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-   -   Can T III torpedo range be edited? (https://www.subsim.com/radioroom/showthread.php?t=253122)

jonny_bass26 07-13-22 06:34 AM

Can T III torpedo range be edited?
 
A little background: of late I've been in the habit of reverting to T I (g7a/steam) torpedoes in late-war careers - ie anything starting from late '43 on - on the grounds that its tactical disadvantage of being visible is more than compensated for by its superior range; you can attack from 10km distant and be 100m+ below the surface before the escorts know you're there. Obviously you miss more often, but more importantly you live to fight another day. The T III, in game, forces you to attack from ≤5km, making attacks on convoys excessively risky.

A couple of days ago, however, I found myself perusing Wikipedia...and it states that the T III's range was actually 7.5km, a significant difference.

So...at long last, here's my question. Is there any way of editing the T III's range, or is it hardcoded in? All suggestions gratefully received :-)

John Pancoast 07-13-22 07:14 AM

It can be edited via S3D or Timetraveler's tweak program. Iirc, the file needed is torpedo.sim in the library folder.
Somebody correct me if wrong as I'm not at my regular pc.
If you need either of these programs let me know as they're hard to find these days.

jonny_bass26 07-13-22 07:29 AM

Thanks for the tip(s), will investigate when I next have the opportunity 👍🏻

jonny_bass26 07-14-22 03:43 AM

Quote:

Originally Posted by John Pancoast (Post 2817970)
It can be edited via S3D or Timetraveler's tweak program. Iirc, the file needed is torpedo.sim in the library folder.
Somebody correct me if wrong as I'm not at my regular pc.
If you need either of these programs let me know as they're hard to find these days.


Found S3D (for anybody else looking, was easier than I thought it might be, just Google "SH3 S3D" and it's about the third result down), installed it, used it to open the torpedo.sim file...and ran into the brick wall of my own ignorance.
Have successfully identified the type III, under 21: amun_Torpedo, and easily found options to edit the default depth, max dive angle, max turn angle etc. But I can't find anything - on the surface (ahem) at least - that seems to pertain to its range. Booo, etc. So, apologies, but I'm afraid I need to impose on you a little further. Y'know, if that's OK with you ;-)

Am I being a tad dense and missing something obvious, or do I need to be looking somewhere else? Any (more) help gratefully received, as before!


(FWIW, I had a look around at the other "torpedo.xxx" file types - torpedo.zon, for instance, seems to handle min/max damage and damage radius - but no joy.)

Bubblehead1980 07-14-22 03:57 AM

Quote:

Originally Posted by jonny_bass26 (Post 2818079)
Found S3D (for anybody else looking, was easier than I thought it might be, just Google "SH3 S3D" and it's about the third result down), installed it, used it to open the torpedo.sim file...and ran into the brick wall of my own ignorance.
Have successfully identified the type III, under 21: amun_Torpedo, and easily found options to edit the default depth, max dive angle, max turn angle etc. But I can't find anything - on the surface (ahem) at least - that seems to pertain to its range. Booo, etc. So, apologies, but I'm afraid I need to impose on you a little further. Y'know, if that's OK with you ;-)

Am I being a tad dense and missing something obvious, or do I need to be looking somewhere else? Any (more) help gratefully received, as before!


(FWIW, I had a look around at the other "torpedo.xxx" file types - torpedo.zon, for instance, seems to handle min/max damage and damage radius - but no joy.)


I am assuming it is similar to SH 4...look for Speed under the torpedo, this should expand and will see Speed and Range (Range in meters) Select it type 7500.

jonny_bass26 07-14-22 06:44 AM

OK, found the range tab...right where you said it would be, not sure how I missed that 🤦🏻‍♂️ made the relevant alteration, started a new career and - no change.

Aaaargh, etc. I feel like I'm *really* close, but I'm obviously missing that one last tweak. Any ideas? I'm using GWX 3.0 with SH3Commander, and I made sure to rollback SH3Commander before making my change as I know that can have an impact, but no dice. When I open the file using Silent3ditor, it's registering the change, so it seems to have saved properly...but, like I said, it's not registering in-game. At the very least, the T III description (in the torpedo loadout screen) is still showing "range 5km". Unless of course the game engine respects the change without needing the description to match...which seems unlikely. Any further advice gratefully received, as before; I do very much appreciate your help and patience to this point, so thank you both :-)

John Pancoast 07-14-22 09:23 AM

Quote:

Originally Posted by jonny_bass26 (Post 2818100)
OK, found the range tab...right where you said it would be, not sure how I missed that ����‍♂️ made the relevant alteration, started a new career and - no change.

