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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

OLZS 02-23-24 07:24 AM

The strange behavior of the game in the Baltic operation. There are 6 Polish destroyers and not a single merchant ship in my patrol area. Is this normal or not? As far as I know the history, Poland had only 4 destroyers. :hmmm:

Aktungbby 02-26-24 10:47 AM

...if memory serves, and you circumvent the destroyers by going south and then west toward the small port at the far west end of the bay you will encounter merchants exiting the port. Also on returning to base in Germany, you will encounter merchants along the coast rounding the penisula into the Polish bay. Be sure to 'hug the coastline' in your return to base and avoid destroyers patrolling the Baltic.

OLZS 02-26-24 10:55 AM

Quote:

Originally Posted by Aktungbby (Post 2903975)
...if memory serves, and you circumvent the destroyers by going south and then west toward the small port at the far west end of the bay you will encounter merchants exiting the port. Also on returning to base in Germany, you will encounter merchants along the coast rounding the penisula into the Polish bay. Be sure to 'hug the coastline' in your return to base and avoid destroyers patrolling the Baltic.

Thank you dear friend! :up: But I don't really like the Baltic operation. This mission is the fantasy of its author. I am currently working on an add-on for The Wolves of Steel that will not have a Baltic operation. My modification will tell about the adventures of the submarines of the 7th flotilla. :ping:

Kal_Maximus_U669 02-26-24 04:54 PM

hey AktungBBy...
Your memory works perfectly confirmation of what you said..:D
I think that this Poland campaign is a quiet introduction wanted by the "devs" in order to master the gameplay for novices...a bit like in Sh3...this Poland campaign is not great..lol

RacingClub 02-27-24 01:42 PM

Hi everyone, does someone here knows how to successfully initiate a campaign transfer when you reach the ending date of coastal waters? I'm playing the steam version with ubisoft connect on windows 10

OLZS 02-28-24 02:54 AM

I have constant problems charging the batteries. The batteries run out almost instantly and then it is impossible to charge them by any means. What do you recommend, gentlemen submariners? :hmmm:

Kal_Maximus_U669 02-28-24 08:41 AM

Quote:

Originally Posted by OLZS (Post 2904207)
I have constant problems charging the batteries. The batteries run out almost instantly and then it is impossible to charge them by any means. What do you recommend, gentlemen submariners? :hmmm:

Strange, I have no problem with the batteries, they all work perfectly...
I of course adopt the attitude of a submariner...
from dawn immersion 70m speed 3 to 4 knots... from the onset of night... surface standard speed 10 to 11 knots..the good thing about sh5 is that we take advantage of these batteries in order to have the maximum of fuel depending on the distance to be covered
There is also... the submerged bridge method which is pretty cool...
Could be a problem in your assembly due to tinkering intensive...

OLZS 02-28-24 09:17 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2904232)
Strange, I have no problem with the batteries, they all work perfectly...
I of course adopt the attitude of a submariner...
from dawn immersion 70m speed 3 to 4 knots... from the onset of night... surface standard speed 10 to 11 knots..the good thing about sh5 is that we take advantage of these batteries in order to have the maximum of fuel depending on the distance to be covered
There is also... the submerged bridge method which is pretty cool...
Could be a problem in your assembly due to tinkering intensive...

I'm playing on full realism. Maybe that's the problem?

Kal_Maximus_U669 02-28-24 10:56 AM

Quote:

Originally Posted by OLZS (Post 2904238)
I'm playing on full realism. Maybe that's the problem?

Me too..maybe look at your TDW_GenericPatcher settings..:hmmm:

OLZS 02-28-24 11:13 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2904262)
Me too..maybe look at your TDW_GenericPatcher settings..:hmmm:

Ok. Thanks. :up:

Kal_Maximus_U669 02-28-24 04:54 PM

Quote:

Originally Posted by OLZS (Post 2904269)
Ok. Thanks. :up:

Hey OLZS...
Did you find the solution to your problem?:hmmm:

OLZS 02-29-24 12:52 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2904300)
Hey OLZS...
Did you find the solution to your problem?:hmmm:

No. I give the order to charge the batteries, but after a few seconds the charging stops automatically :hmmm:

OLZS 02-29-24 04:32 AM

Battery charging is reset only in the boat's decks awash position.

yagura 02-29-24 11:10 AM

Quote:

Originally Posted by OLZS (Post 2904319)
No. I give the order to charge the batteries, but after a few seconds the charging stops automatically :hmmm:

Are you in rough seas? High waves will make the game think the boat is submerged and will cancel battery charging. I have no idea why the batteries "run out almost instantly" as you said earlier, though.

Kal_Maximus_U669 02-29-24 01:50 PM

Hey OLZS..Good evening..:salute:
Your TDW_GenericPatcher settings have you seen your deck wash..
as well as engine management.
after what says yagura could be a cause too..But I doubt it because the storms are not really violent unless you use a specific mod..maybe a "fresh installed" on another machine if you have one ..
Personally I used the DynEnv v2.9 - 8.c Wave Mechanics - Hurricane mod..I didn't have this problem..:ping:


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