounded by pillars?
This space is surrounded by large cabinets with steel doors (spares? ammo?)


Quote:

I see some big bolts disposed in a circle on its floor: where they used for fitting the gun base? If so, was the gun so big that it protruded ouside the pit?
Yes - looks like it. There is a pic somewhere showing one gun firing at night - I will have a look for it
Quote:

Sorry for asking so many questions in a row, but I need to understand :D
:salute:

gap 12-12-15 06:13 AM

Quote:

Originally Posted by Trevally. (Post 2365580)
Looks like the center was bolted to the ground and the main gun area was above the cement platform and rotated around the base. Some of the picture show the 6" gun (very large)

Yep, going by the one picture of the gun you have posted yesterday and by the size of the hole that the gun base was sticking out from, those guns had to be HUGE. Going by their caliber, they could have been either 6"/50 BL Marks IX-X or 6"/45 BL Marks VII-VIII-XXIV (wikipedia link with pictures of the latter gun: https://en.wikipedia.org/wiki/BL_6-i...st_defence_gun), though honestly those gun types don't bear any close resemblance with the gun seen in your picture...

EDIT: Wikipedia says they were Mk VII 6-inch guns :hmm2:

Quote:

Originally Posted by Trevally. (Post 2365580)
This space is surrounded by large cabinets with steel doors (spares? ammo?)

Okay, going by what you are saying the view of this space had to be almost entirely occluded by the artillery piece when seen from top; no need to model it in detail.
What can you tell me about the semicircular (roofed) space on the back of the gun? What was its use? Does it have any special feature that I should model?

Quote:

Originally Posted by Trevally. (Post 2365580)
Yes - looks like it. There is a pic somewhere showing one gun firing at night - I will have a look for it

Yes please! Any picture of the concrete structure and of its gun showing new details are highly welcomed! :salute:

One last question for now: do you know if Ness Battery buildings were a standard design used elsewhere in Orkneys and throughout the British Empire (likewise German "Regelbau" bunkers), or any coastal defense emplacement had its own unique features changing from place to place?

Trevally. 12-12-15 07:44 AM

Check this vid Gap for good views of the CD from overhead

https://www.youtube.com/watch?v=fmIdMlSEJcA

I will keep looking:up:


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