SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [TEC] High poly (https://www.subsim.com/radioroom/showthread.php?t=255518)

Tigerzhunters 05-31-23 03:02 AM

High poly
 
Why when im making High Poly Crew It always Crash In Sh3 But if im make it as low It now not crashing But the skins messed up even Im already make the Uv material :k_confused:

https://i.ibb.co/rvHyVWG/image.png

iambecomelife 06-01-23 11:26 PM

Objects of about 30,000 polys or more will often crash the game.s3d or appear distorted. Try dividing it into several parts, like his head, his arms, etc. And make sure all polygons are triangles - no squares.

Tigerzhunters 06-02-23 06:50 AM

Quote:

Originally Posted by iambecomelife (Post 2870150)
Objects of about 30,000 polys or more will often crash the game.s3d or appear distorted. Try dividing it into several parts, like his head, his arms, etc. And make sure all polygons are triangles - no squares.

prob that the reason because the poly kinda 42,031:haha:

Tigerzhunters 06-02-23 06:53 AM

Quote:

Originally Posted by iambecomelife (Post 2870150)
Objects of about 30,000 polys or more will often crash the game.s3d or appear distorted. Try dividing it into several parts, like his head, his arms, etc. And make sure all polygons are triangles - no squares.

But have you encounters Some frame that Was dissapears Like A hole ?But in s3d There no hole it kinda bad


All times are GMT -5. The time now is 10:38 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.