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-   -   Horizon band fix (https://www.subsim.com/radioroom/showthread.php?t=251428)

John Pancoast 12-29-21 07:27 PM

Horizon band fix
 
I know OLC did this years ago for the 16k environment. Unfortunately he doesn't receive private messages and hasn't been here in years anyway.
I'd like to try to eliminate the band on the stock 8k environment if possible. Anyone know his steps on how he did it for the 16k ?

FUBAR295 12-29-21 08:18 PM

John,

Did you look at this thread?

https://www.subsim.com/radioroom/sho...d.php?t=151558

Not sure if this helps. :06:

Good hunting,
FUBAR295

John Pancoast 12-29-21 09:08 PM

Thanks Bob. Much is about extending the horizon which I'm not interested in but the comments about the sky, cloud, and fog domes may be a help.
Time to take a look and see. :)

FUBAR295 12-29-21 09:38 PM

Not much around for what you are looking for. There may be a nugget in that thread somewhere. Have you tried reaching out to Hitman?

John Pancoast 12-29-21 10:05 PM

Quote:

Originally Posted by FUBAR295 (Post 2785361)
Not much around for what you are looking for. There may be a nugget in that thread somewhere. Have you tried reaching out to Hitman?


I'm sure the sky, cloud, and fog domes are crucial to it. I've found the fog section in scene.dat but not one for the sky and cloud domes.
Other sky/cloud info. but not seeing that. :hmmm:
No, haven't contacted Hitman but think I will. Maybe I'll dig around OLC2 too and compare that to stock for clues, even though it's a 16k env.

Mister_M 12-30-21 06:37 AM

Quote:

Originally Posted by John Pancoast (Post 2785347)
I know OLC did this years ago for the 16k environment. Unfortunately he doesn't receive private messages and hasn't been here in years anyway.
I'd like to try to eliminate the band on the stock 8k environment if possible. Anyone know his steps on how he did it for the 16k ?

What band ? Do you mean the fog band over the horizon ? If so, you should try in this order :

1. Remove the fog texture.
2. Modify the 3D model of the fog or its UV-mapping.

John Pancoast 12-30-21 06:42 AM

Quote:

Originally Posted by Mister_M (Post 2785394)
What band ? Do you mean the fog band over the horizon ? If so, you should try in this order :

1. Remove the fog texture.
2. Modify the 3D model of the fog or its UV-mapping.


It's that narrow band from the horizon line to the cloud or sky layer. Most visible at night as a narrow black band.
16k envs had it too until OLC figured out how to get rid of it.

Mister_M 12-30-21 07:02 AM

You should read here, a lot of useful info :

https://www.subsim.com/radioroom/sho...60#post2248860

John Pancoast 12-30-21 07:36 AM

Quote:

Originally Posted by Mister_M (Post 2785410)
You should read here, a lot of useful info :

https://www.subsim.com/radioroom/sho...60#post2248860


Thanks ! Yes, lots of good information.

Hebe Vollmaus 12-30-21 05:35 PM

Quote:

Originally Posted by John Pancoast (Post 2785347)
I know OLC did this years ago for the 16k environment. Unfortunately he doesn't receive private messages and hasn't been here in years anyway.
I'd like to try to eliminate the band on the stock 8k environment if possible. Anyone know his steps on how he did it for the 16k ?

As far i can tell the "Horizon Band" exist on the GWX 16k ENV before the version of GWX v30 16k came out. For example it still exist in GWX v2.1 16k. To see the difference visual compare these versions inGame.
Such a Band does not exist in unmodified SH3 nor in GWX v30 8k.

John Pancoast 12-30-21 06:47 PM

Quote:

Originally Posted by Hebe Vollmaus (Post 2785506)
As far i can tell the "Horizon Band" exist on the GWX 16k ENV before the version of GWX v30 16k came out. For example it still exist in GWX v2.1 16k. To see the difference visual compare these versions inGame.
Such a Band does not exist in unmodified SH3 nor in GWX v30 8k.


Right, OLC fixed it for 3.0 via OLC 2 (Gold, etc.) Iirc, he fixed it on NYGM's 16 too.
On my installs anyway, the band is easily visible at night with stock and 3.0 8k.
No big deal though; I'm more curious of the "mechanics" behind the fix vs. anything else.

Mister_M 12-30-21 07:49 PM

Quote:

Originally Posted by John Pancoast (Post 2785514)
On my installs anyway, the band is easily visible at night

If you just want to remove the band during night, then you should only edit the fog color in EnvColors_Atl.dat

John Pancoast 12-30-21 09:53 PM

Quote:

Originally Posted by Mister_M (Post 2785533)
If you just want to remove the band during night, then you should only edit the fog color in EnvColors_Atl.dat


Yes, but messing with the colors in those files messes up the sensors I believe. :hmmm:

Mister_M 12-31-21 05:50 AM

Quote:

Originally Posted by John Pancoast (Post 2785549)
Yes, but messing with the colors in those files messes up the sensors I believe. :hmmm:

No, only the color of the lights (sun, ambiant) has an effect on the AI visual sensor.

John Pancoast 12-31-21 09:10 AM

Quote:

Originally Posted by Mister_M (Post 2785586)
No, only the color of the lights (sun, ambiant) has an effect on the AI visual sensor.


Hmmm....I seem to recall OLC stating that messing witht the EnvColors files does too.
Right, here it is.


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