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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

[SJ]nailz 03-02-16 06:43 AM

Am I missing something here? The install thread for TWoS says;

Quote:

Originally Posted by vdr1981 (Post 2165720)
Open CareerHistory.cfg (Documents/SH5/data/cfg) and make following changes...
Code:

HasCompletedTutorial=true

I don't have a CareerHistory.cfg file... :hmmm:

Also, from the The Wolves of Steel 1.05 - Update No. 01 to 06 download page;

Quote:

Installation:
1. Extract content of the archive into your "Silent Hunter 5/MODS" folder.
2. Start JSGME and enable the update with JSGME after the main TWoS 1.05 mod, activated mods list should look like this:

1. The Wolves of Steel 1.05
2. The Wolves of Steel 1.05 - Update No. 05
Is that correct? Should I extract it to MODS or to the SH5 ROOT?? :hmmm:

And I thought this was patch 6, not 5? Does that mean the installation method has changed but the thread hasn't been updated?? :hmmm: :hmmm:

And, which ever way I do it, I don't get the "2. The Wolves of Steel 1.05 - Update No. 05" option in JSGME... :hmmm:

The patch doesn't even contain the above mod, in it's sub MOD folder it has only Real Navigation and Wind & Smoke

Cybermat47 03-02-16 06:48 AM

Quote:

Originally Posted by [SJ]nailz (Post 2385904)
Am I missing something here? The install thread for TWoS says;



I don't have a CareerHistory.cfg file... :hmmm:

1) Have you started a career yet?
2) Are you checking the game folder, or the documents folder?

Quote:

Also, from the The Wolves of Steel 1.05 - Update No. 01 to 06 download page;



Is that correct? Should I extract it to MODS or to the SH5 ROOT?? :hmmm:
Yes, extract it to MODS, the instructions are quite clear.

[SJ]nailz 03-02-16 06:53 AM

When I extract it to MODS in JSGME I see a mod called MODS, which clearly isn't The Wolves of Steel 1.05 - Update No. 05 or 06 depending on whatever the hell it's supposed to be...

Cybermat47 03-02-16 06:59 AM

Quote:

Originally Posted by [SJ]nailz (Post 2385907)
When I extract it to MODS in JSGME I see a mod called MODS, which clearly isn't The Wolves of Steel 1.05 - Update No. 05 or 06 depending on whatever the hell it's supposed to be...

What are the contents of this 'MODS' mod?

[SJ]nailz 03-02-16 07:10 AM

D'oh!

I see my error now... I was extracting from the update a level too deep.

:facepalm:

Cybermat47 03-02-16 07:15 AM

Quote:

Originally Posted by [SJ]nailz (Post 2385912)
D'oh!

I see my error now... I was extracting from the update a level too deep.

:facepalm:

Glad to have been of help :)

[SJ]nailz 03-02-16 07:36 AM

I'm more used to manually installing mods in ArmA2 & 3.. All this auto stuff confuses me! I didn't use this JSGME thing when I was active in SH3 all those years ago!

Jimbuna 03-02-16 07:39 AM

Welcome to SubSim 5leggedchair :sunny:

gap 03-02-16 07:44 AM

Quote:

Originally Posted by 5leggedchair (Post 2385812)
I've been trying to find a download for WOS 1.05. I was able to download update 5, but the actual mod is throwing errors at the mediafire download link.

I'm trying to update from 1.04, but this is a wrench in the plans.

Can anyone point me in the direction of working links?

Thanks!

Hi 5leggedchair and welcome aboard :salute:

There are two mirrors of the main mod: one on mediafire and one on subism. If the download keeps throwing errors, try cleaning your browser's download cahce and try again. :up:

vova78 03-02-16 07:45 AM

U-Flak bug report: opening animation torpedo flaps not working. This can be corrected in future updates?

gap 03-02-16 09:13 AM

vova78

Welcome on subsim :salute:

THEBERBSTER 03-02-16 11:07 AM

A Warm Welcome To The Subsim Community > vova78
Find Help & Useful Information In My SHIV & SHV Signature Thread Links.
Subsim <> How To Donate <> See The Benefits <> Support The Community
Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning
The Wolves Of Steel Frequently Asked Questions + Campaign Fix In > FAQ’s & Game Tips (Please Look Here First Before Posting A Question)

vdr1981 03-02-16 11:51 AM

Quote:

Originally Posted by vova78 (Post 2385930)
U-Flak bug report: opening animation torpedo flaps not working. This can be corrected in future updates?

Both torpedo torpedo doors animations work fine (tubes and outer hull)...:yep:

http://s6.postimg.org/uor7s74kx/SH5_...2_18_45_04.jpg


Quote:

Originally Posted by gap (Post 2385928)
Hi 5leggedchair and welcome aboard :salute:

There are two mirrors of the main mod: one on mediafire and one on subism. If the download keeps throwing errors, try cleaning your browser's download cahce and try again. :up:

Actually, there's only one...Mediafire. Subsim doesn't allow such "fat" files like TWoS...

vdr1981 03-02-16 01:09 PM

Check my sig for a fresh update....

If you have already started "Turnign Point" campaign with Flak trap boat, you may need to restart your campaign...:yep:

http://s6.postimg.org/d8eo7jc35/555.jpg

gap 03-02-16 02:26 PM

Quote:

Originally Posted by vdr1981 (Post 2386022)
Actually, there's only one...Mediafire. Subsim doesn't allow such "fat" files like TWoS...

You should ask Trevally for help then, as he got privileges for uploading big files. He helped me with Dynamic Environment :yep:

Quote:

Originally Posted by vdr1981 (Post 2386050)

Nice screenie :up:
Does it represent the latest update?


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