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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

Tobias1976 12-01-18 06:23 AM

Quote:

Originally Posted by fitzcarraldo (Post 2579601)
Yes. Use the OFEV application, included in TWoS. You should have an icon with Mickey Mouse in your desktop. Open the .py file and see the options for ship journal and change your name and boat number. If you use KSD, it's recommended to name your boat with the number in KSD.

Regards.

Fitzcarraldo :salute:


Thank you very much, first time I take'd a look at KSD. Thats awesome, just like a real "soldier book". Great :)

Fifi 12-01-18 06:38 AM

Quote:

Originally Posted by Tobias1976 (Post 2579607)
Thank you very much, first time I take'd a look at KSD. Thats awesome, just like a real "soldier book". Great :)

But that’s about it. KSD server doesn’t work anymore. It just read your files results.

vdr1981 12-01-18 06:52 AM

Quote:

Originally Posted by palmic (Post 2579592)
hmm i remember that some previous TWOS version had no compass in binoculars, Vecko help! :)

That's correct. What is the problem? Are you trying to remove the bearing marks?:hmmm:

fitzcarraldo 12-01-18 07:09 AM

Quote:

Originally Posted by Fifi (Post 2579613)
But that’s about it. KSD server doesn’t work anymore. It just read your files results.

For me, KSD is a must have. You need it for accurate historical awards. Inside SH5 (and TWoS), there is a problem with decorations.

Regards.

Fitzcarraldo :salute:

vdr1981 12-01-18 07:17 AM

Quote:

Originally Posted by fitzcarraldo (Post 2579619)
For me, KSD is a must have. You need it for accurate historical awards. Inside SH5 (and TWoS), there is a problem with decorations.

Regards.

Fitzcarraldo :salute:

Exactly. :yep: Entire functionality of the program is preserved. You only can't see other people statistics...

palmic 12-01-18 07:36 AM

Quote:

Originally Posted by vdr1981 (Post 2579617)
That's correct. What is the problem? Are you trying to remove the bearing marks?:hmmm:

Yep, i would like to remove compass from binoculars :)

vdr1981 12-01-18 07:57 AM

Quote:

Originally Posted by palmic (Post 2579622)
Yep, i would like to remove compass from binoculars :)

OK, this should do the trick. Just replace the file...:yep:
http://www.mediafire.com/file/p4qvam...+binocular.rar

fitzcarraldo 12-01-18 08:15 AM

Quote:

Originally Posted by vdr1981 (Post 2579627)
OK, this should do the trick. Just replace the file...:yep:
http://www.mediafire.com/file/p4qvam...+binocular.rar

Searching this. Many thanks!

Fitzcarraldo :salute:

palmic 12-01-18 08:47 AM

Quote:

Originally Posted by vdr1981 (Post 2579627)
OK, this should do the trick. Just replace the file...:yep:
http://www.mediafire.com/file/p4qvam...+binocular.rar

Perfect - attaching to my extra TWOS tunnings :salute:

fitzcarraldo 12-01-18 02:06 PM

Quote:

Originally Posted by palmic (Post 2579644)
Perfect - attaching to my extra TWOS tunnings :salute:

I will adopt your little tweaks.

Many thanks!

Fitzcarraldo :Kaleun_Salute:

Muckenberg 12-01-18 02:24 PM

super thx :Kaleun_Salute:

palmic 12-01-18 05:11 PM

i am looking for most immersion possible, enjoy guys :salute:

excel4004 12-02-18 04:41 AM

Quote:

Originally Posted by palmic (Post 2579644)
Perfect - attaching to my extra TWOS tunnings :salute:

Nice, thanks palmic. Can you pls explain the function/changes of these fixes:

1. battle_stations_shortcut

2. remap arrows sub controls because of map controlls conflicts


:salute:

palmic 12-02-18 05:27 AM

Quote:

Originally Posted by excel4004 (Post 2579752)
Nice, thanks palmic. Can you pls explain the function/changes of these fixes:

1. battle_stations_shortcut

2. remap arrows sub controls because of map controlls conflicts


:salute:



1. It adds keyboard shortcut to battle stations as you can see I code.
2. This is not needed anymore, it just changed sub course manual control from arrows to ctrl+ arrows

Fifi 12-02-18 05:27 AM

Is there a way to bring back a steady submarine at high depth? :hmmm:

Maybe deactivating manual dives planes in TDW patcher?

After around 3 blow ballast times, it’s dead...

Fifi 12-02-18 06:16 AM

Ok, that did it. No more unwanted sinking at high depth even running 1 knot :up:

But there are 2 patches to deactivate about manual dives planes.

vdr1981 12-02-18 07:33 AM

Quote:

Originally Posted by Fifi (Post 2579757)
Maybe deactivating manual dives planes in TDW patcher?

I don't think you'll achieve anything by doing this. If you leave dive planes on "auto" while in game, the patch has no effect at all.
In order to achieve what you want, you'll have to experiment with submarine mass and surfaced/submerged displacement values specified in the appropriate submarine's sim file, using Goblin editor...

fitzcarraldo 12-02-18 08:02 AM

Quote:

Originally Posted by Fifi (Post 2579758)
Ok, that did it. No more unwanted sinking at high depth even running 1 knot :up:

But there are 2 patches to deactivate about manual dives planes.

I think as Vecko, but I would to try your solution.

How could I disable the patches for dive planes? Via text edition?

Many thanks!

Fitzcarraldo :Kaleun_Salute:

Fifi 12-02-18 08:26 AM

Quote:

Originally Posted by vdr1981 (Post 2579768)
I don't think you'll achieve anything by doing this. If you leave dive planes on "auto" while in game, the patch has no effect at all.
In order to achieve what you want, you'll have to experiment with submarine mass and surfaced/submerged displacement values specified in the appropriate submarine's sim file, using Goblin editor...

Well, with the patch deactivated, i stay steady even stopped at 180m in the red zone...that’s all i can say!
With my crew now 100% trained, if they can’t keep my sub steady even in deep depth without my help, it’s not really accurate for wolves of Kriegsmarine!

Quote:

Originally Posted by fitzcarraldo (Post 2579774)
I think as Vecko, but I would to try your solution.

How could I disable the patches for dive planes? Via text edition?

Many thanks!

Fitzcarraldo :Kaleun_Salute:

Open the TDW generic patcher, and find the 2 patches concerning manual dive planes.
Deactivate all inside and close. You’re good to test.

vdr1981 12-02-18 08:55 AM

Quote:

Originally Posted by Fifi (Post 2579778)
Well, with the patch deactivated, i stay steady even stopped at 180m in the red zone...that’s all i can say!

Pretty much the same will happen with diveplane patches enabled as well...180m is the "magic border" which I couldn't move deeper without messing up too much 0-180m depth settings. Like I said, submarine's mass/submerged/surfaced displacement and (maybe) you'll achieve what you want...:yep:

Quote:

With my crew now 100% trained, if they can’t keep my sub steady even in deep depth without my help, it’s not really accurate for wolves of Kriegsmarine!
I don't think that crew promotion points and and their train levels have anything to do with this issue but you are free to experiment of course. :salute:


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