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-   2008 Mystery Subsim Challenge (https://www.subsim.com/radioroom/forumdisplay.php?f=239)
-   -   Mystery Subsim #67 (https://www.subsim.com/radioroom/showthread.php?t=145071)

Onkel Neal 12-01-08 10:38 PM

Mystery Subsim #67
 
Here is the initial shot of Mystery Subsim #67
http://www.subsim.com/mystery/ms67a.jpg

Be the first to guess correctly the name of this subsim or naval game and have your name added to the prize pool.

If you guess, and you are wrong, then you have used one of your three wrong guesses alloted to each player. Each player gets only three wrong guesses in the whole contest before your participation ends, so guess wisely (if you are really sure). If you don't know, don't waste a guess! :) You can only guess incorrectly three times in the contest.

You cannot EDIT your post in this contest. An edited or deleted post counts as a wrong guess.

Remember the rules!!

If no one tries to guess this shot, or no one guesses correctly, there will be an expanded shot to follow.

Good hunting!
Neal

LobsterBoy 12-01-08 11:05 PM

Looks like the board game Silent War from Compass Games

Chad 12-01-08 11:33 PM

Neal I believe there's an error.

I think it is the same image as the one in MS#66, so either that one is incorrect, or this one is.

Something to check out maybe ?

HunterICX 12-02-08 03:43 AM

''Silent War''

HunterICX

Dowly 12-02-08 04:05 AM

Quote:

Originally Posted by Chad
Neal I believe there's an error.

I think it is the same image as the one in MS#66, so either that one is incorrect, or this one is.

Something to check out maybe ?

Try refreshing the page. :up:

Onkel Neal 12-02-08 08:49 AM

Quote:

Originally Posted by LobsterBoy
Looks like the board game Silent War from Compass Games

Spot on, mate. Silent War
http://www.subsim.com/mystery/ms67d.jpg


From the review:

Quote:

Before there were subsim computer games naval enthusiasts enacted their sea battles on board games. At the turn of the 20th century H.G. Wells and Jane's Fighting Ships developed rules for games with miniatures. Soon mainstream game companies such as Milton Bradley (Battleship), Avalon Hill (U-Boat, Submarine), S&T (Wolfpack), and others followed. When I was a kid, I even created my own submarine board game to recreate the experience of stalking the enemy convoys in the open oceans. Since the personal computer became as common as the toothbrush, board games have diminished in favor of computer simulations that handle all the calculations for rule and record keeping as well as display 3D graphics and sounds equal to any movie. Where a computer sim manages this behind the scenes and presents the player with the continuously updated tactical situation, a board game requires the player to track all these elements. The more in-depth the game, the more labor-intensive the game becomes. For players who are used to a few mouse clicks to sink a ship, a board game can be daunting. Yet despite the numerous tasks involved in playing a board game there remains a sizeable group of fans. For them, Compass Games offers Silent War, a highly detailed US Pacific WWII submarine game.

Chad, you were right, somehow the initial image in MS#66 was overwritten, so I fixed that, thanks.

Mystery Subsim #68 is on the way.

Neal


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