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-   -   come back after3 years, Any mega mod with depth keeping bug fixed? (https://www.subsim.com/radioroom/showthread.php?t=214339)

schnorchel 07-04-14 10:07 PM

come back after3 years, Any mega mod with depth keeping bug fixed?
 
:hmmm:

schnorchel 07-06-14 12:55 AM

I just tried Mega MOD "the Wolf of Steel 1.02" with Type VIIC, to my disappointed,:dead: it still can not keep the depth and slowly sinking under 180m with 2 knots. :/\\!! Could we fix this issue by modifying the hyroplane's efficiency? I really have no idea about how to edit submarine's . sim file.

Sjizzle 07-06-14 02:44 AM

tbh i don't have this problem at all when i stop the engine's the u-boat stay at the depth witch is set same when i travel submerge with slow speed 1 or 2 kts.
same with medium and full speed.
With both mega mod same no problems at all

schnorchel 07-06-14 04:09 AM

my God, I cannnot believe my eyes, did you try it below 180M?:o

Jimbuna 07-06-14 04:57 AM

Welcome return matey :salute:

schnorchel 07-06-14 05:27 AM

high kapitans, I am so high when I resee the beutiful boat again but .........depth keeping issue keeps torturing me.....

I tried it in history mission, P47 test, select type VII41, dive to 180m, go into silent mode with 1 knots. then I can see the boat keeps sinking. I am the only one to experience this? Could someone help me out?:rock:

Sjizzle,

Did you try it below 180m or even deeper?

Sailor Steve 07-06-14 06:44 AM

I'm not sure why this would be a problem. In real life all ships leak. A submarine must keep moving to maintain depth. As far back as Aces Of The Deep (1994) you could only maintain silent running for a certain amount of time before the Chief would tell you "We can't maintain depth without running the pumps!" One of the complaints about SH3 was that the boat could "hover", sitting still without sinking. The NYGM supermod fixed it so the boat would sink at 2 knots or less, and everyone cheered because that was more realistic.

Now it appears that SH5, or one its mods, has that built in, and people don't like it. The old saying is true, you can't please everyone.

vdr1981 07-06-14 08:08 AM

Quote:

Originally Posted by schnorchel (Post 2222450)
high kapitans, I am so high when I resee the beutiful boat again but .........depth keeping issue keeps torturing me.....

I tried it in history mission, P47 test, select type VII41, dive to 180m, go into silent mode with 1 knots. then I can see the boat keeps sinking. I am the only one to experience this? Could someone help me out?:rock:

Sjizzle,

Did you try it below 180m or even deeper?

It is perfectly possible to maintain depth at 220+ meters but only with the use of slow underwater propulsion and manual dive planes control. It's not so simple like one click command anymore. It is also very important not to observe depth scale command like true"depth selector", it's rather like command for taking in and pumping out water from ballast tanks. With depth scale you're controlling weight of the submarine, not depth directly. I'm preparing small video how to do this but it will take some time...

EDIT:

And, here's the video...https://www.youtube.com/watch?v=Inzh...ature=youtu.be

THEBERBSTER 07-06-14 06:43 PM

A warm welcome back‘schnorchel’:subsim:

You will always find someone here to help you.:)

Link to my SH5 – SH4 posts::salute:

Step By Step Tutorials & How To Do It

http://www.subsim.com/radioroom/showthread.php?t=211804

THEBERBSTER 07-06-14 06:51 PM

Is the GFP patch 'Sub on bottom fix' anything to do with it.

There is also this patch link to ‘Depth Keeping Problem by TDW’

http://www.subsim.com/radioroom/showthread.php?t=179746

schnorchel 07-06-14 08:36 PM

Quote:

Originally Posted by Sailor Steve (Post 2222481)
I'm not sure why this would be a problem. In real life all ships leak. A submarine must keep moving to maintain depth. As far back as Aces Of The Deep (1994) you could only maintain silent running for a certain amount of time before the Chief would tell you "We can't maintain depth without running the pumps!" One of the complaints about SH3 was that the boat could "hover", sitting still without sinking. The NYGM supermod fixed it so the boat would sink at 2 knots or less, and everyone cheered because that was more realistic.

Now it appears that SH5, or one its mods, has that built in, and people don't like it. The old saying is true, you can't please everyone.

Steve,
Thank you for comment. So the silent speed is a real challenge for the uboot crew? I am really suprised by hearing that. hydroplanes are almost useless with less than 2 knots?

schnorchel 07-06-14 08:46 PM

Quote:

Originally Posted by vdr1981 (Post 2222497)
It is perfectly possible to maintain depth at 220+ meters but only with the use of slow underwater propulsion and manual dive planes control. It's not so simple like one click command anymore. It is also very important not to observe depth scale command like true"depth selector", it's rather like command for taking in and pumping out water from ballast tanks. With depth scale you're controlling weight of the submarine, not depth directly. I'm preparing small video how to do this but it will take some time...

EDIT:

And, here's the video...https://www.youtube.com/watch?v=Inzh...ature=youtu.be


hi vdr1981,

Really impressive video. But when I go into game, nothing happens after clicking the desired angle of hydroplane on the gauge, just a grey needle to indicates target position shows up, but the real one still stays on the previous position. Did I miss something?:hmmm:

schnorchel 07-06-14 08:49 PM

Quote:

Originally Posted by THEBERBSTER (Post 2222652)
Is the GFP patch 'Sub on bottom fix' anything to do with it.

There is also this patch link to ‘Depth Keeping Problem by TDW’

http://www.subsim.com/radioroom/showthread.php?t=179746

Thank you THEBERBSTER, :)

But the submarins.sim file needs to modify, I think it is not compatiable with TDW's UI MOD which a very important MOD included in the most MegaMod, Right? I really hope TDW can includes this depth keeping fix into his UI mod soon.

Sjizzle 07-07-14 03:26 AM

Quote:

Originally Posted by schnorchel (Post 2222427)
my God, I cannnot believe my eyes, did you try it below 180M?:o

i was at 195m with a speed of 2kts, no problem at all ...

vdr1981 07-07-14 09:33 AM

Quote:

Originally Posted by schnorchel (Post 2222666)
hi vdr1981,

Really impressive video. But when I go into game, nothing happens after clicking the desired angle of hydroplane on the gauge, just a grey needle to indicates target position shows up, but the real one still stays on the previous position. Did I miss something?:hmmm:

Don't tell me that you're using Steam version? :hmmm:


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