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-   -   688i Blue Interface Mod (https://www.subsim.com/radioroom/showthread.php?t=251642)

Halcyon 01-21-22 01:07 AM

688i Blue Interface Mod
 
Recently returned to DW again, and saw someone suggest a blue version of the red interface mod I put out a few years ago.

While the red version was modelled after the Dallas in "The Hunt for Red October", the blue version takes on modern submarine bridges with blue hues, like this one --> https://prometheus.med.utah.edu/~bwj...r-room-700.jpg

Download is here --> https://www.subsim.com/radioroom/dow...o=file&id=6061

Enjoy :)

ET2SN 01-21-22 04:08 AM

Nice. :up:

BTW, if you really want some immersion, add the new files except for Radio.dll, radio.grp, and radio.ndx. Radio doesn't need to rig for low light.

Don't ask, just trust me. :03:

kpv1974 01-21-22 09:42 AM

Quote:

Originally Posted by ET2SN (Post 2789027)
Nice. :up:

BTW, if you really want some immersion, add the new files except for Radio.dll, radio.grp, and radio.ndx. Radio doesn't need to rig for low light.

Don't ask, just trust me. :03:

I would not advise you to move DLL files from one platform to another in the game folders.

Halcyon 01-21-22 03:19 PM

Quote:

Originally Posted by ET2SN (Post 2789027)
Nice. :up:

BTW, if you really want some immersion, add the new files except for Radio.dll, radio.grp, and radio.ndx. Radio doesn't need to rig for low light.

Don't ask, just trust me. :03:

Users can just keep the original radio .grp and .ndx files if they want. These files are drag and drop, so easy to customize which panels you want the blue lighting on.
No need to upload a completely different mod. :)

Also, the .dll files are unrelated to the mod and don't have to be replaced.

ET2SN 01-21-22 06:11 PM

Well, here's where it gets weird. :O:
In theory, the torpedo room should always be "rigged for white" because you don't want low light when you're moving fish around or doing maint.
HOWEVER, the torpedo room can also double as crew berthing so "rig for colors" might be in use.

Anyway, these are some great immersion mods and I don't want it to sound like I'm being critical.

:Kaleun_Cheers:

Halcyon 01-21-22 06:39 PM

Quote:

Originally Posted by ET2SN (Post 2789150)
Well, here's where it gets weird. :O:
In theory, the torpedo room should always be "rigged for white" because you don't want low light when you're moving fish around or doing maint.
HOWEVER, the torpedo room can also double as crew berthing so "rig for colors" might be in use.

Anyway, these are some great immersion mods and I don't want it to sound like I'm being critical.

:Kaleun_Cheers:

In the real world, one person wouldn't be running around to every single station and room on the boat either. :P

I find that the blue (or red) mod makes it easier on the eyes to pick out contacts on sonar and preserves your night-vision if you're playing DW at night.

ET2SN 01-21-22 07:48 PM

It depends, many non-quals have seen sent forth to locate the locker that contains the "shore line" or the "Domino's pizza buoy". :D

Halcyon 01-21-22 09:01 PM

Quote:

Originally Posted by ET2SN (Post 2789168)
"Domino's pizza buoy". :D

The most important job on the boat

A-Ganger 01-24-22 03:19 PM

Don't forget the "Bucket of chow line" and the "Mail buoy".

kpv1974 01-25-22 02:33 PM

Quote:

Originally Posted by A-Ganger (Post 2789639)
Don't forget the "Bucket of chow line" and the "Mail buoy".


And a Cook, in the galley ;-)


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