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-   -   [REL] SH5 Wooden Lifeboats (https://www.subsim.com/radioroom/showthread.php?t=202993)

Targor Avelany 03-13-13 11:52 PM

[REL] Targor's SH5 Wooden Lifeboats
 
Good day all,

Please allow me to present my first fully fledged mod.

This mod is based on Rongel's, TDW's and stoianm's SH5Lifeboats with their permission, for which they deserve my great gratitude and appreciation.

This mod provides you with brand new model of a wooden lifeboat. It's pretty (well, that is my say and it is prejudges, as I made the model from scratch in 3ds Max 2012), so I'll just leave it to you to decide. :oops:

Hope all of you enjoy it!

It is completely compatible as for stock (should be), as for OHII (activate after OHII).
It is also compatible either on its own or with Rongel's SH5 lifeboats. If you activate this mod right after Rongel's, you will have 2 different types of lifeboats spawning.

Please note, this mod only adds wooden lifeboat; in no way am I intending to completely replace Rongel's, stoianm's and others work on the SH5 Lifeboat mod. If you want the mix of barcas and wooden boats: you will need both mods.

Unfortunately, at this time there is no way to determine from which ship which lifeboat will spawn, so that is something for future to discover.

Here are some screenshots:

http://img607.imageshack.us/img607/3...3170408.th.jpg http://img706.imageshack.us/img706/1...3172251.th.jpg http://img202.imageshack.us/img202/1...3172342.th.jpg http://img812.imageshack.us/img812/8...3172505.th.jpg http://img824.imageshack.us/img824/2...3172510.th.jpg http://img543.imageshack.us/img543/3...3213615.th.jpg
http://img534.imageshack.us/img534/8...3213628.th.jpg http://img51.imageshack.us/img51/368...3213636.th.jpg http://img4.imageshack.us/img4/5610/...3213650.th.jpg http://img46.imageshack.us/img46/759...3213825.th.jpg http://img443.imageshack.us/img443/4...3170319.th.jpg

Changelog:


ver. 0.4:
Corrected lifeboats sinking. Bug that took a while to discover and fix. Sorry about that.
ver. 0.3:
The number of sailors in the boat was increased to 9 total. Now it's a bit crowded! :O: "В тесноте да не в обиде", как говоритсяю :up:
ver. 0.2:
Adjusted settings in .sim file - mass, displacement, drag coefficients, drought. The boat no longer looks like it's jumping up just on it's keel, sitting properly in the water. Also, updated textures, switching them to .tga files (for some reason .dds kept making all textures a lot lighter, haven't figured out wth is going on); also re-done AO map for the internal part of the lifeboat (benches, floor, etc).
ver. 0.1:
Initial release. Brand new mesh from scratch created; GR2 file updated with new mesh and textures.

Download link for ver. 0.4: Targor's SH5 Wooden Lifeboats ver. 0.4
p.s. if Steve can upload it on subsim, I would greatly appreciate it. :up:

Captain73 03-14-13 12:51 AM

Thanks for your work! :yeah:

gap 03-14-13 01:20 AM

:sunny::rock::woot:

a small remark, if you don't mind: I think you should increase a bit boat's draft. I didn't test them in game yet, but judging from your screenshots they seem to levitate over the water. This is obviously not a detriment to your wanderful mod, but just a tiny suggestion for its future improvement :up:

Fifi 03-14-13 06:37 AM

:agree:

Thank you so much for this anyway!
I'm sure you'll soluce the draft :yep:

Targor Avelany 03-14-13 09:16 AM

gap, will see what I can do :)

Will be interesting to test if it's possible to do with just .sim file or i'll have to re-import the 3d model. Thanks for the advice :)

gap 03-14-13 09:30 AM

Quote:

Originally Posted by Targor Avelany (Post 2025148)
gap, will see what I can do :)

Will be interesting to test if it's possible to do with just .sim file or i'll have to re-import the 3d model. Thanks for the advice :)

I think adjusting sim file properties could be enough, but finding the right settings could demonstrate a bit tricky. Probably the best way to do it, is by moving model coordinates so to make boats waterline closer to the horizontal plane (y=0), and then to fine tune the draft through sim file :up:

Targor Avelany 03-14-13 09:43 AM

Quote:

Originally Posted by gap (Post 2025156)
I think adjusting sim file properties could be enough, but finding the right settings could demonstrate a bit tricky. Probably the best way to do it, is by moving model coordinates so to make boats waterline closer to the horizontal plane (y=0), and then to fine tune the draft through sim file :up:

that is pretty much how it is already. Will have to play with the sim file.

gap 03-14-13 09:46 AM

Quote:

Originally Posted by Targor Avelany (Post 2025160)
that is pretty much how it is already. Will have to play with the sim file.

If you used gunboat's sim file settings as base for your wooden boats, the "problem" is likely that :03:

P.S: try using the same settings as iambecomelife's wooden boats mod. I hope he won't mind if you steal his numbers :D

Targor Avelany 03-14-13 09:54 AM

Quote:

Originally Posted by gap (Post 2025162)
If you used gunboat's sim file settings as base for your wooden boats, the "problem" is likely that :03:

P.S: try using the same settings as iambecomelife's wooden boats mod. I hope he won't mind if you steal his numbers :D

I'll see what is the difference.

I have adjusted the original numbers, so it's not exactly a rubber-boat, believe me :P

gap 03-14-13 10:33 AM

Quote:

Originally Posted by Targor Avelany (Post 2025166)
I'll see what is the difference.

I have adjusted the original numbers, so it's not exactly a rubber-boat, believe me :P

In Targor We Trust :up:

volodya61 03-14-13 10:57 AM

Quote:

Originally Posted by gap (Post 2025185)
In Targor We Trust :up:

:agree:
Keep up your great research, especially IX U-boat

Targor Avelany 03-14-13 10:59 AM

Quote:

Originally Posted by volodya61 (Post 2025204)
:agree:
Keep up your great research, especially IX U-boat

with the IX uboat - I will need some help eventually. For right now - just testing waters with AI version :)

Need to see if animation will work properly, hehehe

volodya61 03-14-13 11:04 AM

Quote:

Originally Posted by Targor Avelany (Post 2025206)
with the IX uboat - I will need some help eventually. For right now - just testing waters with AI version :)

great news :up:
need help? just ask :yep:

Trevally. 03-14-13 02:32 PM

Nice mod Targor:woot:

TheDarkWraith 03-14-13 03:26 PM

Nice :up: Good to see someone putting the GR2 Editor/Viewer through it's paces :D I do believe that this is the first new GR2 unit in the game.


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