Thank you for the help, i do have another issue, in game when i open the captain's log, my U boat doesn't have a number, it says my U boat name is the following: U-**. In the commander add on it does say the correct name, but is there any solution to this in game? Its a little annoying to me.
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first head to -> YOUR DRIVE INSTALL location -> Silent Hunter 5\data\Scripts\Menu scroll all the way down you will see TheDarkWraithUserOptions.py right click it and edit it with notpad++ press CTRL+F paste in this -> Ships Journal scroll down a little you will see UboatHullNumber="U-**" -> change this to your U-boat hull number UboatCaptainName="OLt zS Eisen Wolf" -> Change this to whatever name you want to give your captain :D make sure to save it and you are done, on next game load, your log will show the correct hull number and your captain name. best of regards :Kaleun_Salute: |
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With AutoTDC active, all you have to do to get a solution is: Lock on Target Unlock Target Point periscope at part of ship you want to hit (plus set correct depth) Fire Also in the editor you can make it that the manual TDC is disabled by default (XO icon), and is hidden until you need it. The manual TDC has to be disabled (in game) to use this method. But if you set the options correctly, it will already be disabled by default. |
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https://preview.ibb.co/e0MmeS/tai.jpg https://preview.ibb.co/fd0OR7/solution.jpg] The only thing it does is ticking the options on by default on the minimap and map without my actually doing it myself. The problem is that it still doesn't show me the round numbers in the actual game in the minimap or map, it seems that for some reason the visual round numbers are disabled regardless the fact that I have enabled them in the options. I do not know where I have to find these option to enable it to make them actually show on the map like I had them. Also, I am not using any other mods other than the ones provided in the wolves of steel mod... Quote:
The only thing I was able to find is the lock/break lock in the scope settings https://preview.ibb.co/fwHEYn/scopes.jpg Since I have been going through all these options so many times I seem to have acquired myself some excessive tunnel vision syndrome :06: so is there a possibility that someone can show me a print screen with the exact location where I have to make these changes? :yeah: EDIT: This is just for reference and a picture I was able to find on the internet -> these are the solution numbers I need to show on the minimap https://preview.ibb.co/mCdcm7/round_numbers.jpg Now in my Game they sadly do not show like you can see in the picture below. https://preview.ibb.co/dsm2KS/tai_map.jpg :Kaleun_Salute: . |
Hi L
Check this out. Post #146 Auto TDC Targeting Without Using 3 Circles > Pictorial > Missing pictures replaced Peter |
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EDIT: nevermind I think I get it, at least I think :D :Kaleun_Salute: . |
How do i turn on the mini map in game?
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:Kaleun_Salute: . |
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Something in me always refers back to how I had it in the past and playing like this feels unnatural to me :o any possible way to find out why they are not showing? :Kaleun_Salute: . |
Honestly, forget the 3 numbers. With autoTDC you can make 5-12 km shots depending on the torpedo.
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It seems that I still had MANUAL targeting enabled :har: The autoTDC i am not entirely sure if I understand it but if I have set it up correctly then I hope I will manage. Sorry if I hijacked the thread :Kaleun_Salute: . |
so im not sure what happened, but i loaded up mu game with the WoS mod and for some reason the graphics mod in Wolves of Steele isn'y working anymore, it reverted to stock graphics. All i did was turn on the minimap in the patches and nothing else and then i turned it off and the graphics were still stock graphics. What did i do?
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There only one patch you're supposed to enable in the Generic Patcher, the Wolves of Steel one. it incorporates all the usual patches into one.
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Hey, just a quick question, I am not sure but I tried the automated TDC and I do think it works. So far I locked on target four times and they when the lock is released the solution seems to be automatically calculated but when I release the torps they always seem to miss by a hair.
I am not sure but when I use the solution numbers I am slightly more successful. It somehow feels like my timing is a bit off? https://www.twitch.tv/videos/259176055?t=31m26s can anyone confirm that this is the case? I really want to get used to that auto TDC and use the dots as a secondary measure when I ******* up :D :Kaleun_Salute: . |
Its hard to tell whats going on in your periscope view because its so dark, but I think I know the issue. You need to keep your periscope crosshairs on the part of the ship you want to hit. To help with this you can press the "X" key, which will lock the crosshairs on the center of the ship. (Different from TDC lock with "SPACE".) From there, you can press "Shift-Q" or "Shift-E" to move the lock left or right on the target.
You should also be at a full stop when firing. Its also possible, if your using gas torpedos, that the ships saw them coming and took evasive measures. Try electric torpedos. |
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I will try X and Shift A and E to correct my aiming next time I play :Kaleun_Salute: . |
It can also be done manually. You just have to make sure the crosshair is on the part of the ship you want to hit when you fire. You should aim just behind the smoke stack for maximum damage.
There is also a "night-filter" you can enable to make things easier at night. Click on the "HUD" icon up in the top left area with the torpedo settings. Then click enable hud. The colors and alpha channel can be altered with a mouse-scroll when hovering over them. (its bit buggy. sometimes it won't register and you have to close and reopen the window and try again.) I found 255,255,255 with an alpha around 23 works best. To check if your on target, check the minimap when (space) locked on. The solution line should pass through the ship. Then unlock and fire while maintaining the same periscope orientation on the target. And its "Shift-Q" and "Shift-E" for left and right, FYI. |
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