Quote:
Quote:
Environment colors change a lot depending on climate zone, sun angle and weather. There are tens of parameters involved, and a zillion of random cobinations among them. Judging from a couple of screenshots wether an environmental mod is installed or not, can be difficult or impossible. :) Quote:
Quote:
This one might be even easier than the solution I suggested above. The one problem problem I see, is the casual player having to remember and apply your fix every time he visits Benno... yet you know how careless the average man can be when it is about following your instructions. What about adding a reminder in game? :D http://i519.photobucket.com/albums/u...kimano/fix.jpg |
Quote:
It's the SteelViking interior mod probably but I really dont know much about compartments GR2 files.. LoL at the reminder...Dont tell me that your new laptop is ready for SH5? ") |
Quote:
Best regards. Fitzcarraldo :salute: |
Quote:
Not at all! Quote:
Quote:
|
Quote:
|
Quote:
|
Not SV Interior sry...
What I meant is MightyFine Crew Mod 1.2.1 Stock faces... This mod deals with crew animations IIRC...:yep: And if I may add, Beno is not the only example, moral officer will occasionally sit in the thin air too...:D It's some kind of misalignment between active crew animation and current position of crew member.. |
Quote:
Historical guns specifications?:rock: |
The misplaced sonarman appears with SH5 Enhanced UI, SH4 UI and SH3 UI. I tried all the three.
The sonarman is ever displaced. In WoS never see the sonarman in his seat. There isnīt any movement when I take control of the sonar. Best regards. Fitzcarraldo :salute: |
Quote:
Have you tried to use mouse scroll to move hydrophone needle? |
Quote:
Quote:
Quote:
Quote:
Quote:
|
Quote:
Yes, Type VIIA, departing from Memel, first patrol. Regards. Fitzcarraldo :salute: |
The Gr2 editor is way under utilised . I can only use it for very minor things like making the tree meshes half the size lol . Moving the deck crew around on deck . Changing the underwater rocks etc etc . I am sure someone who knows what they are doing could do wonders even by manipulating existing Gr2 files .
|
Quote:
http://i519.photobucket.com/albums/u...3.jpg~original Mark 13 ASW torpedo http://i519.photobucket.com/albums/u...o.jpg~original Mark 24 "Fido" homing acoustic ASW torpedo Though featured by some mods for SHIII and IV, AFAIK this is the first time these torpedoes are modelled correctly, as far as their sizes and shapes are concerned. As per historical records, the final versions will have plywood aerodynamic appendices which will become invisible underwater. Stick in mind that the renders above lack self illumination/normal maps yet. I think the models will look more vivid once finished. All in all, I have spent a lot of hours looking for good pictures/cross sections of the real things, and I have done my best to add as much realistic detail as possible, by still keeping texture size and polygon number reasonably low. I might still consider reducing them further in order to avoid lag or crashes on low-end computers, but I hope I can add LOD models to the game, similar to what is done for units. What do you think, should I go on? Quote:
Quote:
http://www.subsim.com/radioroom/show...&postcount=979 |
Looking awesome Gap! :up:
But please, make sure to test your imported units and objects in heavily modded SH5 and in various situations, not only in stock game or with just a few mods. :yep: Also , keep in mind that SH5 CTDs are always direct consequence of broken and overstretched SH5 engine and it has nothing to do with players hardware. If game wants to CTD, it will do so no mater how powerful your PC is...This is proven so many times...:yep: |
All times are GMT -5. The time now is 01:05 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.