Aaaargh, etc. I feel like I'm *really* close, but I'm obviously missing that one last tweak. Any ideas? I'm using GWX 3.0 with SH3Commander, and I made sure to rollback SH3Commander before making my change as I know that can have an impact, but no dice. When I open the file using Silent3ditor, it's registering the change, so it seems to have saved properly...but, like I said, it's not registering in-game. At the very least, the T III description (in the torpedo loadout screen) is still showing "range 5km". Unless of course the game engine respects the change without needing the description to match...which seems unlikely. Any further advice gratefully received, as before; I do very much appreciate your help and patience to this point, so thank you both :-)


The change won't register in the load out screen unless you alter the relevant file. That goes for any change S3D does to any file; it doesn't access those type of files (txt, cfg, etc.) I can't remember which file that is but its a simple text edit. Someone else will tell you what file to change.
You can be assured that the changes you made to the torpedo file are present. They would only change if you were to overwrite that file via another mod applied.
So keep that in mind if you want to keep the new ranges.

Jeff-Groves 07-14-22 09:34 AM

Your getting that from en_menu.txt in the Menu folder.

Line 495 in GWX for the T III.

https://www.subsim.com/radioroom/pic...ictureid=12629

jonny_bass26 07-14-22 09:57 AM

Ahh amazing, thanks very much to you all for your help! Looking forward to testing my new and improved T III out, and who knows, maybe dying a little less often 🤣 thanks again all :-)

Bubblehead1980 07-14-22 04:03 PM

Quote:

Originally Posted by jonny_bass26 (Post 2818114)
Ahh amazing, thanks very much to you all for your help! Looking forward to testing my new and improved T III out, and who knows, maybe dying a little less often 🤣 thanks again all :-)

Jeff responded before I could, but glad you got it.

I also increased TIII range in mod. Nice having a electric torpedo with some legs.

David I 07-22-22 11:21 AM

TIII Range
 
If anyone could make a Mod for a 7.5 range for the TIII and post it in the Downloads portion of this amazing forum that would be a great help for the community and for a certain person who's initials are DI.:03:

jonny_bass26 07-22-22 01:17 PM

Quote:

Originally Posted by David I (Post 2819311)
If anyone could make a Mod for a 7.5 range for the TIII and post it in the Downloads portion of this amazing forum that would be a great help for the community and for a certain person who's initials are DI.:03:

It's really not that hard to do it yourself, once you know how - I did, with the kind help of the folks in the thread above, and I know basically nothing about modding or indeed computers in general ;-) when I'm back at my computer I can work out a step-by-step guide if you want it.

David I 07-25-22 01:56 PM

Type III Torpedos
 
Jonny,

That would be very helpful indeed!

David I

jonny_bass26 08-09-22 04:04 AM

Apologies for the delayed reply, been busy in the so-called real world :-).



Here it is...


1) Install Silent 3ditor (aka S3ditor), available at https://silent-3ditor.software.informer.com/0.9/


2) Using S3ditor, navigate to SH3/data/Library/Torpedo.sim (where SH3 is whatever you've decided to call your install). Open 'er up.


3) Open 20: amun_Torpedo, which should in turn lead you to 21: amun_Torpedo. This is what you're looking for.


4) Inside 21: amun_Torpedo, you should fine a subheading of Speeds [1]. Click on this to reveal a further subheading simply called [0]...


5)...clicking on this, in turn, reveals yet further subheadings of speed and - at last! - range. Click on range, and the "Property details" box at the bottom should have an editable field which, by default, will read 5000.0. Simply edit this to whatever you desire - Wikipedia says the T III's range was actually 7500m, so that's what I went with. Once done, save your changes.



Almost done...


6) Go to SH3/data/Menu/en_menu (or fr_ or de_ equivalent if not playing in English) and find the lines relating to the T III - line 625 in my install. Simply change the part that says "5km" to "7.5km" to have the in-game description match your changes.


Hey presto!


NB - doing this has just made me realised that I didn't similarly adjust the T III FaT and LuT torp ranges to match; if you're so inclined, the amun_Torpedo files you're looking for are 10/11 and 14/15 respectively. en_menu descriptions at 626 and 630.



Hope this works for you; if not, one of the kind people above may be able to help out :-) happy hunting!

David I 08-25-22 11:31 AM

Jonny,

Thanks, I'll give that a shot.

David I


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