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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

Fifi 09-05-18 05:43 AM

Quote:

Originally Posted by vdr1981 (Post 2567651)
Try to disable "Collateral damage" patch via Generic Patcher (Sh collision section) and see will it make any change for you...:yep:

Also, you shouldn't really use allied AI subs for a damage comparison because they are there mostly for "eye candy" and practically do not have any damage model. :yep:

Regarding periscopes heights... I was thinking pretty much the same some time ago but I'll have to do some research on the subject before I edit heights, if possible of course.:yep:

You can read here more about TWoS damage modeling...http://www.subsim.com/radioroom/showthread.php?t=207093

Cheers!

Many thanks for the tips :up:

Hope you’ll find something on observation periscopes.
It’s kind of weird to have to go on attack one to have better view. Actually, i almost never use the observation one because of that :wah:
Wish you the best for this work :salute:

vdr1981 09-05-18 06:11 AM

Quote:

Originally Posted by Cybermat47 (Post 2567656)
Is there any way to get rid of the radar warning receiver? U-Boats started using them in August of 1942, but the game has them set as default, unremovable equipment as early as March 1941.

Actually yes...Open submarine upcge file and find following UpgradePackSlot
section:

Code:

[UserPlayerUnit 1.UpgradePackSlot 4]
ID= UpgRadarWarningReceiver
NameDisplayable= UpgSlotRWR-Name
Type=NULL
AcceptedTypes= UboatType7RadarWarningReceiver, UboatType7AdvancedRadarWarningReceiver
UserCustomizable=Yes
IDLinkUpgradePackSlots= RWRAntenna, RWRAntenna2
IDLinkUpgradePackSlotsIntervalDefault1= 1941-01-01, 1945-12-31, UpackUb7FuMB1

Change red part to NULL and you won't have any RWR on board until you request the upgrade from your flotilla mechanic in the bunker. In the campaign, "Metox" will become available few months before his historical date in order to simulate new and somewhat expensive test equipment.
However, you'll have to restart new campaign in order for changes to take place and boats in single missions wont have any RWRs.

I may use some of this new settings in the next update for TWoS as well...Nicely spotted.:yep:

vdr1981 09-05-18 06:27 AM

Quote:

Originally Posted by Fifi (Post 2567661)
Many thanks for the tips :up:

Hope you’ll find something on observation periscopes.
It’s kind of weird to have to go on attack one to have better view. Actually, i almost never use the observation one because of that :wah:
Wish you the best for this work :salute:

It seems that the attack scope was longer indeed...:yep:

https://uboat.net/forums/read.php?20,60438,60444

http://www.uboataces.com/periscopes.shtml

Also better night capabilities of obs/sky scope can be nicely simulated with available gamma filters...

Fifi 09-05-18 07:51 AM

Quote:

Originally Posted by vdr1981 (Post 2567664)
It seems that the attack scope was longer indeed...:yep:

https://uboat.net/forums/read.php?20,60438,60444

http://www.uboataces.com/periscopes.shtml

Also better night capabilities of obs/sky scope can be nicely simulated with available gamma filters...

Ok then... :up:
On loading game, we have pictures with small text underneath.
One of them is saying we can use the observation periscope to have better view around due to its higher view... :timeout:
Guess it’s wrong then.

Tonci87 09-05-18 11:42 AM

Quote:

Originally Posted by Fifi (Post 2567674)
Ok then... :up:
On loading game, we have pictures with small text underneath.
One of them is saying we can use the observation periscope to have better view around due to its higher view... :timeout:
Guess it’s wrong then.

I guess it means higher elevation of view. The observation periscope allows you to look almost directly upwards to scan for planes

Cybermat47 09-05-18 07:55 PM

Would it be possible to add a game mechanic where if you dive while loading an external torpedo, the torpedo is lost?

I got caught on the surface by aircraft while loading an external torpedo. I fought it out for a bit but eventually had to dive. I figure that if I did that in real life, the torpedo and all the equipment needed to load it would be swept away, but I still had it, so I had to “fix” it by getting rid of an already loaded torpedo.

Fifi 09-06-18 05:54 AM

Quote:

Originally Posted by vdr1981 (Post 2567651)
Try to disable "Collateral damage" patch via Generic Patcher (Sh collision section) and see will it make any change for you...:yep:

Cheers!

Can i disable this while on patrol, or only in bunker?

I ask because after i did on patrol, i had my first CTD... at the second my torpedo was about to hit a tanker :timeout:
Reloaded save, and again CTD when was launching torpedoes...
Had to restart from bunker save to avoid CTDs (and i re-activated the Collateral Damage)

vdr1981 09-06-18 10:11 AM

Quote:

Originally Posted by Cybermat47 (Post 2567728)
Would it be possible to add a game mechanic where if you dive while loading an external torpedo, the torpedo is lost?

I got caught on the surface by aircraft while loading an external torpedo. I fought it out for a bit but eventually had to dive. I figure that if I did that in real life, the torpedo and all the equipment needed to load it would be swept away, but I still had it, so I had to “fix” it by getting rid of an already loaded torpedo.

