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-   -   [REL] Kriegsmarine - Minensuchboot M1935 class MS - 2023 edition (https://www.subsim.com/radioroom/showthread.php?t=255791)

VonDos 07-23-23 07:11 AM

Kriegsmarine - Minensuchboot M1935 class MS - 2023 edition
 
Hi everyone,

i'm glad to release this new mod; Minensuchboot M1935 minesweepers (69 ships built):

https://i.ibb.co/dJHYtjT/KMType-M19352023.jpg

D\L link:https://www.subsim.com/radioroom/dow...o=file&id=6362

https://i.ibb.co/Nj5TZkg/m1.jpg

https://i.ibb.co/HD8szfm/m2.jpg

https://i.ibb.co/wsYrsQb/m3.jpg

https://i.ibb.co/0ZJnnb2/m4.jpg

https://i.ibb.co/L8dtt6Q/m5.jpg

This is the seventeenth of a serie of units for Kriegsmarine, reworked in collaboration with flush deck.

https://i.ibb.co/YZHgxRr/VD-MW35-Recap.jpg

https://i.ibb.co/0m3vhbf/VD-MW35-Recap2.jpg

Based on GWX Development Team's M1935 class minesweeper (original author was Sergbuto, on a model by Greg Law), 3d updated using SHV model and parts and a lot of details (portholes, stairs, cables, lifeboats, glass windows\interiors, turning radars\rangefinders and torpedo launchers...).

https://i.ibb.co/3htHFLX/3.jpg

https://i.ibb.co/m5jzNgm/1.jpg

Library new version.


----------------------------------- CREDITS

For this 2023 version:
Thanks to GWX Development Team, Sergbuto and Greg Law for original model;
Thanks to Stefan Thimme for help me with library!
Special thanks to flush deck for new fantastic textures, for ship and library also!
Thanks to Sphere, who give me permissions to include and modify his searchlights mod (please read original readme included).
Thanks also to Anvar1061 for some suggestions about those searchlights and about optimize .eqp files.
Thanks to Fifi for suggestions related with guns' reflections.

NOTE: In the library new version, there's a couple of reworked weapons based on another library where in the "author info" i can read the name "isinchievici"; i was unable to contact him. He has full credit for his work. If you, who are reading, are the author, please contact me if you want me to remove these guns, or if you want me to modify this disclaimer. I can only say thank you, for now.

-----------------------------------

This mod replace all previous versions =)

Best regards,
Vd
________________

GrenSo 07-23-23 07:21 AM

Very very nice. :Kaleun_Applaud:

Stefan Thimme 07-23-23 08:24 AM

SUPERB AND GREAT!!!
:Kaleun_Salute::Kaleun_Thumbs_Up::Kaleun_Applaud:

Fifi 07-23-23 02:02 PM

Just Excellent !! :Kaleun_Applaud:

Will add it to my NYGM :Kaleun_Thumbs_Up:

:Kaleun_Salute:

rik007 07-23-23 03:00 PM

Another beautiful ship! Excellent!

Tabris 07-29-23 12:20 PM

Once again great work Vd. I do have one question that I'm sure someone ITT will be familiar with. How does one specify which skin is used, when placing these boats in the mission editor? They all look great but some would clearly make more sense in the Fjords of Norway than in Biscay. On the K class and L class cruisers, which skin was used seemed to be tied to version year, but looking through the files I don't think it works the same for these vessels.

VonDos 07-31-23 09:59 AM

Quote:

Originally Posted by Tabris (Post 2878479)
Once again great work Vd. I do have one question that I'm sure someone ITT will be familiar with. How does one specify which skin is used, when placing these boats in the mission editor? They all look great but some would clearly make more sense in the Fjords of Norway than in Biscay. On the K class and L class cruisers, which skin was used seemed to be tied to version year, but looking through the files I don't think it works the same for these vessels.

Thank you mate!
If someone can reply to this, he'll be welcome :salute:

Best regards,
Vd

Jeff-Groves 07-31-23 11:16 AM

In SH4, you can control the texture used by date.
Don't think SH3 can handle that if I recall correctly?
:hmmm:

VonDos 07-31-23 12:32 PM

Quote:

Originally Posted by Jeff-Groves (Post 2878729)
In SH4, you can control the texture used by date.
Don't think SH3 can handle that if I recall correctly?
:hmmm:

The first (and only) way in my mind is, using an external program, via SH3 Commander, with all the textures named T01, and every file overwriting the previous by date...

Best regards,
Vd

Tabris 07-31-23 03:53 PM

SH3 commander probably would be the most straightforward approach, at least if we aren't doing a transit patrol from one theater to another, thanks. That being said, I do think the date seems to play some role. With the K-class, if I spawn one in that exists from the unit's DOB to its DOD, it will always use Königsberg's skin. But if I spawn one in with a "unit version date" later than the date-of-death for Königsberg and Karlsruhe, it will correctly use Köln's skin.

I suppose that may not be relevant for the M1935 as there are a lot more than just three vessels.

- Tabris


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