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-   -   [REL] LSH3 2020 Crew On Deck Addon (https://www.subsim.com/radioroom/showthread.php?t=251055)

Anvar1061 11-13-21 06:44 AM

LSH3 2020 Crew On Deck Addon
 
LSH3 2020 Crew On Deck Addon

https://sun9-77.userapi.com/impg/SC-...90d&type=album

https://www.subsim.com/radioroom/ima...aleun_Wink.gif
https://www.mediafire.com/file/7s5uj...rew_On_Deck.7z

FUBAR295 11-13-21 08:49 AM

:Kaleun_Applaud:

Anvar1061,

Downloaded. Looks really nice.

In your picture the crew is facing to starboard as opposed to other COD's which face portside, is that really the case or just a flip of the screen shot?

Anyway, it will be a great additional to LSH3.

Good hunting,
FUBAR295

:Kaleun_Salute:

Anvar1061 11-13-21 10:39 AM

Quote:

Originally Posted by FUBAR295 (Post 2778468)
In your picture the crew is facing to starboard as opposed to other COD's which face portside, is that really the case or just a flip of the screen shot?

I didn’t see the formation in the photo, facing the dock with my ass.

FUBAR295 11-14-21 10:41 AM

Tried it out.

Looks great, and no issues. I like the fact the crew is facing the band when in port. :Kaleun_Thumbs_Up:
Are you planning to make additional COD for CCoM, GWX, NYGM or WAC?

Anvar1061 11-14-21 12:48 PM

This is easy to do, as you noticed. But due to lack of time, I do not plan to do this.
Too many different interfaces are used and in each case it is necessary to correct the Commands_ZZ.cfg.
Maybe someday I'll make another version for the GUC.
PS. I just checked and it is CCoM compatible
https://www.subsim.com/radioroom/ima...n_Salute-1.gif

FUBAR295 11-14-21 01:54 PM

I found your approach very interesting and makes a lot of sense keeping the files in a manageable manner. As you said is easily done.

I was going to try it out with CCoM later today, as Rowi did work on the LSH3 team, I thought it might work in CCoM. Glad you confirmed.

Again, great job my friend. :Kaleun_Thumbs_Up::Kaleun_Applaud:

David I 11-23-21 10:49 AM

Do you think this Mod would work for GWX?

David I

Anvar1061 11-23-21 11:12 AM

If you know how to edit .dat and .eqp files, it is easy to adapt it to any mods. Check it out and tell us.

David I 11-24-21 12:09 PM

"If you know how to edit .dat and .eqp files, it is easy to adapt it to any mods. Check it out and tell us."

Alas, tis beyond my ken.

David I

Anvart 11-26-21 10:33 AM

The correct name is 'mannequins' on deck. :up:

Jeff-Groves 11-26-21 01:19 PM

Quote:

Originally Posted by Anvart (Post 2780346)
The correct name is 'mannequins' on deck. :up:

:har:
Knowing how easy it is to Animate figures?
I agree!
:up:

Anvart 11-27-21 05:06 PM

Quote:

Originally Posted by Jeff-Groves (Post 2780376)
:har:
Knowing how easy it is to Animate figures?
...
:up:

Why not?
I have an old test mod AI_Crew for AI subs... for the animation of watch Team (+ gunners), I used game files of the behavior for this category of the sailors. For Crew on deck you can find ready-made rigs for standing sailors and for saluting sailors, attach them to the available game models... and then cut from animations the necessary sequences of poses... You can uses the keyboards command(s) for make sailors salute... and so on. But I didn't finish the old mod... and I won't do a new one... there is neither time nor desire.

P.S.
By the way... in many videos and pictures I see a defective Head4... I think that no one will prevent you from downloading a collection of mods called 'NoHaloThroughBody_Head4_HandLooks'. Mods were created in 2006, but have not lost their relevance at the present time. These mods are used in all Gigamods...

Good luck.


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