I don't think so, no...That's why I always do my external torpedoes during the calm nights and at full stop, just like they really did it... :yep:


Quote:

Originally Posted by Fifi (Post 2567753)
Can i disable this while on patrol, or only in bunker?

I ask because after i did on patrol, i had my first CTD... at the second my torpedo was about to hit a tanker :timeout:
Reloaded save, and again CTD when was launching torpedoes...
Had to restart from bunker save to avoid CTDs (and i re-activated the Collateral Damage)

Strange...:hmmm: Try in the bunker but make sure not to delete your bunker gamesave before you disable the col.damage patch...


What do you guys think? Will this loading screen with the additional note be helpful for lazy Captains who do not bother to read install instructions? :hmm2:

https://s6.postimg.cc/q22o7y8vl/Intro_logo_bkg.jpg

THEBERBSTER 09-06-18 10:16 AM

Hi Vecko
Most definitely useful information. :up:

What about adding your "Best of Subsim 2017" as well. :Kaleun_Salute:
Peter

vdr1981 09-06-18 10:34 AM

Quote:

Originally Posted by THEBERBSTER (Post 2567772)
Hi Vecko
Most definitely useful information. :up:

What about adding your "Best of Subsim 2017" as well. :Kaleun_Salute:
Peter

I thought about it too, we'll see...:hmm2:

EDIT:

Like this maybe?

https://s6.postimg.cc/w30d5fg6p/Intro_logo_bkg.jpg

skin-nl 09-06-18 11:21 AM

Looks great Vecko :Kaleun_Cheers:

Fifi 09-06-18 11:23 AM

Perfect Vecko :up:

Torpedo 09-06-18 11:48 AM

Quote:

Originally Posted by vdr1981 (Post 2567776)
I thought about it too, we'll see...:hmm2:

EDIT:

Like this maybe?

https://s6.postimg.cc/w30d5fg6p/Intro_logo_bkg.jpg

Hi Vecko!!!
A very good idea!!! :Kaleun_Applaud:

Torpedo

excel4004 09-06-18 11:58 AM

Quote:

Originally Posted by Torpedo (Post 2567783)
Hi Vecko!!!
A very good idea!!! :Kaleun_Applaud:

Torpedo


I like it too!! :up:

THEBERBSTER 09-06-18 01:31 PM

Hi Vecko
Look's good to me. :Kaleun_Applaud:

Peter



Fifi 09-07-18 01:37 PM

Hi Vecko,

Just to let you know about the tip for less damage.

I did what you told me by deactivating collateral damage in my bunker save this time, and every time i encounter an ennemy aircraft i get a CTD...
Tried few times, and same result.
I have a brand new fresh install, but no joy.
Each time i re activate the full TWOS snapshot in TDW patcher (hence the collateral damage) i get no CTD :yep:

That’s very strange, and previously i’ve Got CTD with ennemy boats too (as i told you on main thread)
So this collateral damage disabled give me CTDs with everything that is ennemy!

No big deal, i can survive it :) but just to let you know about this weird stuff. :salute:

vdr1981 09-08-18 06:54 AM

Quote:

Originally Posted by Fifi (Post 2567892)
Hi Vecko,

Just to let you know about the tip for less damage.

I did what you told me by deactivating collateral damage in my bunker save this time, and every time i encounter an ennemy aircraft i get a CTD...
Tried few times, and same result.
I have a brand new fresh install, but no joy.
Each time i re activate the full TWOS snapshot in TDW patcher (hence the collateral damage) i get no CTD :yep:

That’s very strange, and previously i’ve Got CTD with ennemy boats too (as i told you on main thread)
So this collateral damage disabled give me CTDs with everything that is ennemy!

No big deal, i can survive it :) but just to let you know about this weird stuff. :salute:

OK, that probably wont work from some reason, never mind...What you could try next is to slightly increase submarine armor value in it's corresponding .zon file (ColisionalObject controller, armor in game's terms is a kind of damage resistance for all containing damage zones and not literally thickness of steel in centimeters) using Goblin editor. By default I used 10.5 cm but you can try 11, 11.5 or 12 cm. Experiment a bit until you're happy with your settings...:yep:

Fifi 09-08-18 07:13 AM

Thanks again for your time, mate :Kaleun_Thumbs_Up:

Rameses 09-08-18 04:27 PM

Font?text?
 
Anyone knows why after installing this mega mod pack(pretty sure followed step by step instructions) not all but most ingame text looks(and sub control-orders buttons when playing) looks like this https://i.imgur.com/HvQhz2A.jpg ?:hmmm:

vdr1981 09-08-18 04:47 PM

Quote:

Originally Posted by Rameses (Post 2568006)
Anyone knows why after installing this mega mod pack(pretty sure followed step by step instructions) not all but most ingame text looks(and sub control-orders buttons when playing) looks like this ?:hmmm:

Missing fonts probably...I guess you are not use windows in English?:hmm2: Windows localization or something maybe?


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