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-   -   [WoS] Ship Identification (https://www.subsim.com/radioroom/showthread.php?t=231784)

Rosco74 06-12-17 08:23 PM

[WoS] Ship Identification
 
Hello
I just watched the excellent videos from stoianm about the manual TDC, but I have a problem with ship identification. The Tanker is not underligned so I cannot modify the type...
On top of that when I click my officer "torpedo attack" I do not have the first option "ship identification" like we can see in the videos..

How I am supposed to identify the ship I have locked?

Thanks for your help

Frederf 06-13-17 04:34 AM

Standard TWoS install disables officer ID ability.

The normal way is to find the ship in the rec. manual, track target, and press the "send mast height to TDC" text. This sets the type even if the text doesn't reflect it.

I looked up the video mentioned and it is of another version of the game which has interactive text for setting type. TWoS doesn't do this. It's just "the target." There's no need to specify a type. The only thing which is related to type is sending mast height to stadimeter for ranging and this is only a luxury. There is no problem for you to set it manually with mouse wheel equal to the book number.

In TWoS press the clipboard button and you should see a "tab" of the rec. manual on the left edge of the screen. Drag it out to use and find the ship in the book with your eyes and brain.

THEBERBSTER 06-13-17 04:44 AM

Hi Rosco
For ship identification you need to enable a new mod form the TWOS optional compatible mods list.
http://www.subsim.com/radioroom/show...20&postcount=1
I would also recommend looking at YouTube video's that use TWOS.
Post #23 Let’s Play Silent Hunter 5 Battle Of The Atlantic (TWOS) 2016 With Empty Cup (Shaefer) > Latest Episode 14 on May 11th 2017
Post #150 Let's Play Silent Hunter 5, The Wolves Of Steel Modpack By Potus > Includes Full Enigma Machine Tutorial > Episode 4
Peter

Charlie901 06-14-17 01:41 PM

TWoS Mod nighttime is way to dark to identify or use Stadameter?

Even lowering GAMMA way down...

What do you all do with nighttime attacks using Peri?

I'm finding it impossible to identify or attack anything at night now!

THEBERBSTER 06-14-17 01:47 PM

Hi Charlie
Try this.
http://www.mediafire.com/file/zlhcpi...ter+Nights.rar
Peter

Charlie901 06-14-17 02:10 PM

Quote:

Originally Posted by THEBERBSTER (Post 2491363)


Awesome Thanks!

I'm assuming it won't conflict w TWoS Mod in any way?

vdr1981 06-14-17 02:34 PM

Quote:

Originally Posted by Charlie901 (Post 2491359)
TWoS Mod nighttime is way to dark to identify or use Stadameter?

Even lowering GAMMA way down...

To increase night brightness you should increase gamma, not lower it down...

finchOU 06-14-17 03:29 PM

Quote:

Originally Posted by Charlie901 (Post 2491359)
TWoS Mod nighttime is way to dark to identify or use Stadameter?

Even lowering GAMMA way down...

What do you all do with nighttime attacks using Peri?

I'm finding it impossible to identify or attack anything at night now!

Yeah it's tough for sure. But come up with your own way to attack. And use All of the tools and bags of tricks to get to the same info. If in an advantageous position with little or no information on the target then plan on using ship length to estimate speed with the stopwatch. Try and cross it's bow (if really in a great position) to lock down it's course. That is my "technique". All other times I either try and parallel my course to the contact to assess it's speed and course (aka get to 90 L/R AOB at 90 of relative bearing and match the speed far enough away to not be spotted...but close enough to assess AOB).

I used to be hardcore about getting ranges and plotting to solve for target course and speed. But I was kind of cheating using the watch Officer for super accurate distance to nearest contact function...which has been basically rendered useless in TWOS...which is a good thing). Trying to range ships accurately beyond 5000 meters is almost a fools errand in anything but calm seas. At that point it's just stupid easy to parallel course for the info. But again if I'm forward of the target (and can't parallel for whatever reason) then I have to some guesstimating to do with other methods to get a decent solution. Normally I don't fire Torpedoes over about 2000 meters to target if I can't get good info....to minimize the small errors that usually occur.

Ashikaga 02-25-18 06:50 PM

I do not think it is too dark to attack. Had a freighter in sight with only one aft torp. Went full speed ahead, passed behind him, changed cours again so it seemed I was on a collision course and when I got as close as 450 meters I did a u turn and fired at 180 degrees. Their search light was of no use to them anymore. Darkness can be used to your advantage. Use it.

bstanko6 03-08-18 06:31 PM

Since this conversation deals with ship identification...

I will point out that Mitons speech recognition allows ship identification in TWoS, no other mods needed.

Noopura 09-25-22 01:03 AM

Hi,

When I open the Ships recognition manual it shows me a blank left page.

https://drive.google.com/file/d/1SJ5...ew?usp=sharing

I'd appreciate any help..


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