ATI graphics using my previously posted mod list.
Night shot http://www.subsim.com/radioroom/pict...pictureid=9821 Day Shot http://www.subsim.com/radioroom/pict...pictureid=9822 |
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As a further test. I made food stores for the control room in .DAT model format and if I enable vanishing food items this error occurs as soon as any food item is removed. So removing any interior item using a Dial Control some how corrupts the external camera view of the local player unit "Camera out of sector". I haven't found a solution as yet. Any suggestions are welcome. Regards! TheBeast |
Beast. It really is a small problem. I would not stress over it. Still a great mod! If you can fix it great!
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[QUOTE=vdr1981;2548448]Can anyone please test the appearance of radio room light bulbs with this little test mod? Looking for feedback from people with both Nvidia and ATI based systems...Screenshot will be OK as well.
Thanks guys! Cheers!:up: Hi Vecko! I regret not having responded immediately to your test. I have a nVidia GTX 970 graphics card with the March drivers. http://i728.photobucket.com/albums/w...g?t=1523089404 With your test of the appearance of radio room light bulbs it does not seem to change. The external view on the uboot does not work: "Camera out of sectors", old problem already with silentmichal's interior mod 1.2.4. Cheers! Torpedo |
Is it possible to increase the size of UI without changing the resolution? I bought a 1440p monitor, but the icons on the UI are really small. I use the sh5 enhanced UI, I dont know if the sh3 or sh4 style UI is better for my resolution.
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Exiting
This looks very cool! well done
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welcome back!
jlvdhoeck!:Kaleun_Salute: AFTER A FIVE YEAR SILENT RUN!
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A Warm Welcome To The Subsim Community > jlvdhoeck
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3-4-5 Tutorials And Other Information Links In My Signature Below |
I've uploaded new v2.2.5 update with several fixes for few problems which have bothered me for quite some time. I've even managed to track down that faulty "snorkel over-speed " script which was anoying snorkel users since first days of TWoS... :yep:
https://s6.postimg.org/oahjzkxi9/SH5...9_14.32.01.pnghttps://s6.postimg.org/guiadship/SH5...9_14.32.46.pnghttps://s6.postimg.org/91rmltj9d/SH5...9_14.38.35.png https://s6.postimg.org/5ux3276j5/SH5...9_14.42.18.pnghttps://s6.postimg.org/55eapudpd/SH5...9_14.45.59.pnghttps://s6.postimg.org/ppj4oc169/SH5...9_14.48.54.png The Wolves of Steel v2.2.5 Changelog: Quote:
Download The Wolves of Steel v2.2.5_SH5 Expansion Pack_Full Download The Wolves of Steel v2.2.x to v2.2.5 - Update :Kaleun_Salute::Kaleun_Salute::Kaleun_Salute: Happy hunting! |
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Many thanks for the update! Downloading now...
Regards. Fitzcarraldo :Kaleun_Salute: |
TWoS Bugs
@vdr1981
Hello vdr1981 I'm just redesigning the entire Rooster and Sea folder of all TWoS Ships and delet double Files aka *sil or *shp and all Entry into Rooster Files correct new Link Filenames of Sea Folder, or edit etc. current in TWoS http://fs1.directupload.net/images/180410/29jes5or.jpg After my Work http://fs1.directupload.net/images/180410/wf33mdci.jpg Current in TWoS http://fs1.directupload.net/images/180410/3k6a8mui.jpg After my Work http://fs1.directupload.net/images/180410/jilae3tw.jpg etc................. ************************************************** ************* and I found some bugs in Folder or Files ... for example into TugBoat Files into Rooster Folder [UnitClass] ClassName=TugBoat UnitType=104 AppearanceDate=19460101 DisappearanceDate=19470101 DisplayName=SteelViking Tug Boat in the campaign files is the Tugboat Entry Date before 19460101 ************************************************** ************* And on 24.03 I already wrote you the following bug. Surely you have read over, because he is not corrected yet in the current version. [Equipment 9] NodeName = A01 Link Name = NULL Start Date = 19400101 EndDate = 19451231 [Equipment 11] NodeName = A01 Link Name = Vierling_Soclu, data \ Objects \ Guns \ Vierling Start Date = 19400101 EndDate = 19451231 One and the same node can not have two different link names at the same Date. I Think [Equipment 9] can delete, but all rest Entry need new numbers ************************************************** ************* I found some a little more mistakes, but not all written down because of time lost Can you tell my please the Files your reworked into Sea and Rooster Folder from TWoS 2.2.5 ?? message by personal message (PM) is also possible Best regards |
Hi Waldwolf ,
I can't write in details since I'm posting from my phone but I can tell you that most of the " bugs" you are encountering in game files actually have their purpose or they don't have any effect on game performance at all. For example, tug boat appearance had been blocked because the unit is broken and it will ctd the game while extra node link entries have no effect on game. Cheers! |
Tugboat
The crash may be because of the tugboat in the Rooster File (TugBoat.cfg) has AppearanceDate = 19460101 and is registered in the campaign file GameEntryDate=19380101. See the example Asia_PortTraffic.mis; Unit 7. I can only say that the Tugboat is fully functional with me in a test mission and I have no ctd!
http://fs1.directupload.net/images/1...p/x9qc567q.jpg bye |
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Many thanks for the new update Vecko!! :up::salute:
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thanks for the answer, yes that was already so in SH 3 (Loadout, Sensors, *.dats into Library folder, id conflict with cloned files or ships in campaign mission etc, etc). but if in test mission already crash is hard not good ......... I hope I understand you always right ....... because google translate translates everything .... |
Downloaded the update Vecko!!!
Thanks :salute: Michael |
Type XVIIB in Mare Nostrum
Hi guys, i bought SH5 since the release. Now the WOS Mod is installed and also the 2.2.3 update. Actually i'am playing Mare Nostrum, but with a little problem....I still have XVIIB instead of the C model...WHY?? Can someone help me with this issue? Thanks in Advance!
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i have a small question : does Real Navigation disables the option to ask your navigator for " Maximum range at current speed"? or is there another command for that, the menu is greyed out. That is a very useful thing to know in game .
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