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I’ve seen we can have this active option for the torpedo man, even though i’ve Never used it yet... Meaning are you sure we don’t have already this speed/range when the pre-heat order is given? :hmmm: |
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EDIT: Yep, the pre-heat option is greyed out and can't be used, regardless of morale. https://i.imgur.com/6HkEnjw.jpg Besides, it would be pretty silly for a u-boat captain to have to spot an enemy ship, go down the ladder into the control room, walk through the radio room and crew bunks to the torpedo room, tell the torpedo petty officer to pre-heat the torpedoes, then walk back through the crew bunks and radio room to the control room, climb the ladder to the conning tower, and then start making torpedo calculations. |
For sure it would be crazy to run all over the sub to give this order! :haha:
Yes it’s greyed, but i thought it was when giving points in the crew tab that we could get the pre-heat option avalaible...on other hand, i don’t know what means Os (beside the option) My bad if not :salute: |
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The Pre-heat and Overcharge abilities can still be activated using F11 and F12 when there is enough morale. ( the 0s is the cooldown timer for the ability = zero seconds ) |
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http://www.uboataces.com/torpedo-tiii.shtml Note that that all crew abilities to extend torpedo range have been disabled via TDW generic patcher. I may enable them again but that would require some testing. We should be very careful with torpedo bonuses because they can interfere with and screw up TDC calculations. We don't want that , do we? |
All crew ability to expand torp range is disabled? Ah ok, no problem :up:
But what about giving points for torp increased damage? Do i spare points if i choose that? Is it still active? |
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“The wakeless electrically powered T III (G7e) was Germany’s newest torpedo at the start of the war. Developed in secrecy and in contradiction to the Versailles Treaty, the British had no knowledge that the Germans had successfully developed an electrically powered torpedo, until some parts of it were discovered on the seabed in Scapa Flow, following the sinking of the battleship Royal Oak.“ “The TIII became the standard issue torpedo during the war, but it suffered from early problems with its depth-keeping device and firing pistol, but these were solved after the Norwegian campaign.” So this source is definitely talking about the TII, and it also says that the preheated performance was 5000m at 30 knots, just like the other sources. The TIII was introduced part way through the war. It seems that the early TIII was also identical to the TII, with the only difference being that it had a more reliable detonator, most likely the one developed from information gathered in the capture of HMS Seal. Later TIIIs seem to have had an increased range thanks to improved batteries. As you say, the crew abilities could mess up the TDC, and they may not even increase performance realistically, so I think that this solution is the best way (right now) to simulate the true performance of a TII. Of course, if the crew abilities don’t mess up the TDC, improve performance realistically, and can be activated through the officer icons on the bottom of the screen, I think that would be the ideal solution. But I wouldn’t know where to begin editing that stuff. |
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Anyway, this is what I had in mind and so far I haven't noticed any problems with TDC... Quote:
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Will pre-heating the torpedo increase the speed of the torpedo? Or was it only possible to increase the range? Any idea when the update will be available? |
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Fitzcarraldo :salute: |
I read somewhere on subsim that when you return to home port and sail your ship into the harbor/bunker you somehow lose renown bonus?
Has that been modded out yet? Or is it hardcoded in the game? |
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I think you're correct.
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Yes, I'm still playing SH3...and SH4...as well. |
Thanks ! No worries there then.
Had a ctd today. When leaving port to Norway I encounter a geleitzug of german ships. As soon as I come close to them (less than 2000 meters) the game ctd's. Might still be a video card memory problem, but wanted to state it anyway. |
OK do those radio towers on the map do anything? I got pretty close to the one at Kiel and went to my radio man and hit the selected Icon but he said nothing was detected. Are those actually turned on?
Also second question. I’m passing ships while going to the Keil canal and they have all their lights on as if they are neutral. I check the flag chart and the word neutral does not appear next to the flag. What’s going on with this? |
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