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-   UBOAT (https://www.subsim.com/radioroom/forumdisplay.php?f=281)
-   -   First impressions? (https://www.subsim.com/radioroom/showthread.php?t=240944)

Laffertytig 04-30-19 01:03 PM

First impressions?
 
Anyone care to post any?

bstanko6 04-30-19 02:43 PM

It’s not SH series, that’s what I like. It needs a fly swatter for all the bugs! But so far good.

gutted 04-30-19 02:45 PM

Bad framerate on a good rig. Had to turn the visuals way down to get a stable 60fps. The chormatic abberation, bloom, and motion blur are awful looking anyway.

I did the tutorial, and am currently not sure if im returning it or not. I really have no opinion (good or bad) at this point.

Topo65 04-30-19 03:02 PM

I cant play. CTD when I try load Tutorial or Sandbox. :wah:

gutted 04-30-19 03:12 PM

Requested a refund after 100 minutes of gameplay.

Besides the performance and technical issues (that i can totally overlook for an early access release), i didn't really have any fun. Maybe "The Sims" Uboat is just not for me.

Will check back after it's out of early access.

raymond6751 05-01-19 01:44 PM

Loving it
 
I decided to just sail out and try everything, just to see what things did.

It is early stages, but almost everything works. I like that you can name the whole crew, change their looks, clothes, skills, and even give them a pipe.

I took the long mission, to sail 2000 km in a distant area. That would give me time to see and try it all. There are some mysteries without tooltips, but most of the activities make sense.

Originally, I thought you had to micro-manage everything -- but you don't. You have buttons for periscope depth, surface, decks awash, and deep. When you surface, you see that you're short on air. Wait a bit and you will see that fixed.

It is important to mix your officers to have a watchman, engineer, technical, medic, and so on. They work in groups, meaning you can assign helpers from the non-officer crew to each officer. For instance, the captain is a watch officer. Give him up to 3 helpers and the bridge lookouts climb up and look.

No problems getting anything to work, so far. I am impressed.

clayton 05-01-19 03:28 PM

I actually like it. I see room for improvement though. I don't like the system used for looking at ships on the surface. Where Re the binoculars? Also, what's my heading? I hate having to flip back and forth to the map. What I do like, is the use of ventilation, pumps, valves, etc... I also like the crew management. Had a surface action where I sank three ships. After all the "racing around", I put everyone to sleep, switched on red light, and walked through the boat. It was like everyone just collapsed in exhaustion. It was quiet. Minimum crew. Kinda cool

JU_88 05-01-19 04:53 PM

Quote:

Originally Posted by gutted (Post 2606571)
Bad framerate on a good rig. Had to turn the visuals way down to get a stable 60fps. The chormatic abberation, bloom, and motion blur are awful looking anyway.

I did the tutorial, and am currently not sure if im returning it or not. I really have no opinion (good or bad) at this point.

Quite a few people has this issue over on the steam forum, they had patch out the next day for it, you might wanna give it another shot.

bstanko6 05-02-19 12:46 AM

My thoughts
 
So I’ve been playing this game now for a while, I’ve taken care some of the problems I’ve been having on my end with some of the bugs. And I have to admit that I’ve come to a different understanding of what this game is.

This game is more of a storyteller then it is a Sim. SH5 is the hard core sim forcing us to use techniques and instinct as are we are the Commander.

But U-boat, is a storyteller. It’s Das Boot in our hands as we play it. It seems that every time someone writes their experience here on Subsim or tells us in YouTube, it’s another scene in that awesome movie.

While Wolfpack is more inclusive, and I find myself having great conversation with strangers I had to “work with” to accomplish a goal, U-boat is exclusive because these are “my” sailors and “my” boat. As they work themselves to exhaustion, working in that leak, I feel responsible for them. Almost like a deity that put them in the situation, and struggle to get them out of it.

The potential for both games are ridiculously high.

I can’t wait to see what the future brings for us.

clayton 05-02-19 01:03 AM

Quote:

Originally Posted by bstanko6 (Post 2606818)
So I’ve been playing this game now for a while, I’ve taken care some of the problems I’ve been having on my end with some of the bugs. And I have to admit that I’ve come to a different understanding of what this game is.

This game is more of a storyteller then it is a Sim. SH5 is the hard core sim forcing us to use techniques and instinct as are we are the Commander.

But U-boat, is a storyteller. It’s Das Boot in our hands as we play it. It seems that every time someone writes their experience here on Subsim or tells us in YouTube, it’s another scene in that awesome movie.

While Wolfpack is more inclusive, and I find myself having great conversation with strangers I had to “work with” to accomplish a goal, U-boat is exclusive because these are “my” sailors and “my” boat. As they work themselves to exhaustion, working in that leak, I feel responsible for them. Almost like a deity that put them in the situation, and struggle to get them out of it.

The potential for both games are ridiculously high.

I can’t wait to see what the future brings for us.

I couldn't agree more. The more I play it, the more I like it. Don't know why and the hell I didnt test this; I've been playing sub sims since Gato.
I'm starting to get a system in place. Get the radio man and navigator to sleep a few hours before nightfall. Have them rested so at night, I can get a good nav fix and the radio man can jump on the sonar if needed. Trim first thing in the morning, then get the commander topside with three extra sailors and keep a good lookout. I can definitely see how important a sixth officer is. Have him on watch at night. Also, I'm learning the benefits of assigning crew to different officers. Have to get past trying to keep everyone happy and focus on keeping the boat in fighting trim- all the time. At first I wasn't sure what to make of the 1 min equals 10 min game time (think that's right), but when you focus on managing, next thing you know its morning. Definitely a day by day game. You understand just how monotonous hunting for targets really is. Need more radio traffic though. That and music.
Yeah, love it!

Sailor Steve 05-02-19 02:40 AM

Quote:

Originally Posted by Laffertytig (Post 2606558)
Anyone care to post any?

Now there's a name I haven't seen in awhile. Welcome back.

Aktungbby 05-02-19 11:55 AM

can we not combine this thread with GoldenRivet's excellent 'Initial Thoughts' thread? A lot of good info in both threads in one place would be useful to fencesitters still deciding to invest....and $ave bandwidth! :hmmm:

Laffertytig 05-05-19 09:11 AM

Quote:

Originally Posted by Sailor Steve (Post 2606826)
Now there's a name I haven't seen in awhile. Welcome back.

Well hello there. i've not been playing much of the silent hunter series over the last year or two but i couldnt resist buying uboat.

i've had a look at the game for a couple of hours or so but i've encountered lots of bugs and general quirkiness so think i'm gonna wait a few weeks until most of the bad stuff has been ironed out.

Initial impressions are that its pretty arcady but i'm hoping that once the mod tools are released it can be simmed up a bit!

Krieg Francis 05-05-19 10:35 AM

Kinda mixed opinion.

Great atmosphere, almost overwhelming management. Can't even spot a plane without getting sunk in less than a minute.


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