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-   -   What other Mods to run with FOTRSU? (https://www.subsim.com/radioroom/showthread.php?t=256833)

Wolfar 03-21-24 04:13 PM

What other Mods to run with FOTRSU?
 
I just have the FOTRSU with no other mods.

Are there other good mods to run with it that enhance the experience?

:Kaleun_Cheers:

KaleunMarco 03-21-24 05:38 PM

Quote:

Originally Posted by Wolfar (Post 2906635)
I just have the FOTRSU with no other mods.

Are there other good mods to run with it that enhance the experience?

:Kaleun_Cheers:

go back to page 1 of the FOTRSU thread and read.
then read the documentation in the folders you unzipped.
https://i.ibb.co/GFD8wXQ/image-2024-03-21-173752912.png

Wolfar 03-21-24 05:43 PM

Quote:

Originally Posted by KaleunMarco (Post 2906649)
go back to page 1 of the FOTRSU thread and read.
then read the documentation in the folders you unzipped.
https://i.ibb.co/GFD8wXQ/image-2024-03-21-173752912.png

Thank you Sir!

:Kaleun_Salute:

propbeanie 03-21-24 08:18 PM

Quote:

Originally Posted by Wolfar (Post 2906635)
I just have the FOTRSU with no other mods.

Are there other good mods to run with it that enhance the experience?

:Kaleun_Cheers:

FotRSU is NOT compatible with most other mods not specifically built for it. As such, we made AddInModzPak_18.7z which has additional add-ins compatible with FotRSU. Dependent upon which of the mods you add from that, or if you use Nihon Kaigun, Nippon Maru or Fleetboat Interiors - Officer's Quarters (all linked to on the FotRSU first page), you might have to empty the Save folder and start a new career. :salute:

Wolfar 03-22-24 04:48 PM

Quote:

Originally Posted by propbeanie (Post 2906670)
FotRSU is NOT compatible with most other mods not specifically built for it. As such, we made AddInModzPak_18.7z which has additional add-ins compatible with FotRSU. Dependent upon which of the mods you add from that, or if you use Nihon Kaigun, Nippon Maru or Fleetboat Interiors - Officer's Quarters (all linked to on the FotRSU first page), you might have to empty the Save folder and start a new career. :salute:

Thanks!

After reading the FOTRSU page again I noticed hardly anything was compatible with it other than a few mods they mentioned!

:Kaleun_Wink:

KaleunMarco 03-22-24 08:51 PM

Quote:

Originally Posted by Wolfar (Post 2906793)
Thanks!

After reading the FOTRSU page again I noticed hardly anything was compatible with it other than a few mods they mentioned!

:Kaleun_Wink:

:yeah:
:yep:

1Patriotofmany 03-28-24 02:46 AM

I would love for a darker nights mod for it, so you can get realistically close on the surface like the one made for Dark waters. I forget who made one for darker nights, hopefully he reads this.

fitzcarraldo 03-28-24 08:37 AM

This is actual modlist with FOTRSu. All working fine.

Generic Mod Enabler - v2.6.0.157
[E:\SH4\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
Nihon Kaigun v1.3a_FotRSU
Nippon_Maru_v1.9b_FotRSU
Combined Roster
399_NoScrollNavMap
801_UMark Invisible
304_NoJapaneseAirRadar
650_OriginalFOTRS_Dudz
803_NoPlayerSubFlags
901_Strategic_Map_Symbols
451_TMOstyle_NavMapDots
451a_TMOstyle_NavMapDots_Nippon_Maru
451b_TMOstyle_NavMapDots_Nihon_Kaigun
450_MoonlightzSonarLines
SH5 TWoS Flags for SH4 FotRSU
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN
FI-OQ_FotRSU_v1.8f_upcPatch
Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter
Snarf_WoodModelv2
FJB Brown Navigation Map
851_Red_FotRSU_Logo
856_Col_FotRSU_Museum
Jimimadrid Sailors for FotRSU
Jimimadrid Optics
jimimadrid Shells
Jimimadrid SubManagement
Jimimadrid Metalic Dials
Jimimadrid TDC
Jimimadrid Tools
jimimadrid HUD
FOTRSU_1.8_SUB_SKINS_IN_4k
SMALLER SEABED ROCKS
New Sounds for Fleetboat_Interior-Officer Quarters mod
EAX_SoundSim_FOTRSU_1.8
Enhanced SubSounds for SH4
Lite Fog v2 + 100' Underwater Visability
SMALLER SEA PLANTS MEDIUM
sobers better rock Ver 2 mod
sobers better sand II
Speech_Overhaul
Sonar Speech Upgrade for FOTRSU 1.8
Vanilla Impurities
FOTRSU Less Jap Planes
Hitman's In Game TSAC v2.1
Targeting_Assistant_V1
FotRS_Chacalot-Porpoise
Jimimadrid Salmon_Sargo Gui Dials
Hamilton Gold Clock
BATTLEFLAG_CONNING_PIKE_SS173
BATTLEFLAG_WARDROOM_PIKE_SS173
DarkerNightsEnv_V2
USS PIKE
BATTLEFLAGS_MERCHANT_SUNK_COUNT3
BATTLEFLAGS_WARSHIP_SUNK_COUNT1
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
RUBINI_CLOUDS_SH4

Best regards.

Fitzcarraldo :Kaleun_Salute:

1Patriotofmany 03-28-24 01:41 PM

Cool! So the Darkernights does work with it! Thanks.

propbeanie 03-29-24 01:31 PM

Not "certified" by the team, and it might adversely affect other aspects of the modded game - but we don't know since we have not tested it. fitzcarraldo is a reliable source for info though. I'm not certain as to which aspect of the mod package you are going to install, but the scene.dat file is about the only "darker night" thing in there. That file can affect AI visual and other sensor files in the game. The sim.cfg file is another important part of that, and is in another version of a darker nights mod Bubblehead1980 made. :salute:

fitzcarraldo 03-30-24 08:36 AM

Quote:

Originally Posted by propbeanie (Post 2907429)
Not "certified" by the team, and it might adversely affect other aspects of the modded game - but we don't know since we have not tested it. fitzcarraldo is a reliable source for info though. I'm not certain as to which aspect of the mod package you are going to install, but the scene.dat file is about the only "darker night" thing in there. That file can affect AI visual and other sensor files in the game. The sim.cfg file is another important part of that, and is in another version of a darker nights mod Bubblehead1980 made. :salute:

My modlist is mainly eye candy. The DarkNight mod seems do not ruin the sensors; I use it because like dark nights. But with this mod, you canīt do without risk night attacks on surface. Itīs mainly a graphic mod.

My list is working well in my actual campaign (starting with pigboat in 1941; now in 1942 with a Porpoise (USS Pike). :Kaleun_Applaud:

FOTRSU is my choice for SH4; TMO BH is very good, but FOTRSU is more complete and stable in my PC.

Best regards.

Fitzcarraldo :Kaleun_Salute:

Kal_Maximus_U669 03-30-24 12:18 PM

Quote:

Originally Posted by propbeanie (Post 2907429)
Not "certified" by the team, and it might adversely affect other aspects of the modded game - but we don't know since we have not tested it. fitzcarraldo is a reliable source for info though. I'm not certain as to which aspect of the mod package you are going to install, but the scene.dat file is about the only "darker night" thing in there. That file can affect AI visual and other sensor files in the game. The sim.cfg file is another important part of that, and is in another version of a darker nights mod Bubblehead1980 made. :salute:

Hey Boss.. team FOTRSU...Best regards :Kaleun_Salute:

I confirm what Fitzcarraldo said... I agree with him..!!
I've been using it for over a year without any problems...for the same reasons...
PB as you say if this poses a problem just compare the files concerned and the trick is done..
But on TMO of BH I had lots of 'ctd' with the torpedoes...I searched but nothing...however I tried lots of different things to try to repair but nothing...getting tired I gave up. .it seems I'm not the only one..lol!!! it seems Captain Wreckless makes it work...
I discussed it with BH... but he really seems to be busy with "real life"... but I think he will make corrections to his famous TMO enhanced mods which is a treat in terms of difficulty as well as navigation .. at the time under Windo7 I ran it without problem but under W10 nothing to do..:ping:


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